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Pose Library Design

Idea: Use the Asset Browser design and workflow to establish a fast and powerful pose library system.

TL;DR

The basic workflow is:

  • Create pose assets in the Outliner.
  • Group them using Asset Catalogs.
  • "Mount" their .blend(s) or root directory as asset library in the Preferences.
  • Apply them in other files using the Asset Browser.
  • Share them as regular .blends.

Image Not Showing Possible Reasons
  • The image file may be corrupted
  • The server hosting the image is unavailable
  • The image path is incorrect
  • The image format is not supported
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Creating Pose Libraries

  • Create a pose asset through the Outliner.
    Right-click the Pose (requires being in Pose Mode) -> "Make Asset".

    JulianEisel This design was just to keep it consistent with how other asset types where created back then. It could just as well be dragging a pose to the Asset Browser, calling "Create Pose Asset" from the 3D View or any other design.

  • A preview image can be set in the Asset Browser sidebar.
  • Poses can be grouped together using Asset Catalogs.
    • Catalogs are a general Asset Browser feature (former name: smart-filters).
    • A catalog is just a filter preset.
    • Hence, a catalog can be dynamic, e.g. all assets starting with "CHR_sintel_".
    • To "statically" link an asset to a catalog, it can be given a catalog tag.
    • This design avoids multiple grouping/filtering systems. It's a single system based on tags and filters.
    • Assets can be part of multiple catalogs.
    • How to assign poses to a catalog? Three options:
      1. Select assets before creating a new catalog. Automatically adds the catalog tag.
      2. Manually add the catalog tag to assets.
      3. Operator Add Assets to Catalog, which automates setting the tags.
    • Catalogs are important for other asset types as well.
      E.g. brushes: Sculptors want to split their 100s of brushes into small groups.

Pose Asset Storage

  • The poses and catalogs are stored in the .blend file they were created in, including all meta-data (previews, tags, ).
    Having previews as separate files caused major synchronisation issues in the old system.
  • A file has to be saved for new/changed assets to show up (exception: the Current File library).
  • A pose library has to be part of an asset library installed in the Preferences for re-use in other .blends or projects.
  • So: Pose libraries are stored and installed just like any other asset library.
  • Technically a pose is an action data-block with asset meta-data. Single frame only for the start.

Using Pose Assets

  • If a pose is part of a library that is "mounted" in the Preferences, Asset Browsers in different sessions can display it.
  • The Asset Browser has an "Animation" category, if selected the catalogs and poses of the current library are shown.
  • Double click a pose to apply it (or drag it onto a character, or press "Apply Asset").
  • If a pose can not be applied, an error is shown.

Image Not Showing Possible Reasons
  • The image file may be corrupted
  • The server hosting the image is unavailable
  • The image path is incorrect
  • The image format is not supported
Learn More →

Sharing Pose Libraries

  • Both pose assets and the catalogs are local to the file they were created in.
  • Hence, sharing pose assets or an entire catalog is just regular sharing of .blends.

Pipeline Integration

  • Blender is not responsible for managing assets.
  • In a professional environment, there is an asset management system in place to manage access rights, publishing process, versioning, etc.
  • Part of this would be a Blender bridge Add-on, to integrate such a system with Blender.
  • If no such system exists: The user is the asset manager.

Additional Features

Animators would probably want some additions for a good workflow.

  • Pose blending
    Where you usually select between Append and Link, when showing poses, the Asset Browser gives Override and Blend as an option. The blending factor is an operator property.
  • Animated Poses
    Poses could also have multiple frames. Q: How would you set the frame range? Popup after "Make Asset"?
  • Option to show & apply poses "flipped".
    A toggle in the lower execution-bar, horizontally flips previews and swapps L/R channel names when applying.
  • Option to show only poses for the active object.
    The Asset Browser could follow the active object and show applicable poses only. There's a technical question of how a pose could be mapped to characters, but there are some possible solutions.

Relevant general asset browser features:

  • Blender Projects
    In the future we'd like to have a concept of Blender projects, which would also act as asset library (select Current Project library in Asset Browser). Important for poses because they are project specific.
  • Show directories in Asset Browser.
    If we allow directories of .blends as asset libraries, the Asset Browser could have the option to navigate these directories more like a regular File Browser.
  • Mini-Asset-Browser in the 3D View sidebar.
    Animators asked for a simple panel in the sidebar to get quick access to all the important bits for pose library usage. Could be an Add-on too.
    This was also requested for Brush management.