Sundays from 17:00 - 21:00 CE(S)T
First session on June 16th
If any scenario arises that is not covered by these rules, or a conflict occurs due to unclear or open-ended rules, the administrators reserve the right to make a ruling at their own discretion. That ruling is final.
Rehosts happen at the host’s or moderators’ discretion, in situations such as the game bugging or the host crashing. The players are required to join back as soon as they can in case the game is rehosted. Regular hotjoins will happen after each rehosts to catch lobby bugs, and then every hour into the game, exceptional hotjoins might happen if important players disconnect during wars. All players are expected to set their AI settings in the event they crash.
Only host, moderators and players who have unconditionally surrendered reserve the right to pause the game. The game will be paused in the event of a mid session break, unconditional surrender, allowing lagging players to catch up, or resolving conflicts that may arise.
There will be a 20 minute break around half time (19:00 CEST). Please stay in the game and dont leave so we dont have to rehost.
In the event of a dispute, the involved parties may be asked to join a separate Discord channel to allow quick administrator arbitration.
Every player is expected to be able to maintain the minimum of speed 2. While some players may be allowed to catch up if they fall behind on rare occasions, repeated offenses of lagging and falling behind even at speed 2 may lead to the player being asked to leave the campaign.
Punishments for breaking any rules will be carried out on a case by case basis at the admin team’s discretion.
Be respectful to other players and show sportsmanship. EU4 is a game above all else, and we want to have fun. There is no winner in this campaign and everyone can set out their own goals. Please do not launch personal attacks against other players or make gameplay decisions based on strong feelings for the player. If you lost a war, please accept that you lost rather than ruin your nation to drag down the other player.
For the sake of game balance, the following nations cannot be picked by any player:
ASHIKAGA
MING will be broken up into custom nations which can be picked, more info on those in here.
The main nation a player played in the previous campaign.
Players will submit a list of nations they wish to play. The mods will manually assign players to nations.
Submissions with no valid Discord or Steam name will be ignored. Make sure to create a Discord account as that's where most of the organisation happens.
It is NOT first come first serve.
New World Natives and Colonial Nations will be allowed to be played, moreover, moving your Capital to the new world (exodus) will be allowed.
Player subjects are allowed with the exception of marches and tributaries. Special rules for Crimea, Moldavia and Ava+tributaries below.
Any nation that has not been picked by a player or that had its previous player drop out is considered VACANT and is available to play.
In the event that a player misses one or more sessions, he can have another player substitute for his nation. A substitute can only be chosen with consent from the original player. The player is required to notify the admins of his chosen substitute. If unable to do so, the sub must provide proof of the player’s consent to the admins.
A substitute player is subject to the original player’s will and must follow their ideas and plans as close as they can.
If a player has suffered major setbacks and feels like they cannot make a comeback, they can ask the admins to switch nations at the following rehost. They must pick something at a reasonable distance away from your original country. (e.g. You cannot switch from Austria to Milan). Make sure you have tried every diplomatic option available before giving up on your country, as leaving prematurely can create huge imbalances. Purposely ruining your country by taking up useless loans, deleting your army, giving out your provinces or releasing vassals before switching is not allowed.
After switching nations, the player’s original country becomes VACANT.
If a player does not show up for a session without telling the admins beforehand, their nation will be granted protection for the first 15 minutes if the player has protection left (this counts towards the protection limit). If the player has still not contacted the admins after the break, the nation becomes VACANT and it loses its protection.
Players are allowed to have alliances to the amount that their diplo slot allows them not including AI allies. (4 base; national ideas, ideas and governments can increase this).
The Top 3 Great Powers are not allowed to ally each other after 1600.
Nation Ruining, defined as carrying out actions that hurt your nation with no real benefit, and cannot be satisfactorily explained to an admin, is not allowed. Examples of nation ruining include: Releasing all available vassals, declaring war on a nation with the sole intention to give away land or enter vassalage, deleting armies / navies before switching nation or leaving the game, taking out the maximum amount of loans to give the money away without purpose, etc. This list is not exhaustive and administrators reserve the right to call out nation ruining behaviour on the spirit of the rule.
Cheating and usage of exploits is not allowed. In general, exploits are making use of game mechanics in a way that is not their intended purpose and gaining an unfair advantage over other players. GMs reserve the right to determine what counts as an exploit and what doesn’t. If you’re unsure, please check with a GM. If you know an exploit not listed here, please inform us. Examples of exploits include, but are not limited to:
Methods and actions that artificially increase the loan size or cap are not allowed.
Players may not take on foreign debt before they bankrupt with the sole purpose of wiping away someones debt for nothing (since they were going to bankrupt anyway)
Being subbed for a month to raise your total income so that when you use the estate interaction from the Burghers for money, you receive a larger sum than you should.
Queuing units and canceling one before it finishes to "bank" manpower is not allowed. Additionally any other methods that intentionally generate manpower far over the cap are also banned. Subject to moderation
A player may not intentionally spawn estate Rebels via removing estates from power in provinces, with the sole purpose of the rebels to fight invading armies. Event spawned rebels are not included in this rule
Using mercenary templates to circumvent the hard merc cap is banned.
Whilst this is hard to enforce and some players may accidentally go over merc FL, as a general rule any methods of circumventing merc FL hardcap is banned.
The use of using neutral transports to evade enemy fleets is banned
Merging Sallied out Garrison armies with the rest of your armies after battle is banned.
In the event that a mission exists that has spammable potential (monarch points or other), I.E. multiple clicking, this is banned.
Related to this, any other action which can be abused by repeatedly clicking it during an autosave to create multiple instances like adding provinces to the HRE for Imperial authority are also banned.
Abusing estate interactions as such that you gain monarch points, gold or manpower, then switching estates (common example is Muslim nations in India) to either avoid Estate Disasters or to extort a new fresh set of estates and thus circumventing cooldowns is banned.
A player may not join a coalition with the intent to white peace or give land away from AI, letting the target of said coalition avoid the consequences of aggressive expansion or potentially profit from it.
A full war must be fought. Subject to moderation
In the same principle as the coalition rule, allying AI and calling them in against player nations, and intentionally giving up AI land to said players is banned.
A player may not declare on the revolutionary target and immediately peace out or stay in a ‘fake war’ to avoid the revolutionary malus or gain score. A full war must be fought or the player/s who agreed to fake war will subject to punishment