owned this note
owned this note
Published
Linked with GitHub
# r/Europe Ming Split Campaign 2

## Gansu
* Morale of armies +10%; Fort Defense +20%
* Development cost -10%
* Caravan Power +40%
* Trade Range +80%
* Shock damage received -10%
* Fort Maintenance -20%
* Infantry cost -15%
* Discipline +5%
* Monthly war exhaustion -0,05
56 Development, Plutocratic Monarchy, Confucian, Teal
## Shanxi
* Fort Defense +20%; Shock damage received -10%
* Morale of armies +15%
* Development cost -10%
* Production efficiency +10%
* Diplomats +1
* Yearly army tradition decay -1%
* National unrest -1
* Yearly Prestige +1
* Discipline +5%
73 Development, Elective Monarchy, Confucian, Yellow
## Wei
* Fort Maintenance -20%; idea cost -10%
* Garrison Size +40%
* Discipline +5%
* Stability cost -15%
* Production efficiency +15%
* National tax +15%
* Trade efficiency +10%
* Land Leader fire +1
* Infantry combat +10%
99 Development, Feudal Monarchy, Confucian, red
## Feliz Gang
* Diplomatic Reputation +2; Diplomatic Relations +1
* Diplomats +1
* Infantry cost -10%
* National unrest -2
* Tolerance of true faith +2
* Morale of armies +10%
* Land maintenance -15%
* Merchants +1
* Disicpline +5%
11 Development, Feudal Monarchy, Confucian, dark green
## Xi'an
* Merchants +1; Tradepower abroad +15%
* Trade steering +15%
* Trade range +20%
* Stability cost -15%
* Idea cost -10%
* Trade efficiency +10%
* Development cost -20%
* Available Mercenaries +25%
* Yearly Corruption -0,20
22 Development, Merchant Republic, Confucian, dark blue
## Kaifeng
* Development cost -20%; Yearly prestige +1
* Reinforce cost -20%
* Improve relations +15%
* Idea cost -5%
* Diplomats +1
* National unrest -1
* Tolerance of Heathens +2
* Goods produced +10%
* Infantry cost -20%
41 Development, Feudal Monarchy, Jewish, rose(? idk colours)
## Hebei
* Attrition for enemies +1; Production efficiency +5%
* Morale of armies +10%
* Years of separatism -5
* Looting speed +20%
* National Manpower +15%
* Diplomatic relations +1
* Land leader Maneuvre +1
* Movement sped +5%
* Land Maintenance -5%
14 Development, Tribal Monarchy, Confucian, Orange
## Qui
* Provincial tradepower +15%; Infantry combat +10%
* Galley Combat +15%
* Blockade impact on siege +1
* National Sailors +20%
* Production efficiency +10%
* Morale of navies +10%
* Ship durability +5%
* Infantry cost -20%
* Morale of armies +10%
53 Development, Plutocratic Monarchy, Confucian, Green
## Cao
* Missionaries +1, Missionary Strength +1,5%
* Morale of armies +15%
* Warscore cost against other religions -25%
* Development cost -10%
* Harsh treatment cost -30%
* Tolerance of true faith +2
* Mercenary Maintenance -20%
* Construction Time -20%
* Light ship cost -15%
8 Development, Theocracy, Shinto, Brownish red
## Sechuan
* Land Leader shock +1; Diplomatic relations +1
* +2 Diplomatic Reputation
* Advisor cost -10%
* Morale +15%
* Fort Defense +20%
* Development cost -10%
* Disicpline +5%
* Artillery Bonus vs Forts +2
* Monthly war exhaustion -0,05
61 Development, Feudal Monarchy, Confucian, Blue
## Lost People
* Discipline +5%, Yearly Republican Tradition +0,3
* National unrest -1
* Diplomatic Reputation +2
* Stability cost modifier -20%
* Infantry combat ability +10%
* Land Force limit +15%
* Production efficiency +20%
* Core creation cost -20%
* National Manpower +30%
11 Development, Noble Elite Republic, Zoroastrian, Red
## Henan
* Development cost -20%; Technology cost -10%
* Diplomatic reputation +2
* Improve relations +20%
* Idea cost -10%
* Institution Spread +20%
* National Tax +15%
* Discipline +5%
* Institution embracement cost -20%
* Advisor Cost -20%
51 Development, Theocracy, Confucian, Black
## Ku
* Stability cost modifier -15%; Diplomatic relations +1
* Land Leader shock +1
* Manpower recovery +20%
* Development cost -10%
* Missionary Strength +1%
* Tolerance of True faith +1
* Yearly inflation reduction +0,10
* Morale of armies +10%
* Infantry combat ability +15%
50 Development, Feudal Monarchy, Confucian, Blue
## Anhui
* National Manpower modifier +15%; Goods produced modifier +10%
* Caravan power +20%
* National tax modifier +10%
* Diplomats +1
* Infantry cost -10%
* Advisor cost -10%
* Possible military policies +1
* Idea cost -5%
* Development cost -10%
35 Development, Feudal Monarchy, Confucian, Dark green
## Pengcheng
* Land attrition -20%; Merchant trade power +5
* Chance of Heir +50%
* Maximum Absolutism +20
* Advisor cost -10%
* Artillery cost -20%
* Looting speed +20%
* Culture conversion cost -15%
* Morale hit when losing ship -10%
* National unrest -2
21 Development, Feudal Monarchy, Confucian, Black
## Jew Jitsu
* Interest Per Annum -0,50; National Tax modifier +20%
* Merchants +1
* Global Trade power +20%
* Mercenary cost -15%
* Production efficiency +15%
* Tolerance of true faith +2
* Harsh treatment cost -40%
* Diplomatic reputation +2
* Trade efficiency +15%
26 Development, Merchant Republic, Jewish, White
## Zhejiang
* Morale of armies +10%; Improve relations +15%
* land Fire dmg +10%
* land force limit +30%
* Yearly Prestige +1
* Diplomatic relations +1
* Siege ability +20%
* Advisor cost -10%
* Discipline +5%
* Goods produced +20%
65 Development, Plutocratic Monarchy, Confucian, Purple
## Hangchow
* Morale of navies +15%; Blockade impact on siege +1
* Development cost -10%
* Construction cost -10%
* Yearly prestige +1
* Production efficiency +15%
* Discipline +5%
* Land leader fire +1
* Trade efficiency +10%
* Land force limit +30%
57 Development, Feudal Monarchy, Confucian, Light Blue
## Yunnan
* Diplomatic reputation +1; Land movement speed +15%
* Morale of armies +10%
* Missionary Strength +1%
* Goods produced modifier +10%
* Trade efficiency +15%
* Disicpline +5%
* Mercenary cost -15%
* Development cost -10%
* Land Leader Maneuver +2
57 Development, Mandala System Monarchy, Theravada, White
## Belgium
* Development cost -20%; Garrison Size +40%
* Fort Defense +20%
* Attrition for enemies +1
* Fort Maintenance -15%
* Goods Produced +10%
* Colonists +1
* Shock Damage received -10%
* Native uprising Chance -100%
* Production efficiency +20%
12 Development, Tribal Federation, Shia, Black
## Guangxi Zhuang
* Fort Defense +20%; Aggressive Expansion -15%
* Diplomatic possible policies +1
* Available Mercenaries +25%
* National Tax +10%
* land Force Limit +15%
* National Unrest -1
* Diplomats +1
* Attrition for Enemies +1
* Looting speed +30%
18 Development, Feudal Monarchy, Confucian, Dark Green
## Limchow
* Global Trade power +10%; Privateer Efficiency +30%
* Idea Cost -10%
* Colonist +1
* National Sailors +20%
* Colonial Range +40%
* Settlers +10
* Development cost -10%
* Trade efficiency +15%
* May Raid Coast
7 Development; Merchant Republic; Confucian; Dark Grey
## Guangxi-Clique
* Development cost -10%; National Tax +15%
* Morale of armies +10%
* Goods produced modifier +10%
* Infantry combat ability +10%
* Core creation cost -10%
* Diplomatic relations +1
* Domestic Trade power +15%
* Monthly Autonomy change -0.05
* Land Maintenance -10%
12 Development; Feudal Monarchy; Confucian; champagne
## Hainan
* Tolerance of true faith +2; May raid coasts
* Chance to capture enemy ships +30%
* Morale of Navies +15%
* Galley Combat ability +15%
* Missionaries +1
* Blockade impact on siege +1
* Missionary Strength +1%
* Privateer efficiency +30%
* Ship durability +5%
6 Development, Feudal Theocracy Monarchy, Ibadi, Green
## Sacrificial Boar
* Cavalry Combat ability +15%; Administrative efficiency +5%
* Morale of armies +10%
* Core creation cost -15%
* Cavalry cost -15%
* Cavalry Flanking ability +50%
* National Manpower +15%
* Missionary Strength +1%
* National unrest -1
* Years of separatism -10
23 Development, Tribal Despotism Kingdom, Animist, Burgundy
## Glorious Country
* Cavalry Combat ability +20%; Province War score cost -20%
* Core creation cost -15%
* Shock damage received -10%
* National unrest -1
* Land Morale of armies +10%
* Yearly Prestige +2
* Interest per annum -0,50
* Trade efficiency +10%
* Yearly army tradition +1
24, Development, Feudal Monarchy, Shinto, Purple
## Macau
* Provincial Trade power +20%; Trade Steering +20%
* Land Force Limit +15%
* Development cost -10%
* Stability cost -20%
* Morale of Navies +15%
* Merchant +1
* Mercenary Discipline +10%
* Trade Efficiency +15%
* Yearly Republican Tradition +0,3
72 Development; Merchant Republic; Confucian; Tourquoise
## The Fire Nation
* Goods produced Modifier +10%; Military Technology cost -10%
* Discipline +5%
* Spy Network Construction +40%
* Rebel support efficiency +40%
* Land Leader Fire +1
* Monthly autonomy change -0,05
* Development cost -10%
* Artillery damage from Back Row +20%
* Land Fire damage +20%
43 Development; Feudal Monarchy; Confucian; Red
## Fujian
* Land Force Limit +15%; Advisor costs -10%
* Construction cost -15%
* Morale of armies +15%
* Idea cost -10%
* Colonists +1
* Manpower recovery +15%
* Settlers +10
* Colonial range +40%
* Naval Force limit +15%
63 Development; Elective Monarchy; Confucian; Champagne
## Taiwan
* Privateer efficiency +15%; National Sailor modifier +20%
* Colonist +1
* Global settler increase +10
* Blockade efficiency +20%
* Morale of navies +10%
* Hostile core creation cost on us +30%
* Tolerance of Heathens +2
* Chance to capture enemy ships +20%
* Yearly naval tradition +1
10 Development, Pirate Republic, Hindu, Dark Blue
## Djibouti
* Missionaries +1; Fort Defense +20%
* Manpower recovery speed +10%
* Yearly navy tradition +1
* Ship durability +5%
* Infantry combat ability +10%
* Tolerance of true faith +1
* Yearly Prestige +2
* Chance to capture enemy ships +30%
* National Manpower modifier +15%
16 Development, Feudal Monarchy, Coptic, Dark Brown