AwkwardTurtle

@AwkwardTurtle

Joined on Aug 27, 2022

  • After you die, return the next session and roll on the table to see how you're back, and what's changed about you. "I didn't come back, that was my identical twin." You forget some details of what's happened on occasion. "Death took one look and said 'absolutely not'." Ghosts now treat you like an idol. "Turns out I'm part cat! I've got 8 lives left!" You've now got cat ears and a tail. "Hell chewed me up and spat me back out!" You're covered with teeth marks and forever slightly damp with sulfurous smelling saliva. "I simply learned some things." Your eyes are pitch black and you have a tendency to sprout tentacles. "Oh, I didn't come back to life." You have a desire for brains and if you're not careful you'll start to rot. "It's actually very simple..." Any time the table is silent for more than 15 seconds you must read a paragraph from the Quantum Immortality wikipedia page. "I called in a... favor." You owe a massive debt to the Bank of Unlife.
     Like  Bookmark
  • ![](https://i.imgur.com/sQE4Nx7.png =350x) Module Introduction The Fangwitch's Falls is a fantasy adventure by EmemyCo. It's written for Cairn, but easily adapted to anything rules light, and is a fantastic example of the "talking to weird guys in the woods" style of module that I'm a big fan of. It features a point crawl navigation of the strange Fangwoods, beset by calamity as the legendary Fangwitch thrashes about as it wakes. Six of the seven locations have a unique calamity that can occur as a result of the Fangwitch's movements, although if enough actually suffer them the entire location will destabilize and be totally destroyed. Much of the setup and content is randomized, from big details like what the Fangwitch is and what it wants down to small details like "why are those fishermen having a bad time and is it too much fish?". I think the same group could probably run this twice without getting bored, but if nothing else running it multiple times as a GM means you get to see something new each time. There's a sizeable collection of the weirdo NPCs and creatures to be found, complete with fantastically adorable artwork, an encounter table (execution left to the GM), and a nice set of local events and rumors to help get the players invested.
     Like 1 Bookmark