阿瓦隆百科 AvalonPediaTW
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    --- title: 視角與區間派票法 tags: 基礎, 任務派票 最後編輯日: 20230613 最後編輯者: Ed --- ## 視角 * 視角通常用以描述該玩家對場上其他玩家陣營的看法 * 代表一個人的視角與其認定的區間 ### 視角區間範例 * 常見的區間的描述方式如下: * 8 人局範例 ``` json 145 257 368 456 358 oox 1567 1278 1278 1456 1267 ooox 8>7 o ``` * 3 家的視角是 58 至少一壞, 1267 至少一壞, 4 是未知 * 8 家的視角是 7 鐵好, 35 至少一壞, 126 至少一壞, 4 是未知 * 10 人局範例 ``` json 158 8- 0+ 234 8+ 369 147 159 oxx 3690 1478 3489 3469 8+ 3680 ooox 0>4 X ``` * 場上的共同視角是 04 至少一壞, 159 至少兩壞, 3680 至少一壞, 247 最多一壞 * 0 家視角是 4 鐵壞, 159 至少兩壞, 368 至少一壞 => 27兩好, 且 159兩壞 368一壞 ## 區間派票法 ### 什麼是區間 * 區間通常代表某幾位玩家的壞人區間分割 * 切分區域: 場上總共有 10 位玩家繞著圓桌而坐 (記得嗎我們是圓桌武士) * 就像切蛋糕, 透過派票把圓桌切成三個區域 ### 理由 * 阿瓦隆一個人平均只有2.5次的派票次數 * 只有三張票單純給好人的時候資訊會過少,所採用此方法 * 通常運用在 1-1~1-4 梅林能快速給出壞人和好人的區域 * 認為大多數時候好人、壞人會亂數分配位置,大多數時候不會連坐 * 範例 (1梅林) * 1-1 派 158: 這個派票把區域切成 [2, 3, 4], [6, 7], [9, 0] * 因為梅林看到的拇指落在這三個區域 ## 邏輯互斥的區間 * 1-1 ~ 1-5 可以分成幾類 * 被閃開的是紅方 (至少一壞) * 有紅方疊的是紅方隊友 (至少二壞) * 少數被派過後不疊 (至少一壞) * 剩下就是六選三 * 就算全部都給一個容錯 * 被閃開的是紅方 (一壞一容錯) * 有紅方疊的是紅方隊友 (二壞一容錯) * 少數被派過後不疊 (一壞一容錯) * 加起來就是 2 + 3 + 2 = 7 * 剛好剩下兩個可以選擇 + 自己 = 三個人 * 1ab, 2cd 的情況 * 如果認為 1 & 2 都是相認壞, 不可能 1 & 2 "都" 帶隊友 * 相認壞只有三人, 至少有一人的視角是"沒帶隊友" = "閃隊友" ## 實際運用 ``` json 169 247 379 ``` * 4 梅林269拇指 怎麼派 * 478 直接表達69多壞 * 因為 6789 不太會四好連坐 * 但派完 478 容易直接死亡 ## 區間派票法之變體 (點/夾/跳) * 我俗稱他為<font color=#FF0000>**大亨堡流派**</font>或<font color=#FF0000>**國王下山點名派**</font> * 強烈建議不要使用, 但要瞭解有一部分的人就只會這樣思考 * 反向思考就可以知道怎麼派會取得對方好感/反感 * 詳見[區間派票法之變體 (點/夾/跳)](/OLF9LLHGTsS0nVb60zXqDA)

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