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    # FIFA ###### tags: `RD1-Sport` :::spoiler 目錄 > [TOC] ::: ![](https://i.imgur.com/efpEKCl.png =100x) ## 基本規則 跟現實生活的足球比賽差不多。 基本上就是把現實生活中的足球運動搬到電腦上玩,現實足球能進行投注的,FIFA都可以,而且由於是電腦遊戲,一局的時間是可以調整的或者是一場比賽打幾局幾場都可以調整,但實際時間12分鐘(上下半場各6分鐘)。 FIFA可以由1人操控球隊,也可以1人操作一個球員,甚至可以讓電腦互相對決。 > [FIFA足球2020](http://games.ifeng.com/special/2010cepl/fifa/detail_2010_08/06/1901074_0.shtml) ## 賽事與賽制 ### 國際足總電子競技世界盃 玩家要在每屆比賽上進行《國際足盟大賽系列》最新版本的對決。開放型排位賽模式允許數百萬玩家在最初的線上階段中競爭,因此國際足總互動世界盃被金氏世界紀錄評為最大的線上電子遊戲比賽。 - 積分表 | | Playoffs | FUT Champions Cup/eNations Cup/eClub World Cup | LQEs/League Partner III/eChampions League | League Partner II | League Partner I/PS4 Country Tournament/eMA Trophy | EA Approved Event| |-|-|-|-|-|-|-| |1|4000|2000|850|450|200|10| |2|3000|1400|450|200|110|5| |3 to 4|2000|800|315|110|80|2| |5 to 8|1000|500|150|80|40|1| |9 to 16|500|300|110|40|20|1| |17 to 32|250|150|80|20|10|1| |33+|-|100|40|10|-|-| - 線上資格賽 國際足總電子競技世界盃線上資格賽在PlayStation和Xbox網路上進行,可以在Xbox One和PS4上的最新版本EA Sports 國際足盟大賽參加。 玩家通過遊戲晉身季後賽,並且前16名玩家可以進入電競世界盃決賽階段。 玩家還可以通過在整個球季中參加FIFA全球系列賽來獲得世界盃資格,系列賽結束的前16名自動獲得世界盃資格。 - 總決賽 FeWC總決賽由32名選手組成,參與者分為四組(每個平台兩組),前16名玩家進入淘汰賽階段。 分組賽、16強賽、半準決賽以及準決賽在單平台(Xbox One或PS4)上進行,而總決賽則是兩回合對局,每個平台上進行一場比賽。 總決賽持續多天,其中抽籤和比賽時間為三天,比賽結束時冠軍將在現場表演中進行頒獎。 - 世界排名 2016年,官方引入了國際足總互動世界盃世界排名,以幫助選手根據以往成績在比賽中確定種子選手,排名考慮了當前版本和先前FIWC總決賽階段的成績。 ## 投注玩法 ### 不讓分 `預測一場運動比賽的對戰球隊(或球員)在比賽結束時,哪一支球隊(或球員)獲得勝利。` ### 讓分 `預測一場比賽的對戰球隊在規定比賽時間結束時,兩隊比分經過讓分調整後的勝方球隊。` ### 大小 `預測一場比賽的對戰球隊在規定比賽結束時,兩隊總得分大於或小於本公司所指定總得分的一種簡單玩法。` ### 單雙 `預測一場運動比賽在規定比賽時間結束時,2隊總得分為單數或是雙數;當兩隊總得分為0時,我們算雙數。` ### 正確比數 `在預測一場運動比賽在比賽結束時,客隊和主隊(或是對戰選手組合)的最終比數是X:Y。` ### 總進球數 `預測一場足球比賽在規定比賽結束時,兩隊最後進球總數為0~1球、2~3球或是4球以上(包括4球),共計有3個投注選項。` ### 雙勝 `足球不讓分及讓分的進階玩法;您可以在足球不讓分及讓分玩法中的客、和、主等3個選項中,一次劃記2個選項,讓您的預測正確機率從1/3大幅提高到2/3。` ### 第一球/下一球 `在一場足球比賽進行時,隨時預測踢進第一球(或下一球)的球隊。` ### 主客隊大小 `預測一場比賽的對戰球隊在規定比賽結束時,主客隊的總得分大於或小於所指定總得分的一種簡單玩法。` ### 半場不讓分 `在選定的一場比賽及其半場中,預測該半場的結果為客隊獲勝、主隊獲勝,或是和局。` ### 半場雙勝 `足球半場不讓分的進階玩法;您可以在足球不讓分玩法中的客、和、主等3個選項中,一次劃記2個選項,讓您的預測正確機率從1/3大幅提高到2/3` ### 半全場 `預測上半場及全場比賽結果為客/客、客/和、客/主、和/客、和/和……等9種不同組合。` ### 得分較高半場 `預測比賽在法定比賽時間完成時兩隊得分總數較高的半場` ### 半場大小 `在選定的一場比賽及其半場中,預測該半場比賽的對戰球隊,兩隊總得分大於或小於本公司所指定總得分的一種簡單玩法。` ### 兩隊是否都進球 `預測法定比賽時間完成時兩隊是否均有進球。` ### 半場正確比數(波膽) `在預測一場足球比賽在上半場結束時,客隊和主隊的最終比數是X:Y。` ### 正確進球數 `預測兩隊的進球總數為0球、1球、2球、3球、4球或是5球以上(包括5球)。 預測主、客隊之進球總數則為0球、1球、2球或是3球以上(包括3球)。` ### 冠軍及特別項目 `在特定的運動錦標賽、季賽或其他指定題目,預測總冠軍、分區冠軍、小組冠軍或 其他指定題目的勝出選項。` [體育投注知識](https://hackmd.io/KvOf-fzRQX2CkqbeJ7YxiA)

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