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    Dernière version : 3/12/2020 à 11h09 ## Proposition d'IHM-Main Reponse aux messages : Salut, le comportement qui vous fait perdre vos onglets ouvert va disparaître. Ce que je pense , c'est maintenant, lors du premier affichage d'un channel, on continue d'appeler getIHMChannelWindow(channel); de votre interface afin d'initialiser votre vue et après, on garde la référence de votre root (on peut donc renommer en initIHMChannelWindow(channel);. Puis après pour toute la suite de vie de l'application, on appelera viewChannel(channel) (c'est le openChannel de ton diagramme). Et cette méthode fera chez vous soit la creation d'une nouvelle tab, soit la selection de la tab si elle existe déjà pour le channel. J'ai créé un petit POC (branche IHM-Main_list_channels_poc ) ou j'ai modifier de manière un peu sale mais rapide votre code car c'est plus clair que du texte explicatif. Dit moi si cette logique vous convient ? Et de notre côté, on s'occupe de gérer s'il faut cacher votre vue (par exemple quand il faut afficher la page d'accueil) et quand il faut le remettre. Et ou le fait grace à la référence du votre root retourner lors de l'initialisation de votre vue. Et le dernier point, on pense avoi une méthode pour que vous nous renvoyer la liste des channels ouverts. Et se serait plus léger de l'appeler setOpenedChannelsList et aussi, ce serait bien si on peut avoir le channel actuellement visible donc une méthode genre setCurrentVisibleChannel(Channel) Recap des nos interfaces : > N'hésitez pas à compléter s'ils vous manquent des éléments > on modifiera le code si ça vous convient ```plantuml @startuml interface IIHMChannelToIHMMain { void redirectToHomePage(); void setOpenedChannelsList(List<Channel>); void setCurrentVisibleChannel(Channel); List<UserLite> getConnectedUsers(); void closeChannel(Channel); } interface IIHMMainToIHMChannel { Region initIHMChannelWindow(Channel channel); void viewChannel(UUID channelId); } ``` > L'UUID du channel suffit normalement dans viewChannel() > Donc aussi pour initIHMChannelWindow ? ## Nouvelle connexion d'un client distant sur un channel ouvert - Retour serveur ```plantuml @startuml actor User participant IHM_Main participant IHM_Channel participant Data participant Communication Serveur -> Communication : notification_nouvelle_connexion activate Communication IHM_Channel <- Communication : addConnectedUser(UUID channelId, UserListe user) activate IHM_Channel IHM_Channel -> IHM_Main : setOpenedChannelList(List<Channel> openedChannels) IHM_Channel --> Communication : void actor Serveur @enduml ``` > Pourquoi l'appel à setOpenedChannelsList ? Un nouveau client sur un channel ouvert, ne modifie pas la liste des channels ouverts. ## Nouvelle déconnexion d'un client distant sur un channel ouvert - Retour serveur ```plantuml @startuml actor User participant IHM_Main participant IHM_Channel participant Data participant Communication Serveur -> Communication : notification_nouvelle_deconnexion activate Communication IHM_Channel <- Communication : removeConnectedUser(UUID channelId, UserListe user) activate IHM_Channel IHM_Channel -> IHM_Main : setOpenedChannelList(List<Channel> openedChannels) alt L'utilisateur était sur la page du channel fermé IHM_Channel -> IHM_Main : setCurrentVisibleChannel(newVisibleChannel) end IHM_Channel --> Communication : void actor Serveur @enduml ``` Quand un utilisateur distant se déconnecte, Channel envoie à Main une màj des channels ouverts car peut-être que l'utilisateur distant qui s'est déconnecté était le proprio d'un de nos channels ouverts. Auquel cas, ce channel se ferme puisque le propriétaire n'est plus là, la liste des channels ouverts est donc modifiée. ## Déconnexion du client d'un des channels ouvert ```plantuml @startuml actor User participant IHM_Main participant IHM_Channel participant Data participant Communication IHM_Channel -> Communication : closeChannel(UUID channelId) activate IHM_Channel activate Communication Communication -> Serveur : closeChannel(UUID channelId, UserLite user) Communication --> IHM_Channel : void deactivate Communication IHM_Channel -> IHM_Main : setOpenedChannelList(List<Channel> openedChannels) IHM_Channel -> IHM_Main : setCurrentVisibleChannel(channel) deactivate IHM_Channel actor Serveur @enduml ``` ## Connexion du client à un channel ```plantuml @startuml actor User participant IHM_Main participant IHM_Channel participant Data participant Communication IHM_Main -> IHM_Channel : viewChannel(UUID channelId) activate IHM_Main activate IHM_Channel IHM_Channel -> Communication : getChannelHistory(UUID channelId) deactivate IHM_Channel activate Communication Communication -> Serveur : closeChannel(UUID channelId, UserLite user) Communication -> IHM_Channel : displayChannelHistory(Channel channel, List<Message> messagesList, List<UserLite> connectedUsers) deactivate Communication activate IHM_Channel IHM_Channel -> IHM_Main : setOpenedChannelList(List<Channel> openedChannels) IHM_Channel -> IHM_Main : setCurrentVisibleChannel(channel) deactivate IHM_Channel deactivate IHM_Main actor Serveur @enduml ``` #### Inviter ou Ajouter un membre ##### Côté client ```plantuml @startuml title : Inviter un membre - client initiateur actor User participant IHM_Main as main participant IHM_Channel as chan participant "Data" as data participant Communication as comm actor "Server" as db User -> chan : click() activate chan chan -> main: getConnectedUsersList() chan -> comm: SendInvite(UserLite sender,UserLite receiver, Message message) activate comm comm ->> db : SendInvite(UserLite sender,UserLite receiver, Message message) comm --> chan: void deactivate comm deactivate chan @enduml ``` > voir traitement et retour serveur dans le dossier de conception > getConnectedUsersList() synchrone, renvoie un objet de type List<UserLite>

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