Samantha Cannillo
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    # PayPal iOS SDK Welcome to PayPal's iOS SDK. This library will help you accept card, PayPal, Venmo, and alternative payments in your iOS app. ## Support The PayPal iOS SDK supports a minimum deployment target of iOS 13+ and requires Xcode 13+. See our [Client Deprecation policy](https://developer.paypal.com/braintree/docs/guides/client-sdk/deprecation-policy/ios/v5) to plan for updates. _Since this SDK will release in Q1 2021, requiring iOS 13+ and Xcode 13+ is in accordance with our deprecation policy. A lot of research went into creating the existing client deprecation policy, regarding OS deprecation timelines, and so far has worked out well for BT._ ### Package Managers * CocoaPods * Swift Package Manager ### Languages This SDK supports Swift 5+. This SDK is written in Swift. ### UI Frameworks * UIKit * SwiftUI _Note: Let's try to use the beta to let it dictate what merchants actually want, not what we think they want. For example, let's start without explicit Objective-C support and see what type of feedback we get in pilot / beta._ ## Modularity The PayPal iOS SDK is comprised of various submodules. * `PaymentsCore` * `PayPalPayments` * `CardPayments` * `ApplePayPayments` * `ThreeDSecurePayments` * `PayoutsCore` * `PayPalPayouts` * ... To accept a certain payment method in your app, you only need to include that payment-specific submodule. _Question: Should 3DS capabilities be a separate module? If we're using Cardinal, it should to shield non-3DS merchants from Cardinal issues._ _Question: Rahul mentioned wanting to keep the naming extensible for Payouts & other cabailities, so that is why we tried the above names. Is this something we need to be actively considering during MVP?_ ## Sample Code ``` // STEP 0: Fetch an ACCESS_TOKEN and ORDER_ID from your server. // STEP 1: Create a PaymentConfiguration object paymentConfig = PaymentConfig(token: ACCESS_TOKEN) // STEP 2: Create payment method client objects cardClient = CardClient(config: paymentConfig) // STEP 3: Collect relevant payment method details card = Card(number: 4111111111111111, cvv: 123, ...) // STEP 4: Call checkout method cardClient?.checkoutWithCard(orderID: ORDER_ID, card: card) { result in switch result { case .success(let orderId): // Send orderID to your server to process the payment case .error(let error): // handle checkout error } } // STEP 5: Send orderID to your server to capture/authorize ``` ## Testing This project uses the `XCTest` framework provided by Xcode. Every code path should be unit tested. Unit tests should make up most of the test coverage, with integration, and then UI tests following. ### CI GitHub Actions CI will run all tests and build commands per package manager on each PR. ### Local Testing TBD until development progresses. We will use Rake, Fastlane, or some other tool for easy command-line build tasks. ## Release Process This SDK follows [Semantic Versioning](https://semver.org/). The release process will be automated via GitHub Actions. ## Analytics Client analytics will be collected via Lighthouse/FPTI.

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