Hans Goudey
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    Check the [overview](https://devtalk.blender.org/t/sculpt-paint-texture-module-meeting-overview/33567) thread for more information about the meeting. ## Present * Sean Kim * Hans Goudey * Daniel Bystedt * Julien Kaspar * Vivien Lulkowski ## Announcements * **Meeting on December 23rd will be skipped! Next meeting on January 6th.** ### Commits * [Fix: `object.subdivison_set` behaves inconsistently in Object mode](https://projects.blender.org/blender/blender/commit/0591216ce42) * [Fix #140422: Unable to zoom in on a 1x1 image](https://projects.blender.org/blender/blender/commit/cc95035814f) * [Fix #145063: Crash when using redo panel with transform tool](https://projects.blender.org/blender/blender/commit/86398324b94) * [Fix #146268: Face set creation from selected faces doesn't work with hidden faces](https://projects.blender.org/blender/blender/commit/30836bd0046) * [Fix #150385: Brush size modal operator out of sync with cursor](https://projects.blender.org/blender/blender/commit/5a58926b9fd) * [Fix #150556: Sculpting: Multires mesh with wireframe mode and hidden faces results in corrupt display](https://projects.blender.org/blender/blender/commit/cbe17bcc6b8) * [Fix #150705: Relative multires navigation doesn't work with unselected object](https://projects.blender.org/blender/blender/commit/d4b32b8218d) * [Fix #150862: Weight Paint gradient context menu missing/error](https://projects.blender.org/blender/blender/commit/48df8120bc1) * [Fix #151021: Crash with randomize color pressure](https://projects.blender.org/blender/blender/commit/54a55b74cfe) * [Paint: Expose debug options in UI](https://projects.blender.org/blender/blender/commit/21b663bd458) * [Paint: Improve cancelling stroke support](https://projects.blender.org/blender/blender/commit/746c83811bf) * [UI: Add workspace status text for `wm.radial_control` operator](https://projects.blender.org/blender/blender/commit/c71ff768219) *For a full set of changes, see the main tracker. The above is a curated list of fixes and changes for the module.* ## Meeting Topics ### Development Updates * Roadmap * Multires Propagation * [Prototype: Displacement per Multires level](https://projects.blender.org/blender/blender/pulls/140792) * [Experiment: Fix: Multires propagation can cause "spikes"](https://projects.blender.org/blender/blender/pulls/148976) * Sean has meeting with Sergey this Wednesday to discuss the topic further. * PRs should be in testable state at the moment. * 5.1 Targets * [Sculpt: Add Geometry Nodes "texture" evaluation to brushes](https://projects.blender.org/blender/blender/pulls/133123) * Currently behind an experimental option in the PR. No progress since last meeting * [Sculpt: Scene Project Brush](https://projects.blender.org/blender/blender/pulls/136342) * One bug brought up in review that still needs to be resolved. No progress since last meeting. * Winter of Quality * Started last week, some small bugfixing has happened so far, along with more automated testing and some internal refactors. ### General Discussion * [Migrate unified paint flag from scene / mode level to brush level](https://projects.blender.org/blender/blender/issues/138469) * Came up in [Randomized Color Settings as Tool Properties of a Brush are not saved per unique brush asset](https://projects.blender.org/blender/blender/issues/151301) * In the future, would we also need the ability to have a brush use the mode-wide color but its own specific jitter settings? * Yes, we want the randomize color to have it's own "unified" toggle. * **Conclusion**: No actions for now. * [Inverting mask while a face set is hidden ignores vertices on the face set boundary](https://projects.blender.org/blender/blender/issues/132630) * Making slight progress here, hiding is too aggressive compared to mesh hiding. Have a technical idea of how to fix this. * Brief discussion about the differences of face vs vert hiding and the implications in sculpt mode * **Conclusion**: No actions in the meeting, further updates will happen in the issue & related PRs once created. * Shade Smooth in Sculpt Mode? * Previously this was removed because it didn't work well in Sculpt Mode. * Julien had ideas about having this as a display toggle. * General agreement that it would be nice to have this in a context menu in sculpt mode, but that's a larger topic. * **Conclusion**: Module is aligned with idea, Sean will make issue. * [High memory usage selecting elements in edit mode on meshes with a multires modifier](https://projects.blender.org/blender/blender/issues/139902) * Not "sculpting" specific, but relevant due to Multires modifier. * Hans has an idea of how this can be fixed. * Neither Julien nor Daniel recall encountering this issue. * **Conclusion**: Sean plans to tackle this in January. * "UV Smooth" defaults on Subdiv & Multires modifiers * Julien brings up the following issues and shows a demo of the default "Keep Boundaries" setting * The current default "Keep Boundaries" is often leading to texture painting issues. * Stretched and overlapping uv maps are common with this setting with concave/convex uv boundaries (each subdivision increases the chance of overlap) * "Keep Corners, Junctions & Concave" might be a better default (Doesn't solve the issue entirely though) * General discussion about how this is a complex topic that depends on how subdivided the mesh actually is, whether or not UV smoothing is done is dependent on this * Hans brings up this being related to curves as well. * Brief discussion about having an option for this at a uv map level * Julien mentions that UI design wise, it being in "advanced" is not ideal either as it makes people less likely to change it * **Conclusion**: Julien will make further issues, one for the per-uv map topic and one for the defaults topic. * [Paint: Move stencil and clone storage from Mesh to paint settings](https://projects.blender.org/blender/blender/pulls/150936) * Julien would need to test this out more to give further feedback. * It seems like we're using this to make up for missing image editing features * **Conclusion**: Julien to provide further feedback offline. * [Improved voxel remesher attribute interpolation](https://projects.blender.org/blender/blender/issues/130525) * Vivien brings up this topic as a general pain point for studio work, continues to be a relevant annoying problem. * **Conclusion**: Sean to prioritize this as a smaller task in the new year. ----- <details> <summary>Detail Section Template</summary> </details> <details> <summary>Devtalk Date Format</summary> [date=2024-01-23 time=17:00:00 timezone="Europe/Amsterdam"] </details>

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