全婆戰神
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    # Blender教學-1_安裝與基本操作 ###### tags: `3D建模` --- # 安裝 https://www.blender.org/download/ --- # 介紹 ---- # 3D建模 ---- # Bledner介紹 Blender 是個開放原始碼的 3D 繪圖軟體,建模、算圖、動畫等功能都相當完整,具有一般商業軟體的規模。Blender 終於在 2002 年成為一個 open source 的軟體。此軟體在歐美引起廣大迴響,因此現在在網路上可以找到大量 Blender 的資源,包括各種外掛程式以及教學等。 ---- # 與其他軟體比較 ---- # 3ds Max 3ds Max的應用非常廣泛,可以用在製作場景設計、室內設計或者動畫設計,他的外掛較多是渲染、動畫、工程圖或是VR的類型,可以更快速的渲染出自己想要的形式。 ![](https://i.imgur.com/GqN6OdK.png) ---- # Maya Maya 運用在電影工業與遊戲設計的實例相當多,您可以在許多電影發現 Maya 參與製作的特效鏡頭,而遊戲設計方面包括 Final Fantasy 最終幻想、Resident Evil 5 惡靈古堡等。 ![](https://i.imgur.com/3RjFBhu.png) ---- # Blender優勢: 重點免費!功能強大且不只建模連雕刻都包含在內! https://www.bilibili.com/video/BV13K4y1J7qX?from=search&seid=16643251106806877008 --- # 設置 ---- # 語言設定 ---- ![](https://i.imgur.com/SWiHZjq.png) ---- ![](https://i.imgur.com/AOqJGEy.png) 可將其調整為中文 --- # 區塊介紹 ---- ![](https://i.imgur.com/jHNMmOf.png) --- # 視角控制 中鍵控制遠近 按住中鍵以物體為中心旋轉視角 Shift+中鍵平移畫面 旋轉中心點是以游標為準 ---- # 攝影機 按下可根據目前攝影機的位置去看物件 ![](https://i.imgur.com/4O0DiyE.png) --- # 物體模式 大小 位置 旋轉 ![](https://i.imgur.com/1AXHDia.png) 快捷鍵 G移動 S縮放 R旋轉 ---- 按下後變更時可以用滑鼠,也可以直接輸入數字進行指定 當按下這些操作時,如果再按下X或Y或Z的話,即可限定為此軸。 調整完畢後須按下滑鼠左鍵進行確定,就會將結果保存下來。 滑鼠右鍵則是返回,不進行模型上的變化。 在縮放、移動、旋轉時按下Ctrl的話 會根據格子來進行 ---- 注意:xyz軸跟unity不一樣 z跟y是相反的 是z軸代表垂直 ---- # 微調 磁鐵工具(shift+tab) 可一格一格去移動 ![](https://i.imgur.com/XS0ekiK.png) tab用來切換物體或編輯模式 ---- # 游標、工具列說明 ---- 物體模式之下左邊的工具列 有選取、位移、旋轉、縮放等基本功能。 比較特別的是 ---- ![](https://i.imgur.com/rHnKFTK.png) 這個看起來像鎖定的標記點,被稱作【游標】。 是物體的出生點,如果將其進行位移 ---- 位移 ![](https://i.imgur.com/DdBzQkV.png) ---- 添加物體(快捷鍵Shift+a) ![](https://i.imgur.com/G6PKe5l.png) ---- 就會發現添加的物體生成在游標處 ![](https://i.imgur.com/AmShx2E.png) ---- 複製物體(shift+d) --- # 顯示模式 ---- ![](https://i.imgur.com/uFjDtPh.png) 這四種模式分別為 ---- 線框模式 ![](https://i.imgur.com/5muB1AI.png) ---- 實體模式 ![](https://i.imgur.com/zcDEsA1.png) ---- 外觀開發模式 ![](https://i.imgur.com/7MUylJ1.png) ---- 渲染模式 ![](https://i.imgur.com/KSbFhic.png) ---- 按下F12可渲染成圖片 ![](https://i.imgur.com/5AG1eJT.png) ---- 模式間的切換可按z鍵進行切換 --- # 攝影機控制 ---- 攝影機導覽 ---- ![](https://i.imgur.com/VG3inRN.png) ---- ![](https://i.imgur.com/TSZpUTo.png) ---- 導覽中: wasd移動 Shift加速 Ctrl減速 qe上升下降 --- # 編輯模式 ---- ![](https://i.imgur.com/oAPkM6f.png) 快捷鍵: 1(鍵盤左上方)點 2(鍵盤左上方)線 3(鍵盤左上方)面 ---- 可針對點、線、面進行變化 ![](https://i.imgur.com/UkHORnn.png) ---- 快捷鍵: a可將此物體的所有點全部選取 f補面 ctrl+b將邊緣做圓弧 ctrl+r分割 alt+左鍵可選取所有相連的部分 k剪切工具 剪切完space確定 ---- # bool tool ---- # 插件啟用 ---- ![](https://i.imgur.com/fqbbjKI.png) ---- ![](https://i.imgur.com/5l5piGU.png) ---- 插件作用: 在物體模式之下 對兩個物體按下Ctrl+Shift+b 即可選擇要對最後點擊的物體 做交集、差集等動作 注意:做過布林運算後 佈線會變得不整齊 可能在Blender渲染看不出來 但是導入unity或其他軟體時就會有破面等問題 此時可使用三角化來重現佈線解決這個問題 ---- ![](https://i.imgur.com/EW7lNLv.png) ---- ![](https://i.imgur.com/RHOO3qE.png) ---- ![](https://i.imgur.com/LOhBbvn.png) --- # 物件整理與上色 ---- 按下m可將所有選取到的物體整理成一個資料夾放在一起 ![](https://i.imgur.com/XCiX5Jl.png) ---- 這裡可指派材質球進行上色 ![](https://i.imgur.com/OZkUdLJ.png) ---

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