(Last updated Feb 2021.)
Vernacular for gacha game mechanics.
Gacha player behaviors.
Describing gacha games or the industry.
Other notes. May move up or delete later idk.
TODO need to distinguish gacha mechanics from just mobile game mechanics
Ex. things that do not make a game a gacha game: interstitial ads, quest packs, building acceleration, arenas, RPG mechanics
(gachas may have them, but these are found in many mobile games' marketing strategy)
I (/u/kalanchloe) have only ever played like five games with gacha mechanics, so input is appreciated, especially if anything here is straight-up wrong.
Thanks to /u/DeadToy, /u/dxdydzd1, /u/jtan1993, /u/onymony, /u/LarousseBR, /u/kristinealyce for contributions in the comments!