# 2017q1 Homework1 (clz) ###### tags: `embedded` contributed by <`Cayonliow`> tags: ## Reviewed by `Billy4195` * 可以稍微解釋一下產生出來的圖表具有什麼意義 * 圖表上為什麼會有些不穩定的點??(起伏很大的) * 要提出clz的應用 * 嘗試C11 的 _Generic 可以參考別人寫的[`laochanlam` clz](https://hackmd.io/s/HyKilAfcx) ## 作業 * 題目: [B04: clz](https://hackmd.io/s/ry1u0uDFg#) * github(原來的): [clz-tests](https://hackmd.io/s/ry1u0uDFg#) * 解說影片: [Count Leading Zero](https://www.youtube.com/watch?v=DRkXFjLfaVg) * [劉亮谷的實驗紀錄](https://hackmd.io/s/BJBZn6Q6#) * [你所不知道的 C 語言:前置處理器應用篇](https://hackmd.io/s/S1maxCXMl#) ### 開發環境 ```shell= cayon@cayon-X550JX:~$ lscpu Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 8 On-line CPU(s) list: 0-7 Thread(s) per core: 2 Core(s) per socket: 4 Socket(s): 1 NUMA node(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 60 Model name: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz Stepping: 3 CPU MHz: 2423.484 CPU max MHz: 3600.0000 CPU min MHz: 800.0000 BogoMIPS: 5188.45 Virtualization: VT-x L1d cache: 32K L1i cache: 32K L2 cache: 256K L3 cache: 6144K NUMA node0 CPU(s): 0-7 ``` ## 工具 ## 原理與概念 * 數值 * 文章: [重新理解數值](https://hackmd.io/s/Hy-pTh8Fl#) ## 開發記錄 ### 影片筆記 #### 實作方式的講解 * iteration version * 對切 (c = 16) * 跑 5 次後跳出迴圈 * 計算 0 的次數 ```shell=vim include "clz.h" unsigned clz(uint32_t x) { int n = 32, c = 16; do { uint32_t y = x >> c; if (y) { n -= c; x = y; } c >>= 1; } while (c); return (n - x); } ``` * binary search version * max 一半 ```shell=vim #include "clz.h" unsigned clz(uint32_t x) { if (x == 0) return 32; int n = 0; if (x <= 0x0000FFFF) { n += 16; x <<= 16; } if (x <= 0x00FFFFFF) { n += 8; x <<= 8; } if (x <= 0x0FFFFFFF) { n += 4; x <<= 4; } if (x <= 0x3FFFFFFF) { n += 2; x <<= 2; } if (x <= 0x7FFFFFFF) { n += 1; x <<= 1; } return n; } ``` * byte shift verison * 位移 ```shell=vim #include "clz.h" unsigned clz(uint32_t x) { if (x == 0) return 32; int n = 1; if ((x >> 16) == 0) { n += 16; x <<= 16; } if ((x >> 24) == 0) { n += 8; x <<= 8; } if ((x >> 28) == 0) { n += 4; x <<= 4; } if ((x >> 30) == 0) { n += 2; x <<= 2; } n = n - (x >> 31); return n; } ``` * Harley’s algorithm version * 數字 0 或 0xFF 在 CTZ table 跟 CLZ table 裏頭是沒有意義的數字 (不會用到的) * 在 CLZ table裏, 存有數字 0 的位置是代表計算後不會存取到的位置 ```shell=vim #include "clz.h" static inline __attribute((always_inline)) unsigned clz(uint32_t x) { // CTZ table #ifdef CTZ static uint8_t const Table[] = { 0xFF, 0, 0xFF, 15, 0xFF, 1, 28, 0xFF, 16, 0xFF, 0xFF, 0xFF, 2, 21, 29, 0xFF, 0xFF, 0xFF, 19, 17, 10, 0xFF, 12, 0xFF, 0xFF, 3, 0xFF, 6, 0xFF, 22, 30, 0xFF, 14, 0xFF, 27, 0xFF, 0xFF, 0xFF, 20, 0xFF, 18, 9, 11, 0xFF, 5, 0xFF, 0xFF, 13, 26, 0xFF, 0xFF, 8, 0xFF, 4, 0xFF, 25, 0xFF, 7, 24, 0xFF, 23, 0xFF, 31, 0xFF, }; // CLZ table #else static uint8_t const Table[] ={ 32,31, 0,16, 0,30, 3, 0,15, 0, 0, 0,29,10, 2, 0, 0, 0,12,14,21, 0,19, 0, 0,28, 0,25, 0, 9, 1, 0, 17, 0, 4, 0, 0, 0,11, 0,13,22,20, 0,26, 0, 0,18, 5, 0, 0,23, 0,27, 0, 6,0,24, 7, 0, 8, 0, 0, 0 }; #endif /* Propagate leftmost 1-bit to the right */ x = x | (x >> 1); x = x | (x >> 2); x = x | (x >> 4); x = x | (x >> 8); x = x | (x >> 16); /* x = x * 0x6EB14F9 */ x = (x << 3) - x; /* Multiply by 7. */ x = (x << 8) - x; /* Multiply by 255. */ x = (x << 8) - x; /* Again. */ x = (x << 8) - x; /* Again. */ return Table[(x >> 26)]; } ``` * `$ make plot` 看圖 ![](https://i.imgur.com/DOsbs4x.png)