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遊戲程式優化技巧:平行化與時間切割
2021 TGDF 台北遊戲開發者論壇
共編筆記索引
說明連結
講者: 周明倫
異步處理:把一個frame要及時算完的東西換延遲處理(第n個frame開始平行處理,第n+1個frame把平行處理收束)
平行執行避免衝突的情況:double buffer
時間切割:將不緊急、不要求即時的工作均攤到多個frame中(比方說AI的全域資訊更新)
技巧範例的Github repo:https://github.com/TheAllenChou/tgdf-2021
講師的Blog文章:
tags:
2021TGDF
台北遊戲開發者論壇
共筆筆記