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    # 民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例 2021 TGDF 台北遊戲開發者論壇 [共筆筆記索引](/ZA0Ckn94T0yN_JM36Z3KPw) [官網連結](https://2021.tgdf.tw/speakers/7) 講者:吳沛綾、楊易修 講者(有序)提供今天講題的PDF https://drive.google.com/file/d/1yRSNhjXdEJanc2fIcVSpuZtuTbXP2JD9/view?usp=sharing <!-- 前面沒聽到 QQ --> # 與企劃的密切溝通 從資料中抽絲剝繭: - 文字、圖像,觀察色彩 - 溝通是雙向的,不要害怕溝通或詢問 - 文字敘述舉例:俠之道 - 高手決戰、陣營衝突、磅礡史詩、不可退讓 - 場合動機:動詞 + 名詞 - 也要注意文化:東方和西方的「磅礡」可能不同 - 畫面 - 顏色 - 場景 - 人物 - 對話 - ex. 「俠道是什麼?」 - -> 決定傳統(水墨)融合現代(角色),選用國樂 - 樂器可以如何加深玩家印象? - 音階系統:五聲?七聲? - 聲響特性? - 節奏特性? # 民族音樂跨界合作 - 廣義定義:利用世界民族音樂、地區傳統音樂的任何元素創作 - 顯性:Ragnarok Online, 泥山薩滿, Yaga, ... - 隱性:樂器或旋律 ## 傳統音樂不如所想? - 元素不一定能直接用,有的話是幸運 - 例如節奏詭異,罕見錯位創作,... - 更常使用方式是「氣氛調色」用 - 可以「用聲響找靈感」,再來蒐集資料 - 最終目標是「**內化**」 ## 想運用民族音樂可以如何下手? - 第 0 階段: 移植樂器來演奏 - 第 1 階段: 音階、節奏等顯性元素 - 第 2 階段: 合奏的「織體」、曲式 - ex. 中國鑼鼓音樂有固定「邏輯」 - ex. 日本 - 前段可能是人聲、後段才逐漸加速等 - 第 3 階段: 樂器意涵、樂段歷史背景 - ex. 印度 - 音階很多,但會考慮天氣或時間來決定使用的音階 沒有強弱,只有適合與否 # 案例:俠之道 [銜枚探秘](https://soundcloud.com/texture-music/path-of-wuxia-sneaking-into-the-western-region#t=1:22) - 1階: 「銜枚探秘」節奏調整,中國笛吹奏音樂 - 2階: (同首後段)琵琶慢起漸快 - 3階: 江南城鎮 - 當地音樂婉轉、輕柔 - 另一例:戰鬥 - 使用嗩吶,介於雙簧管與小喇叭、有穿透力。反應很好 [日升清平第二年](https://soundcloud.com/texture-music/path-of-wuxia-ost-peaceful-daylight-2nd-year-ver#t=1:29) # 案例: Cytus 遊戲基本想像 - 科技 -> 合成器的使用 - 細緻 -> 編曲豐富與多樣化 - 末世 -> 破釜沈舟、集中力道 ## Heliopolis Project - Cytus II v3.5 - 冒險、男性、中東或印度或中亞、「非東方」 - 最後選用 Sa'idi: 古埃及,男人農忙之餘練兵器、武術健身的伴奏 創作過程 - 中東強力節奏,方便電子融合 - 使用印度音效樂器: ex. 共鳴弦 - 前後連貫強再做出更多層次 - 使用身體聲音(Body percussion)凸顯 Sa'idi ## The Grand Debate - Cytus II v2.8 - 元素上多樣 - 大量應用亞洲音樂:京胡、箏、南管、塔布拉鼓等 - 強調旋律線 # 補充資料 - [世界民族音樂跨界創作手法之四大階段](https://medium.com/@texturemusic.tw/%E4%B8%96%E7%95%8C%E6%B0%91%E6%97%8F%E9%9F%B3%E6%A8%82%E8%B7%A8%E7%95%8C%E5%89%B5%E4%BD%9C%E6%89%8B%E6%B3%95%E4%B9%8B%E5%9B%9B%E5%A4%A7%E9%9A%8E%E6%AE%B5-a8053f101ff2) - 對今天講題一部分的深入資料剖析(但就不是在遊戲配樂範疇) - 補充說明的曲子 - [銜枚探秘](https://soundcloud.com/texture-music/path-of-wuxia-sneaking-into-the-western-region#t=1:22) - [日升清平第二年](https://soundcloud.com/texture-music/path-of-wuxia-ost-peaceful-daylight-2nd-year-ver#t=1:29) ###### tags: `2021TGDF` `台北遊戲開發者論壇` `共筆筆記`

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