Alice Cecile
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    # Bevy 0.8 release notes ## Meta - Describe new delegation strategy (#4562) ## App - fix re-adding a plugin to a plugin group (#2039) ## UI - depend on dioxus(and bevy)-maintained fork of stretch (taffy) (#4716) - create font atlas that can contains fonts of any size (#3592) - Added multi windows check for bevy_ui `Interaction`. (#5225) (we dont yet support multiple windows) - Improve ergonomics and reduce boilerplate around creating text elements. (#5343) - don't cull ui nodes that have a rotation (#5389) - Rename CameraUi (#5234) - UI - keep color as 4 f32 (#4494) - Update layout/style when scale factor changes too (#4689) - Overflow::Hidden doesn't work correctly with scale_factor_override (#3854) - Fixed bevy_ui touch input (#4099) ## Tasks - Add global init and get accessors for all newtyped TaskPools (#2250) - Remove task_pool parameter from par_for_each(_mut) (#4705) - Profile par_for_each(_mut) tasks (#4711) - Copy TaskPool resoures to subapps (#4792) ## Windowing - Add option to center a window (#4999) - Allow closing windows at runtime (#3575) - Move the configuration of the WindowPlugin to a resource (#5227) - Make ScalingMode more flexible (#3253) ## Rendering ### Camera-driven - Camera Driven Rendering (#4745) - Camera Driven Viewports (#4898) - Add "depth_load_op" configuration to 3d Cameras (#4904) - Refactor `Camera` methods and add viewport rect (#4948) ### Better materials - Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) - Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364) - Support AsBindGroup for 2d materials as well (#5312) - add depth_bias to SpecializedMaterial (#4101) ### Spotlights - Spotlights (#4715) ### Visibility Inheritance - Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) ### Mikktspace - Allow rendering meshes without UV coordinate data. (#5222) - Minimally fix the known unsoundness in bevy_mikktspace (#5299) - Generate vertex tangents using mikktspace (#3872) ### Encase - Migrate to encase from crevice (#4339) ### Fixes - StorageBuffer uses wrong type to calculate the buffer size. (#4557) - Fixing confusing near and far fields in Camera (#4457) - Allow minimising in 2d (#4527) - WGSL: use correct syntax for matrix access (#5039) - gltf: do not import IoTaskPool in wasm (#5038) - fix extract_wireframes (#5301) - Fix line material shader (#5348) - add NO_STORAGE_BUFFERS_SUPPORT shaderdef when needed (#4949) - TextureFormat::R16Unorm support for Image (#5249) - Recalculate entity aabbs when meshes change (#4944) - set alpha_mode based on alpha value (#4658) - Make Wireframe respect visible entities (#4660) - use const Vec2 in lights cluster and bounding box when possible (#4602) - bevy_render: Fix KTX2 UASTC format mapping (#4569) - Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages (#4816) - Physical viewport calculation fix (#5055) ### Ergonomics - Fix skinned mesh normal handling in mesh shader (#5095) - Don't panic when StandardMaterial normal_map hasn't loaded yet (#5307) - Callable PBR functions (#4939) - Add reusable shader functions for transforming position/normal/tangent (#4901) - Add support for removing attributes from meshes. (#5254) - add a SpatialBundle with visibility and transform components (#5344) - (Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335) - ExtractResourcePlugin (#3745) - Add the possibility to create custom 2d orthographic cameras (#4048) - bevy_render: Add `attributes` and `attributes_mut` methods to `Mesh`. (#3927) - Enable wgpu profiling spans when using bevy's trace feature (#5182) - Rework extract_meshes (#4240) - Add `inverse_projection` and `inverse_view_proj` fields to shader view uniform (#5119) - Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems. (#5014) - Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) - Separate PBR and tone mapping into 2 functions (#5078) - Make `MaterialPipelineKey<T>` fields public (#4508) - simplified API to get NDC from camera and world position (#4041) - Validate vertex attribute format on insert (#5259) - Make accessors for mesh vertices and indices public. (#3906) - diagnostics: meaningful error when graph node has wrong number of inputs (#4924) - (Bobox214/main) Make the fields of the Material2dKey public (#5212) ### Little features - Add RegularPolygon and Circle meshes (#3730) - Add support for vertex colors (#4528) - Apply vertex colors to ColorMaterial and Mesh2D (#4812) - add a post-processing example (#4797) - Use tone mapping in array_texture example (#5131) - Added `offset` parameter to `TextureAtlas::from_grid_with_padding` (#4836) - Change default `Image` `FilterMode` to `Linear` (#4465) - OrthographicProjection: place origin at integer pixel with WindowSize scaling mode (#4085) ### Performance - Parallel Frustum Culling (#4489) - Make `RenderStage::Extract` run on the render world (#4402) - Do not create nor execute render passes which have no phase items to draw (#4643) - Filter material handles on extraction (#4178) - Move texture sample out of branch in prepare_normal (#5129) - Use collect to build mesh attributes (#5255) ### WGPU - update wgpu to 0.13 (#5168) - Set naga capabilities corresponding to wgpu features (#4824) ### Performance - Change check_visibility to use thread-local queues instead of a channel (#4663) - Allow unbatched render phases to use unstable sorts (#5049) - Extract resources into their target location (#5271) ## ECS ### Usability - Add infallible resource getters for `WorldCell` (#4104) - Add comparison methods to FilteredAccessSet (#4211) - Add Commands::new_from_entities (#4423) - Add QueryState::get_single_unchecked_manual and its family (#4841) - Allow higher order systems (#4833) - Add ParallelCommands system parameter (#4749) - Add methods for querying lists of entities. (#4879) - Add component_id function to World and Components (#5066) - Add ability to inspect entity's components (#5136) - add a more helpful error to help debug panicking command on despawned entity (#5198) - Add attribute to ignore fields of derived labels (#5366) - exact sized event iterators (#3863) - Add a clear() method to the EventReader that consumes the iterator (#4693) - Add helpers to send `Events` from `World` (#5355) - rename send_default_event to send_event_default on world (#5383) - Add `assert_is_exclusive_system` function (#5275) - merge `matches_archetype` and `matches_table` (#4807) - SystemSet::before and after: take AsSystemLabel (#4503) - Implement `From<bool>` for `ShouldRun`. (#5306) ### Change detection - Improve debugging tools for change detection (#4160) - Add get_change_ticks method to EntityRef and EntityMut (#2539) - Make change lifespan deterministic and update docs (#3956) ### Iterators - Update `ExactSizeIterator` impl to support archetypal filters (With, Without) (#5124) - Allow iter combinations on custom world queries (#5286) - Improve QueryIter size_hint hints (#4244) - Add ExactSizeIterator implementation for QueryCombinatonIter (#5148) - Implement FusedIterator for eligible Iterator types (#4942) - Add IntoIterator impls for &Query and &mut Query (#4692) ### Fixes - Apply buffers in `ParamSet` (#4677) - Bugfix `State::set` transition condition infinite loop (#4890) - Make derived SystemParam readonly if possible (#4650) ### Performance - Skip `drop` when `needs_drop` is `false` (#4773) - Directly copy moved Table components to the target location (#5056) - Use u32 over usize for ComponentSparseSet indicies (#4723) - Remove redundant ComponentId in Column (#4855) - Don't allocate for ComponentDescriptors of non-dynamic component types (#4725) ### Pointerification - Use lifetimed, type erased pointers in bevy_ecs (#3001) - Pointerfication followup: Type safety and cleanup (#4621) - bevy_ptr works in no_std environments (#4760) - `bevy_ptr` standalone crate (#4653) - some cleanup for `bevy_ptr` (#4668) ### Internals - Simplify design for `*Label`s (#4957) - add more `SAFETY` comments and lint for missing ones in `bevy_ecs` (#4835) - Replace `ReadOnlyFetch` with `ReadOnlyWorldQuery` (#4626) - Replace ComponentSparseSet's internals with a Column (#4909) - remove QF generics from all `Query/State` methods and types (#5170) - Allows conversion of mutable queries to immutable queries (#5376) - Fix unsoundness with `Or`/`AnyOf`/`Option` component access' (#4659) - fix some memory leaks detected by miri (#4959) - (devil-ira/main) Improve soundness of `CommandQueue` (#4863) - Remove EntityMut::get_unchecked (#4547) - remove unnecessary unsafe impl of `Send+Sync` for `ParallelSystemContainer` (#5137) ## Audio - Add missing audio/ogg file extensions: .oga, .spx (#4703) ## Assets - Add file metadata to AssetIo (#2123) - Add `reload_asset` method to AssetServer. (#5106) - Enable loading textures of unlimited size (#5305) - Enforce type safe usage of Handle::get (#4794) - Some minor cleanups of asset_server (#4604) ## Diagnostics - can specify chrome tracing file (#4618) - simple tool to compare traces between executions (#4628) - Add a tracing span for run criteria. (#4709) ## Input - Add a `release_all` function to `Input`. (#5011) - Add `Input::reset_all` (#5015) - Improve Gamepad DPad Button Detection (#5220) - Fix mouse_clicked check for touches. (#2029) ## Hierarchy - Hierarchy commandization (#4197) - Ensure that the parent is always the expected entity (#4717) - Support returning data out of with_children (#4708) - Make `Transform` propagation correct in the presence of updated children (#4608) ## Reflection ### Splashy - bevy_reflect: `ReflectFromPtr` to create `&dyn Reflect` from a `*const ()` (#4475) - untyped APIs for components and resources (#4447) - add `#[reflect(Default)]` to create default value for reflected types (#3733) ### Scenes - add a `SceneBundle` to spawn a scene (#2424) - Add macro to implement reflect for struct types and migrate glam types (#4540) - bevy_reflect: Reflect arrays (#4701) - bevy_reflect: Reflected char (#4790) - bevy_reflect: Add `GetTypeRegistration` impl for reflected tuples (#4226) - Add reflection for resources (#5175) - bevy_reflect: Add `as_reflect` and `as_reflect_mut` (#4350) - Add apply_or_insert functions to reflected component and resources (#5201) - (CAD97/main) bevy_reflect: `IntoIter` for `DynamicList` and `DynamicMap` (#4108) - bevy_reflect: Added `PartialEq` to reflected `f32` & `f64` (#4217) - create mutable versions of `TypeRegistry` methods (#4484) - (teoxoy/main) bevy_reflect: Added `get_boxed` method to `reflect_trait` (#4120) - bevy_reflect: Add `#[reflect(default)]` attribute for `FromReflect` (#4140) - bevy_reflect: Add statically available type info for reflected types (#4042) - Improve EntityMap API (#5231) - bevy_reflect: support map insertion (#5173) - bevy_reflect: Improve debug formatting for reflected types (#4218) - bevy_reflect_derive: Tidying up the code (#4712) (big refactor) - bevy_reflect: Small refactor and default `Reflect` methods (#4739) - Make `Reflect` safe to implement (#5010) - `bevy_reflect`: put `serialize` into external `ReflectSerialize` type (#4782) - remove `Serialize` impl for dyn Array and friends (#4780) - re-enable `#[derive(TypeUuid)]` for generics (#4118) - Move primitive type registration into bevy_reflect (#4844) - implement reflection for more glam types (#5194) - Make reflect_partial_eq return more accurate results (#5210) - (james7132/main) remove component and resource suffixes from reflect structs (#5219) - Export and register `Mat2`. (#5324) ## Docs and Examples - Basic EntityRef and EntityMut docs (#3388) - Document `bevy_math` (#4591) - Add some more documentation to `SystemParam` (#4787) - Add documentation to the WindowDescriptor struct. (#4764) - Add documentation comments to `bevy_window` (#4333) - (superdump/main) Update `axis.rs` docs in `bevy_input` (#4525) - improve Commands doc comment (#4490) - Update `touch.rs` docs (#4523) - Update `system.rs` docs in `bevy_input` (#4524) - document the single threaded wasm task pool (#4571) - Update `input.rs` docs in `bevy_input` (#4521) - Update `keyboard.rs` docs in `bevy_input` (#4517) - Improve docs and naming for RawWindowHandle functionality (#4335) - Improve entity and component API docs (#4767) - linux_dependencies: cleanup NixOS (#5086) - Add some docs about lowspec rendering (#5091) - Add 3d shapes example (#4613) - Add transparency examples (#3695) - add a 3d lines example (#5319) - Added example of creating a system from a closure (#4327) - Update `MouseMotion` and `CursorMoved` docs (#5090) - Documenting `BufferVec`. (#4673) - Improve Command(s) docs (#4994) - Add documentation to `VisibleEntities` and related (#5100) - docs: Add section about using Tracy for profiling (#4534) - Add troubleshooting command to miri docs (#5116) - Document That FloatOrd Implements Hash and Eq Too (#5228) - improve documentation for macro-generated label types (#5367) - Documenting `UniformBuffer`, `DynamicUniformBuffer`, `StorageBuffer` and `DynamicStorageBuffer`. (#5223) - Document `Size` and `UiRect` (#5381) - Fix `OwningPtr` docs (#5391) - Document exotic patterns for `Command`s and `Event`s (#4840) - docs: Full documentation for bevy_asset (#3536) - Very minor doc formatting changes (#5287) - Fix typo in Word::get_by_id docs (#5246) - Fix small typo in example name (#5217) - Fix markdownlint privileges complaint (#5216) - fix new clippy lints (#5160) - Fix typos in bevy_reflect readme (#5134) - Update shader_material_glsl example to include texture sampling (#5215) - Remove unused code in game of life shader (#5349) - (mockersf/main) Make the contributor birbs bounce to the window height! (#5274) - Cargo `--timings` option has been stabilized. Update profiling.md. (#4850) - shader examples wording coherence (#4810) - remove unneeded msaa explicit addition from examples (#4830) - scene_viewer: Make it possible to disable the animation feature (#4849) - Default image sampler doc fix (#5047) - `transparency_3d` example tweaks (#4968) - many foxes: only change animation once (#5076) - Doc/module style doc blocks for examples (#4438) - Rename `transparent_phase` to `opaque_phase` in `wireframe.rs` (#4639) - update system test example to include using events (#4951) - Update commented vsync code in example to use present_mode (#4926) - Fix player number in example game in the ecs_guide (#5098) - Array texture example (#5077) ## Web - (MDeiml/staging) Optionally resize Window canvas element to fit parent element (#4726) ## Time - Update time by sending frame instant through a channel (#4744) - use elapsed on instant (#4599) - Make paused timers update `just_finished` on tick (#4445) - Make `Time::update_with_instant` public for use in tests (#4469) ## Transforms - Use Affine3A for GlobalTransform to allow any affine transformation (#4379) - Fix incorrect rotation in `Transform::rotate_around`. (#5300) - Add helper methods for rotating `Transform`s (#5151) ## Android - Fixed Android example icon (#4076) - android - fix issues other than the rendering (#5130) ## Tweaks: Skip - Bevy release train - add a workflow to manually create a PR updating Bevy version (#3283) - Add license files to all published crates (#4828) - Examples metadata in Cargo.toml (#4741) - Add a fun skinned mesh stress test based on the animated_fox example (#4674) - Added colors to sprite stress test (#5317) - Added performance warning when running stress test examples in debug mode (#5029) - helper tool to build examples in wasm (#4776) - fixes complaints about missing docs (#4551) - add benches for simple run criteria (#4196) - Add a random access get_component benchmark (#4607) - bench: add `bevy_reflect::{List, Map, Struct}` benchmarks (#3690) - Add benchmarks for schedule dependency resolution (#4961) - Wider ECS Benchmarks (#5123) - Add TextureAtlas stress test based on many_sprites and sprite_sheet examples (#5087) - (robtfm/main) Adds a "Question" link to the new issue selection (#5169) - Add standard Bevy boilerplate to README.md (#5191) - Add Clear Linux OS dependencies (#4852) - add timeout to miri job in CI (#4743) - (james7132/debug-unwrap) Added keyboard key to mouse control for scene viewer example (#4411) - Add the license for the FiraMono font (#3589) - Add alsa-lib-devel to OpenSUSE dependencies (#4635) - Introduce tests for `derive(WorldQuery)` (#4625) - (BoxyUwU/main) Add an example to test small window sizes (#3597) - Add more tests to `input.rs` (#4522) - Remove some unused dependencies (#4544) - Misc dependency improvements (#4545) - Decouple some dependencies (#3886) - Update ndk-glue requirement from 0.5 to 0.6 (#3624) - Update tracing-tracy requirement from 0.8.0 to 0.9.0 (#4786) - update image to 0.24 (#4121) - update xshell to 0.2 (#4789) - Update gilrs to v0.9 (#4848) - bevy_log: upgrade to tracing-tracy 0.10.0 (#4991) - update hashbrown to 0.12 (#5035) - Update `clap` to 3.2 in tools using `value_parser` (#5031) - Updated `glam` to `0.21`. (#5142) - Bump peter-evans/create-pull-request from 3 to 4 (#4940) - Remove the dependency cycles (#5171) - Update Notify Dependency (#5396) - Remove `rand` crate from dependency tree (#3992) - Rename `ElementState` to `ButtonState` (#4314) - change panicking test to not run on global task pool (#4998) - Implement `Eq` and `PartialEq` for `MouseScrollUnit` (#5048) - Let the project page support GitHub's new ability to display open source licenses (#4966) - Recommend posting new plugins in #crates discord channel (#4956) - use the default() method in examples instead of Default::default() (#4952) - Move `Size` to `bevy_ui` (#4285) - Move `Rect` to `bevy_ui` and rename it to `UiRect` (#4276) - Document that AppExit can be read by Bevy apps (#4587) - Update `mouse.rs` docs in `bevy_input` (#4518) - Split time functionality into bevy_time (#4187) - Split mesh shader files (#4867) - Change window position types from tuple to vec (#5276) - Note that changes to licensing are controversial (#4975) - Update CONTRIBUTING.md (#4962) - Remove `.system()` (#4499) - Converted exclusive systems to parallel systems wherever possible (#2774) - Make `RunOnce` a non-manual `System` impl (#3922) - Mark mutable APIs under ECS storage as pub(crate) (#5065) - Removed world cell from places where split multable access is not needed (#5167) - Add Events to `bevy_ecs` prelude (#5159) - Fix torus normals (#4520) - linux_dependencies: fix NixOS (#5251) - Change `gamepad.rs` tuples to normal structs (#4519) - (MDeiml/main) Fix crash when using Duration::MAX (#4900) - Fix release builds: Move asserts under #[cfg(debug_assertions)] (#4871) - Fix frame count being a float (#4493) - fix "unused" warnings when compiling with `render` feature but without `animation` (#4714) - (hymm/main) Fix Good-First-Issue label in CONTRIBUTING.md (#4979) - allow unicode license (#5337) - enable optional dependencies to stay optional (#5023) - Export anyhow::error for custom asset loaders (#5359) - run examples on windows (#4437) - run examples in wasm in CI (#4818) - Parameterize nightly toolchain in CI (#5330) - CI tool usage (#3876) - windows CI: use exact same command to prebuild (#5352) - remove nightly from CI/bors (#5333) - Make public macros more robust with $crate (#4655) - ECS benchmarks organization (#5189) - Cleanups in diagnostics (#3871) - Remove redundant `Size` import (#5339) - remove an unused import in release (#5320) - Implement `Debug` for `Gamepads` (#5291) - Update codebase to use `IntoIterator` where possible. (#5269) - Rename `headless_defaults` example to `no_renderer` for clarity (#5263) - Enable single-commit option for doc deployment (#5138) - bevy_reflect: remove `glam` from a test which is active without the glam feature (#5195) - Disable Vsync for stress tests. (#5187) - Move `get_short_name` utility method from `bevy_reflect` into `bevy_utils` (#5174) - Derive default for enums where possible (#5158) - Remove double blank line from component docs (#5102) - Remove spirv-reflect from readme (#5192) - Remove dead `SystemLabelMarker` struct (#5190) - Derive default on ReportExecutionOrderAmbiguities (#4873) - Update "C-Bug" label and url in CONTRIBUTING.md (#4880) - Clippy improvements (#4665) - Make bug template more beginner-friendly (#4652) - Rename Color::as_hlsa_f32 to Color::as_hsla_f32 (#4827) - Remove strong language from CONTRIBUTING.md (#4755) - Make bevy_app's optional bevy_reflect dependency actually optional (#4846) - (ManevilleF/staging) Remove markdown dead link check (#4839) - Reduce code duplication by using QueryIterationCursor in QueryIter (#4733) - Change path to zld on MacOS fast build example (#4778) - (MrGVSV/main) Fail to compile on 16-bit platforms (#4736) - Stop labeling PRs with Needs-Triage (#4686) - Derive thiserror::Error for HexColorError (again) (#4847) - GitHub Actions: don't depend on patch versions (#4646) - Clean up advice on glob imports in style guide (#4644) - move system_param fetch struct into anonymous scope to avoid name collisions (#4100) - Remind users to initialize their systems before running them (#3947) - Tidy up PluginGroupBuilder by moving Plugin index retrieval to it's own function (#4446) - remove redundant query parameters (#4945) - Do not bundle the assets from wasm example in the crate (#4895) - Make AnimationClip::duration return value instead of reference (#4617) - Move float_ord from bevy_core to bevy_utils (#4189) - Public access for AnimationClip.duration (#4615) - Remove unused `CountdownEvent` (#4290) - bevy_utils: remove hardcoded log level limit (#4580) - do not check links on docs.github.com (#4578) - do not impl Component for Task (#4113) - Remove nonexistent `WgpuResourceDiagnosticsPlugin` (#4541) - Remove parking_lot dependency from bevy_ecs (#4543) - Bump Bevy to 0.8.0-dev (#4505) - Let contributors know it's okay to delete optional template sections (#4498) - Fix type parameter name conflicts of derive(Bundle) (#4636) - fix resource not found error message (#5128) - Fix ron deprecation (#5021) - fix tracy frame marker placement (after preseting *all* windows) (#4731) - Fix release workflow (#4903) - Fix clap for CI (#5005) - Fix Nix section of linux_dependencies.md (#5050) - Fix redundant "have" in CONTRIBUTING (#5036) - Fix broken `WorldCell` test (#5009) - Fix wasm examples (#4967) - Fix typo in game_menu.rs (#4977) - Fix Events example link (#5126) - Tidy up the code of events (#4713)

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    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
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