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    # 3주차 그룹 피어세션 리포트 (3조) ## 개인별 설계나 구현 개선사항 ### Freddy 피드백을 참고하여 Position의 구현 개선했고, Board와 PiecesOnBoard의 애매모호한 역할을 좀 더 확실하게 나누었으며, SwiftUI로 BoardView를 구현했고 이에 따라 BoardView에 UI를 표현하기 위해 Board의 약간의 변경사항이 있었습니다. https://github.com/code-squad/swift-chess-app/pull/105 ### Lin PR 링크에 설명을 해놓았습니다! [[2주차, WIP] 체스보드와 체스말](https://github.com/code-squad/swift-chess-app/pull/106) ### Ellie ### 김척척 ### 민이 3주차 구현은 진행하지 못했음 2주차 구현에서 지난주에 하지 못했던 각 Piece의 이동가능한 Position리스트들을 만들었고, board에 from->to로 이동할 수 있도록 하는 로직을 만들었다 ### 필비 3주차 구현은 전혀 하지 못해 아쉽다. 2주차 PR 피드백을 오늘 받았는데, 확인하고 개선해봐야겠다. --- ## 그 밖의 질의응답 항목과 의견들 ### Freddy ### Lin 오늘도 다른 분들 생각을 들을 수 있어 좋았습니다~ ### Ellie ### 김척척 ### 민이 ### 필비 지금까지 보통 뷰를 중심으로 설계를 하고, 개발을 해왔구나를 알게 되었던 것 같다. 뷰를 먼저 생각하고, 개발하고 그 이후에 동작들을 개발하는 식이어서 개발하던 것을 반대로 뷰에 적용하려는게 어색하기도 하고 어려웠던 것 같다. --- ## 지난 3주동안 설계, 구현, 개선 과정에 대한 소감 ### Freddy 3주간의 과제를 진행하면서 다양한 고민을 해볼 수 있었던 것 같아요. 그동안 해왔던 개발처럼 자연스럽게 과제를 해왔지만 그러면서 그동안 내가 부족했던 고민들은 어떤 것들이 있는지도 느낄 수 있었어요. 부끄럽게도 테스트는 실제로 경험해 본적이 별로 없어서 테스트는 어떤 식으로 하는지, 어떤 구조가 테스트를 하기 좋은 구조인지, dependency에 대한 고민 등 구현에 있어서 고민을 많이 안했던 영역을 좀 더 알게 되었던 것 같아요. 그리고 피드백을 통해 코드에 다른 생각을 듣고, 개선을 해볼 수 있는 과정도 좋았습니다. ### Lin 구현은 중요하지 않다고 하셨지만,, 완성시키지 못해서 아쉬웠습니다. 처음에 구현에 급급해서 각 타입에 대한 정의를 정확하게 인식하지 않고 만들었는데 확실히 구현하기가 더 까다로웠습니다. 똑같은 요구사항을 가지고 이번에 만들때는 하루에서 이틀정도 밖에 소요하지 않았어요. 저번에는 3일 내내 고민만 하다 결국 구현도 못했는데.. 객체 설계에 대해서 무의식에 가깝게 구현하고 있었는데 다시 한번 되짚어주신 느낌이라 좋았습니다. 3주차를 지나면서 객체간의 관계에 대해 하나씩 더 생각하면서 만들게 되었습니다~ ### Ellie ### 김척척 ### 민이 항상 설계를 하면서 protocol을 사용하기보단 enum을 통해 만들었는데 이번 설계를 하면서 새로운 Model을 만들 때 기존에 만들었던 코드들에 영향을 최대한 주지않도록 하는 방법을 배웠다. 또 테스트하는 방법도 좀 무식하게.. 시뮬레이터를 돌리면서 진행했고 테스트코드를 어떻게 짜면 좋을까?만 고민했었는데 이번 프로젝트를 진행하면서 테스트 코드를 통해 검증하는 방식들을 알게되어 좋았다. 회사 프로젝트는 마감일이 있어 설계보단 구현에 집중어서 설계하는 것에 많은 고민을 한다고 체스 프로젝트를 완성하지 못해 많이 아쉽다. 뷰까지 만들어 보도록 해야겠다🥲 ### 필비 새로운 프로젝트?를 할 수 있어 좋았던 것 같다. 여러 타입을 만들어보고 새로운 설계를 해볼 수 있어서 좋았다.

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