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###### tags: `blogger` date: `2018.02` :::danger 本文章為舊版Blogger內容轉移,目前暫停維護 ::: # App Inventor 使用畫布及球型精靈製作遊戲搖桿(蘑菇頭) <p style="text-align:center;"><img src="https://1.bp.blogspot.com/-2DoyNZ3-twY/YP52nlpOe7I/AAAAAAAAWUw/6HWtXPgF8ewLzyT7qTlCe4QFTLtwLZ-GACLcBGAsYHQ/s0/EoPhR5i.png" width="100"></p> ## 一.摘要 &emsp;&emsp;使用App Inventor製作遊戲,其中一個不可或缺的元件就是搖桿了,很多人想做卻不知如何下手,接下來這篇文章就帶著你來完成一個遊戲搖桿。 ## 二.運作架構 1. 使用`畫布`元件作為搖桿移動的範圍 2. 此用`球型精靈`作為搖桿 3. 程式初始化時將球型精靈至於畫布中央 4. 在畫布上畫一個半透明的圓(作為視覺上的邊界) 5. 當搖桿(球型精靈)被按下時讀取位置並做適當偏移(保持搖桿中心位於所繪之半透明圓內) <p style="text-align:center;"><img src="https://i.imgur.com/HI5WLYL.gif" width="60%"></p> 6. 以上是文言文,接下來舉例說明: * 範例專案中(載點在文章末),畫布的大小為`150*150`像素,搖桿的半徑為`25`像素 * ==注意:畫布的圓點在畫布的左上角,並非習慣上的直角座標系,而搖桿的定位點也並非位於圓心,而是位於圓外左上角的兩圓切弦交點。== <p style="text-align:center;"><img src="https://i.imgur.com/y4Ic5hp.png" width="30%">&nbsp;<img src="https://i.imgur.com/2yPP4GZ.png" width="30%"></p> 以下圖為例: <p style="text-align:center;"><img src="https://i.imgur.com/yR7ZyOK.png" width="60%"></p> * 畫布的長寬皆為`150`像素(==注意==:畫布必須為正方形)。 * 而畫布的中心點座標就會是`(75,75)`,並在中心座標畫上一個半徑為`50`的圓`(75-25)`。當今天搖桿(球型精靈)被拖曳: * (1) 先假設畫布偵測到你的手位於畫布座標`(25,75)`,很明顯你的手的位置距離中心點剛好是50,因為在繪製的圓以內 所以不用做任何調整,則必須將搖桿移動到座標`(0,50)`的位置,這樣圓心就會位於`(25,75)`了。 * (2)再假設你的手位於座標`(125,25)`,我們可以利用`距離公式`算出,手的位置距離中心點70.71$(=50 * \sqrt 2)$,這時就使用==比例縮放==的方式可以算出搖桿的中心應該要被調整到(110.66,39.34),$110.66 = 75+((125-75)*\frac{50}{70.1})$,$39.34 = 75+((25-75)*\frac{50}{70.1})$,而搖桿就必須移動到`(85.66,14.34)`了 * (3)依此類推即可。上面所舉例的數字在計算時皆取到小數點後第2位,所以必定會有誤差請勿在意因舉例所發生的誤差。 ## 三.畫面編排 * 需要一個水平布局內置一個畫布 * 畫布內有一個球型精靈 * 畫布旁須置一個標籤來顯示搖桿的xy位置 * 音效可有可無,用來給予使用者震動回饋 * 建議將工作面板下的第二個勾選框打勾會較容易排板 <p style="text-align:center;"><img src="https://i.imgur.com/GO1aLW1.png" width="85%"></p> ## 四.程式設計 1. 變數宣告 * (1)`搖桿x`儲存的是`手指的x座標-畫布中心`,意即搖桿中心的x座標 * (2)`搖桿y`同理搖桿x * (3)`畫布中心`即為(畫布邊長/2) * (4)`搖桿離心距離`為手的座標距離畫布中心之距離 * (5)`搖桿基準暨半徑`為背景圓的半徑,也等於搖桿中心位於畫布中心時,搖桿的座標 <p style="text-align:center;"><img src="https://i.imgur.com/O93XT0j.png" width="70%"></p> 2. 初始化 * (1)將`搖桿基準暨半徑`設為(半個畫布寬-搖桿半徑)=(75-25) * (2)`畫布中心`即為半個畫布寬 * (3)將搖桿移到畫布中心 * (4)畫背景圓,其中顏色的四碼分別為`(R,G,B,透明度)` * (5)設定`標籤`的基本參數 <p style="text-align:center;"><img src="https://i.imgur.com/dByl6vo.png" width="85%"></p> 3. 當搖桿被拖曳(移動位置),詳細運作方式如==2.運作架構==所說明 <p style="text-align:center;"><img src="https://i.imgur.com/uMx3gjW.png" width="85%"></p> 4. 其他 * (1)當搖桿被點擊時,給予使用者回饋 * (2)當搖桿被鬆開時,將搖桿移回畫布中心 * (3)當手機的"返回上一頁"按鈕被按下時關閉程式 <p style="text-align:center;"><img src="https://i.imgur.com/W8gquf0.png" width="85%"></p> ## 五.自定義設定 &emsp;&emsp;您可以在App inventor 2 畫面編排的模式下自訂以下參數: 1. 搖桿與畫布的大小,畫布必須是正方形。建議您畫布的長寬要是搖桿半徑的5倍以上(本專案是6倍)。 2. 當搖桿被點擊時的震動長度 3. 上述未提及的版面配置等... ## 六.心得與範例檔載點 [搖桿(蘑菇頭).aia](https://drive.google.com/open?id=13f_s_kyUarMqjnvKvr-iPpc-dWE89_Xr) [搖桿(蘑菇頭).apk](https://drive.google.com/open?id=1hqcosJqVj15ioNamQTnsdmD5StHr709a) &emsp;&emsp;希望這篇文章能對你有所幫助,相信各位有了搖桿不僅是在遊戲的控制上更加靈活,更能增添遊戲角色移動的流暢度。 &emsp;&emsp;不過 目前App inventor 似乎尚未支援多點觸控部分功能(例如同時控制兩個搖桿)還是無法執行待日後AI2 官方推出更新必定能發展出無限的可能。日後將有一篇文章來介紹App inventor的擴充功能。 ==再次感謝您的閱讀 ❤❤❤==

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