kakaomonk
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights
    • Engagement control
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Versions and GitHub Sync Note Insights Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Engagement control Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       owned this note    owned this note      
    Published Linked with GitHub
    Subscribed
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    Subscribe
    # CSC207 Group Project 1190 Accessibility Report ## Principle 1: Equitable Use - Our game can be played/edited by everyone very easily. The logic of the game is easy to understand, and the game editor also can be used very intuitively. The user can edit the game board after they pause the game. For example, every user are allowed to "add" and "remove" all objects on the board. In addition, the users can save the board that they played/editted and load the board whenever they want. All of the mentions functions can be ran by the user within few clicks in GUI. ## Principle 2: Flexibility in Use - Our game lets the user choose the board size, which the user may wish to alter based on their screen size. Additionally, since the game is designed by the user, they can choose what to place on the board. For example, they can choose not to put any Chasing elements on the board if they prefer a slower paced game. The difficulty of the game can be changed at will, through the placement of more or fewer game elements. - In the future, it would be helpful to give the user options to change the game speed. Current all of the elements you can place on the board have a set velocity and tick rate. If we give the user the ability to change the tick rate of individual elements/the entire game, that can make the game harder/easier, therefore more flexible. ## Principle 3: Simple and Intuitive Use - We tried our best to make the game as simple and clear as possible from a visual standpoint. The sprites we chose are pretty distinct from each other, and do a decent job at communicating the effect that they'll have on the player. - Additionally, a small but useful change is the yellow box that appears around the tile that the user is currently hovering, rather than the user needing to eyeball pixel-perfect clicks on the tile they want. - We also made our UI as simple as possible to use. Using minmal buttons with informative icons to show their purpose. ## Principle 4: Perceptible Information - The images used in the game are different enough that they are not easily confused, with the exception of the `AlligatorDens`, which is why arrows were placed on them to differentiate them. Additionally, tooltips can be placed on the images to describe what each element does. The elements are all different colours and shapes, so that colour-blind people can still distinguish them. - A nice feature to add would be a colorblind mode, which would alter the color of all the sprites on the board. ## Principle 5: Tolerance for Error - The game is designed so that every move requires another press of a button, meaning that the user will not accidentally move further than desired by holding down a key for too long. The pause button allows one to pause the game at any time and change the elements on the board if a mistake has been made. ## Principle 6: Low Physical Effort - The game has been designed to prompt the user to use just the mouse to make the map and the keyboard keys 'W, A, S, D' and that way the user can maintain a comfortable seating position while playing the game. - However, regarding the keypresses, we also violate this principle in some ways. Since we only process one keypress at a time (holding down a key counts only as one keypress), the user needs to repeatedly press their movement keys to move around. This is quite streunuous. ## Principle 7: Size and Space for Approach and Use - This doesn't quite apply to our program, as we're bounded by the hardware (the computer of choice), which we don't have control over. - In order to adhere to this principle, we could make our game function with accessible peripherals. Eg: Eye tracking tools, voice controls. This would mean that people could swap the keyboard for whatever controller they want. Making the game easier to play for anyone that has assistive devices and/or needs to stand/sit away from the keyboard. ## Questions 1. Our program is a game maker that lets the user create their own levels. Generally, this game could be marketed towards people who like hard games. People try and can design levels to be as hard as they can possibly make it, but still possible to beat with enough effort. These people can compete to make the hardest levels they can. On the other hand, people who seek difficult challenges can play those hard levels and try and be the first to beat them. 2. Our program is hard for people with visual impairment to play. We don't really have sound effects, so visual cues is the only method of percieving the game, and without it the game becomes very hard to play. Additionally, our game gets quite intense when the user creates a very hard level. Individuals who cannot press the arrow keys very fast to avoid the alligator dens/chasing elements will have a hard time reaching the goal for difficult levels.

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password

    or

    By clicking below, you agree to our terms of service.

    Sign in via Facebook Sign in via Twitter Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully