MDF-22-23
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    --- tags: unity --- # realityLab Unity 20220308 ## Downloading and importing Unity Playground * go to Unity asset store * search for a 2d playground * Unity Playground - free * Add to my assets * Open in Unity * Package Manager in Unity should show you all of the things that have been bought through the Unity asset store if clicking "Open in Unity" doesn't auto-pop up the Package Manager * Click download, then Import ## Unity Playground Project * in the Project Manager * check Prefabs in "Assets" to see if there are things there you didn't have before! this will tell you if your package has been successfully importex * Unity Playground gives you a ton of assets to play with and scripts you can use and shows you have to use them * mini-games that you can install if you want * "Examples" (under Assets) * "Adventure" - double-click to open * Can look at the hierarchy to get a sense of how the game is constructed and played * Scripts * can use these for other games * conditional - "if then" scripts; if i click, then I can add a dialogue balloon * assigning a collider - colliders give your sprites (i.e., "images" - like creatures, etc.) so that they can collide with things * tile maps - like colliders, these are also things you want to build at the start * many games played with WASD keys ## tile maps * file > 2D basic * Game object > Create Empty > name it "ground" * Game object > 2d object > tile map > "ground" * Window > 2D > tile palette * pick the palette you want * use the paintbrush to paint it in your scene * to zoom out, use two fingers * make sure big enough to put buildings on, walk around, sit on, etc. * close your tile map when you're done * in your hierarchy view, have ground (under grid) selected, then select in bottom-right "add component" > tilemap collider 2d (this should add it to your ground) * make sure in your hierarchy that there's a parent child relationship between the main Ground empty and the grid with ground inside of it ## adding sprite to tile map * go to Prefab in Project Manager * pick a character * there's a sprite editor as well if you want to change any characteristics! * Click and drag the sprite into the hierarchy * make sure you have Rect transform selected if you want to change the character's size * to add movement * assign the character some physics properties * add Physics 2D component > rigidbody 2D * add a collider so that the character doesn't just fall through the ground * assign a capsule collider component, also in the physics 2d component (molds to the edge of the character) * tons of different collider options! try them out! * make sure you click the little checkmark in the inspector next to the component to turn it ON or OFF * make sure you STOP playmode (press the PLAY button again) to make these changes PERMANENT rather than temporary ## scripts * scripts > movement * you can either add component in the inspector OR you can drag and drop onto the character in the scene and this will then show up in the inspector * you'll need to correct the movement so the character isn't moving chaotically! in all directions! * change the "movement type" in the inspector, change speed, etc. - this will give you more control over how the character moves * add jump script and hit key z to get the character to jump ## camera follow character * parent child relationships - when something is nested underneath something - the big one is the parent, the nested one is the child * make the camera the child of the character to track the character's movement

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