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    # Week 3: Project management **Software project management:** *Activities:* - Software is delivered on time and on schedule - Accordance with the requirements of the organisations developing - Procuring the software **Success criteria:** *Important goals for most projects:* - Deliver the software to the customer at the agreed time - Keep overall costs within budget - Deliver software that meets the customer's expectations - Maintain a happy and well-functioning development team **Software management distinctions:** - The product is intangible (Vô hình) - Many software projects are 'one-off' projects - Software processes variable and organization-specific (cannot reliably predict) **Factors influencing project management:** - Company size - Software customers - Software size - Software type - Organizational culture - Software development processes **Universal management activities:** - Project planning (responsible for planning, estimating and scheduling project development and assigning people to tasks.) - Reporting (responsible for reporting on the progress of a project) - Proposal writing (write *a proposal* (describes objectives of the project) to win a contract to carry out an item of work) - Risk management (assess risks → monitor these risks → take action) - People management (choose people, establish ways of working) ### **1. Project planning:** #### 1.1 Project planning: - One of the most important jobs of a software project manager - Involing: - Break down the work into parts, assign these tasks - Anticipate (đoán trước) problems → prepare tentative solutions - The project plan: - Created at the start of a project - How the work will be done, help assess progress on the project. #### 1.2 Planning stages: - At the proposal stage (when bidding (đấu thầu) for a contract) - During the project startup phase - Who will work on the project - How the project will be broken down into increments - How resources will be allocated - Periodically throughout the project (when modifying plan based on experience gained and information from monitoring the progress of the work) #### 1.3 Proposal planning: - Necessary with only outline software requirements - Goal: to provide information that will be used in setting a price for the system to customers - Project pricing involves: - Estimating software costs to develop - Taking fators: staff costs, hardware & software costs,... into account #### 1.4 Project startup planning: - Know more about the system requirements ==but do not have design and implementation information== - Create a plan with ==enough detail== (for project budget and staffing) - Should define project monitoring mechanisms - Needed for agile development to allow resources to be allocated to the project #### 1.5 Development planning: - The project plan should be regularly amended (sửa đổi) as the project progresses - The project schedule, cost-estimate and risks have to be regularly revised #### 1.6 Project planning process: ![image](https://hackmd.io/_uploads/SJFGNl3NR.png) #### 2.1 Project scheduling: - How the work in a project will be organized as separate tasks - Estimate the calendar time needed to complete each task - Estimate the resources needed to complete each task #### 2.2 Project scheduling activities: - Split project into tasks and estimate time and resource - Organize tasks → optimal use of workforce - Minimize task dependencies - Dependent on project managers intuition and experience #### 2.3 The projecr scheduling process: ![image](https://hackmd.io/_uploads/B1VdMnhNR.png) #### 2.4 Project scheduling problems: - Estimating the difficulty of problems and hence the cost of developing a solution is hard - Productivity is not proportional to the number of people working on a task - Adding people to a late project makes it later because of communication overheads - The unexpected always happens. Always allow contingency (dự phòng) in planning #### 2.5 Schedule presentation: - Use graphical notations (ký hiệu) to illustrate the project schedule - Calendar-based - Bar charts (Gantt charts) - most commonly used - Show who is responsible for each activity - Activity networks: - Show task dependencies #### 3.1 Project activities: Each activy has: - A duration in calendar days or months - An effort estimate (show person-days, person-months to complete the work) - A deadline - A defined end-point (a document holds a review meeting, the successful execution of all tests) #### 3.2 Milestone and deliverables: - Milestones are stages in the project where a progress assessment can be made - Deliverables are work products that are delivered to the customer #### 4.1 Estimation techniques: - Organizations need to make software effort and cost estimates. - Experience-based techniques: - The manager's experience of past projects and the application domain. - An informed judgment of what the effort requirements are likely to be. - Algorithmic cost modeling (COCMO II method): - Compute the project effort based on estimates of product attributes #### 4.2 Estimate uncertainty: ![image](https://hackmd.io/_uploads/rk5eo33E0.png) ### **2. Risk management:** #### 1.1 Risk management: - Risk management: Concerned with identifying risks and drawing up plans to minimise their effect on a project - Software risk management: important because of inherent (vốn có) uncertainties (sự không chắc chắn) in software development - Loosely defined requirements - Changes in customer needs - Estimating the time and resources - Differences in individual skills - Anticipate risks, understand the impact of these risks, take steps to avoid these risks #### ==1.2 Risk classification:== - Two dimensions: - The type of risk (tenchnical, organizational,...) - What is affected by the risk - Project risks: affect schedule and resources - Product risks: affect the quality or the performance of the software being developed - Business risks: affect the organisation developing or procuring the software #### 1.3 Risk management process: - Risk identification - Risk analysis - Risk planning - Risk monitoring ![image](https://hackmd.io/_uploads/SytxxThVR.png) #### ==1.4 Risk identification:== - Team activities or based on the individual project manager’s experience - Common risks: - Technology risks. - People risks. - Organisational risks. - Tools risks. - Requirements risks. - Estimation risks. #### ==1.5 Risk analysis:== - Assess probability (xác suất) and seriousness of each risk - ==Probability== may be ==very low, low, morderate, high, very high== - ==Risk consequences== might be ==catastrophic (Có thể tiêu diệt dự án), serious, tolerable (Chấp nhận được), insignificant== $\Longrightarrow$ Probability and Risk consequences must be assessed periodic #### 1.6 Risk planning: - Consider each risk and develop a strategy to manage that risk - Avoidance strategies - Minimistration (Giảm thiểu) strategies - Contingency (Dự phòng) plans #### ==1.7 Risk monitoring:== - Monitor the risks throughout the project - Assess each identified risks regularly to decide whether or not it is becoming less or more probable (có thể xảy ra). - Also assess whether the effects of the risk have changed. - Each key risk should be discussed at management progress meetings. ### **3. Managing people:** #### 1.1 Managing people: - People are an organisation’s most important assets - The tasks of a manager are essentially peopleoriented - Poor people management is an important contributor to project failure #### 1.2 People management factors: - Consistency (Tính nhất quán) - Team members should all be treated in a comparable way without favourites or discrimination - Respect - Different personal skills should be respected - Inclusion - Make sure that people’s views are considered - Honesty #### 1.3 Motivating people: - Motivate the people working on a project - Organizing the work and the working environment to encourage people to work effectively - Types of motivation based on: - Basic needs (e.g. food, sleep,...) - Personal needs (e.g. respect, self-esteem) - Social needs (e.g. to be accepted as part of a group) #### 1.4 Human needs hierarchy: ![image](https://hackmd.io/_uploads/HkkgcphEA.png) #### 1.5 Need satisfication: - In software development groups, basic physiological and safety needs are not an issue - Social - Esteem - Recognition of achievements - Appropriate rewards - Self-realization - Training - people want to learn more - Responsibility #### ==1.6 Personality types:== - Personality types: - Task-oriented - The motivation for doing the work is the work itself - Self-oriented - Achievement of individual goals - Interaction-oriented - Presence and actions of co-workers ### **4. Teamwork:** #### 4.1 Teamwork: - Most software engineering is a group activity - A good group is cohesive (gắn kết) and has a team spirit - Group interaction is a key determinant of group performance - Flexibility in group composition is limited #### 4.2 Group conhesiveness: - In a cohesive group, ==members consider the group to be more important than any individual in it== - Advantages: - Group quality standards can be developed - Team members learn from each other and get to know each other's work - Knowledge is shared - Refactoring (Tái cấu trúc) and continual improvement is encouraged #### 4.3 Effectiveness of a team: - The people in the group - The group organization - Technical and managerial communications #### 4.4 Selecting group members: - Create a cohesive group and organize their group so that they can work together effectively #### 4.5 Assembling a team: - May not be possible to appoint ( bổ nhiệm) the ideal people to work on a project - Project budget - Unavailable experience staffs - Develop employee skills - Managers have to work within these constraints especially when there are shortages of trained staff #### 4.6 Group composition (thành phần): - Members who share the same motivation can be problematic (có vấn đề) - A balance of all types - Difficult to achieve software engineers are often task-oriented - Interaction-oriented people can detect and defuse tensions (căng thẳng) that arise

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