# Social Governance Layer Discussion
EthMagicians Summer Sessions
Forum discussion: https://ethereum-magicians.org/t/new-social-governance-layer-for-ethereum/4181/37
## Session Notes:
Social governance focuses on the informal governance, non-binding way to facilitate discussions. Gamifying the debate experience to make it more fun.
Twitter optimizes for engagement.
It is a question of agency. Potential for the community to feel more agency. ProgPOW debate left people isolated.
There have been many in the community who see that facilitating discussion and putting structure into it would help. While Eth Magicians has facilitated discussions, no structured process has emerged where stakeholder groups get organized and have that agency in the process.
Building a platform is a slow process, but debate is a hot process.
There is a process of discussing the EIP, but by the time it gets to the core devs all of a sudden it is "why weren't we consulted"? Things get hot really fast, the channels exist but we don't know how to pull people into the process.
There is no issue which unites the community. It is important to say "who cares about this", and you can joing working groups. The process to a certain extent does that. Here is how we are going to make decisions, here is what you need to do. Make sure that is socialized around the community.
Individual or organizations can try to take things in a certain direction. Organizations may impose their business model. Who'se opinions do we get, how do we know if this is the community we want to be talking to.
If we gamify it, people start gaming it.
We need to separate the decision from the signal. Unless we move past that we will have difficulty.
On Twitter the personality is more important than the idea. I'm creating this because this is how I operate, the idea attracts the attention.
The core devs has a subtle structure and the game is in their minds. They know each others' expertise. This creates a situation impervious to gamification.
This is intimidating to newcomers. A lot of people would not even approach the group.
The structurelessness obfuscates the game.
(at this point Jamie could not take notes any more 8:28 am)