Drathek
  • NEW!
    NEW!  Connect Ideas Across Notes
    Save time and share insights. With Paragraph Citation, you can quote others’ work with source info built in. If someone cites your note, you’ll see a card showing where it’s used—bringing notes closer together.
    Got it
      • Create new note
      • Create a note from template
        • Sharing URL Link copied
        • /edit
        • View mode
          • Edit mode
          • View mode
          • Book mode
          • Slide mode
          Edit mode View mode Book mode Slide mode
        • Customize slides
        • Note Permission
        • Read
          • Only me
          • Signed-in users
          • Everyone
          Only me Signed-in users Everyone
        • Write
          • Only me
          • Signed-in users
          • Everyone
          Only me Signed-in users Everyone
        • Engagement control Commenting, Suggest edit, Emoji Reply
      • Invite by email
        Invitee

        This note has no invitees

      • Publish Note

        Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

        Your note will be visible on your profile and discoverable by anyone.
        Your note is now live.
        This note is visible on your profile and discoverable online.
        Everyone on the web can find and read all notes of this public team.

        Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

        Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

        Explore these features while you wait
        Complete general settings
        Bookmark and like published notes
        Write a few more notes
        Complete general settings
        Write a few more notes
        See published notes
        Unpublish note
        Please check the box to agree to the Community Guidelines.
        View profile
      • Commenting
        Permission
        Disabled Forbidden Owners Signed-in users Everyone
      • Enable
      • Permission
        • Forbidden
        • Owners
        • Signed-in users
        • Everyone
      • Suggest edit
        Permission
        Disabled Forbidden Owners Signed-in users Everyone
      • Enable
      • Permission
        • Forbidden
        • Owners
        • Signed-in users
      • Emoji Reply
      • Enable
      • Versions and GitHub Sync
      • Note settings
      • Note Insights New
      • Engagement control
      • Make a copy
      • Transfer ownership
      • Delete this note
      • Save as template
      • Insert from template
      • Import from
        • Dropbox
        • Google Drive
        • Gist
        • Clipboard
      • Export to
        • Dropbox
        • Google Drive
        • Gist
      • Download
        • Markdown
        • HTML
        • Raw HTML
    Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Create Help
    Create Create new note Create a note from template
    Menu
    Options
    Engagement control Make a copy Transfer ownership Delete this note
    Import from
    Dropbox Google Drive Gist Clipboard
    Export to
    Dropbox Google Drive Gist
    Download
    Markdown HTML Raw HTML
    Back
    Sharing URL Link copied
    /edit
    View mode
    • Edit mode
    • View mode
    • Book mode
    • Slide mode
    Edit mode View mode Book mode Slide mode
    Customize slides
    Note Permission
    Read
    Only me
    • Only me
    • Signed-in users
    • Everyone
    Only me Signed-in users Everyone
    Write
    Only me
    • Only me
    • Signed-in users
    • Everyone
    Only me Signed-in users Everyone
    Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.

    Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Explore these features while you wait
    Complete general settings
    Bookmark and like published notes
    Write a few more notes
    Complete general settings
    Write a few more notes
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # Operation Assault (Working Title) <!-- It's not necessary to follow this format, as long as you provide a coherent and structured document --> ## Abstract <!-- An abstract is a short blurb, about a paragraph or two, succinctly describing your feature. This should mostly be "why", but can include "what". --> This document is more my collection of ideas at this point and still has much to flesh out and tweak. Operation Assault (Working Title) is aimed to be an alternative to the Whisky Outpost (WO) game mode utilizing respawning, but it doesn't need to be a replacement to WO. Rather, WO's failings are what I am attempting to address while also utilizing aspects of the game that either don't fit in the regular game mode (e.g. vehicles) or are more rare in the regular game mode. ## Goals <!-- This is a numbered list clearly detailing your goals for the feature. As per usual, this should be a mixture of both why and what. --> 1. A reasonably short game mode that moves at a fast pace (most importantly via caps to how long a phase can last). 2. A means to use implemented mechanics that aren't currently suitable to the normal game mode or are rarely used. 3. A means to allow re-entry into the game but not negate the benefit of taking out a player. ## Non-goals <!-- Just like goals, but the opposite! Every feature has boundaries it won't step over. These should be written as if they start with "We will not...". --> 1. Create conditions that can stall out a game. 2. Create objectives that don't involve planning and strategy both for marines and xenos. 3. Use roles that aren't involved in the operation throughout. 4. Create situations that don't require any planning or strategy for leadership roles. ## Content <!-- Now's where you get into clear detail about everything your feature does. **You should still be explaining 'why' things are that way, *as* you describe what.** Be as detailed as possible. --> ### Three phases: 1. **Preparation/Building**: Both marines and xenomorphs are unable to advance past the boundary of their base and must prepare their base in case they fail to succeed the next phase. * Phase automatically ends after 15 minutes (subject to change) allowing that faction to leave their base (but enemy faction cannot pass it until assault phase). 2. **Capture Objectives**: Both factions can leave their base and attempt to capture a pair of middle objectives (coms towers?) that will allow them to advance into the enemy base. * A 10 minute timer (subject to change) ticks down every second ever a faction holds more towers than the other; at twice speed if the faction holds both. * If 30 minutes (subject to change) has elapsed and the above condition is not met, overtime is indicated and the first faction to lose the advantage loses this phase. 3. **Assault (Defend) Base**: The faction that successfully captured the middle objective can now advance and siege the enemy's base. The faction that is defending gets access to a special unit. * Late joins are disabled after 2.5 minutes (subject to change) to allow retreat and regroup. * At that 2.5 minute (subject to change) window, the defender's barrier explodes destroying its defenses and allowing all passage. * The assaulting faction will achieve a major victory if they then successfully destroy the other faction's core: ARES/Hive core. * The assaulting faction will achieve a minor victory if they then fail to destroy the other faction's core: ARES/Hive core within 60 minutes (subject to change). ### Slotting and spawning: * Marine slot goals (role authority prioritizes these slot minimums being filled ideally in this order): * One CO/XO/SO (max 4 - one per position other than SO) * Two vehicle crewmen: Expected to prepare tank and then man mortar (max 2) * Two Combat Technicians (max 4) * Four Corpsmen (max 8) * Two smart gunners (max 4) * Two squad leaders (max 4) * One doctor (max 4) * Riflemen split between 1-4 squads * Marines spawn equipped with everything they should need, but limited faction shared supplies are available from squad leader vendors. * 4 flamer kits * QOL: Marines choose a loadout to spawn with, and also possibly have the ability to save custom loadouts. * Xeno slot tiers: For now, same slot behavior as regular (non-WO) game mode except there are no lesser drones/facehuggers. * Xeno evolution: For now, first come first serve free evolution (as in unlimited evolution points as hive slots allow) * Xeno stats and abilities: For now, the same as regular (non-WO) game mode. * Any limited supplies from marine vendors cannot be melted. * Late joiners can only join when their faction is allowed additional players (for now 2 marines per xeno) during phases 1 and 2 (Preparation and Capture): * This means late joining marines don't add larva, but rather a ratio of xenos to marines is enforced. * Late joining marines don't select a specific slot to fill, but rather role authority slots them based on their preferences/what is available. * Joining the faction that lacks members is instant, but otherwise is queued. * Respawning is handled as a late join as the marine to xeno ratio allows: * Marines that perma are allowed to late join again for their faction (entering queue if the faction has too many players). * Hardcore trait is either disabled - or respawn timer for a hardcore dead player is the same as permaing (2.5 mins - subject to change). * Xenos that have been dead for 2.5 minutes (subject to change) are allowed to late join again for their faction (entering queue if the faction has too many players). * Marines that get infected will still die when their embryo matures, but the larva itself will just burrow and not provide any other effect other than permaing its host. ### The special unit(s) given to base defenders: * Marines: Tentatively this is a tank. * Crewmen need to decide how to outfit the tank during preparation phase, man mortar during capture phase (or utilize a siege function on their tank), and man tank if defending. * If the tank is given the long range mortar functionality, it should result similarly to mortar fire with a similar cooldown. * Xenomorphs: Tentatively this is the King (or likely whatever ends up being the new siege caste for corrupted towers). * Selection for a king is made at the start of phase 3 * Mechanically, this is handled like an ERT for living xenos evolving that player if selected and freeing their old slot for the hive. * Potential passive ability: Shroud Pheromones * Cloaks self and nearby xenos (likely coded similarly to a pheromone) unless flamed. Fire immediately reveals any cloaked targets, and puts the ability on cooldown. * Leaving the vicinity of the shroud will semi-quickly unstealth the xenomorph: the goal with this is to allow some xenos a bit of time to lag behind but catch back up when they notice they are losing their shroud. * Size of this effect is half a screen or 4 tiles in radius (subject to change) ### The map: * Starting base for Marines and Xenomorphs: * Marines * WO already offers much of what the marines need for a defendable base but would need an addition of a vehicle hangar (or whatever to accommodate their special unit they will defend with). * Xenos * An adequate base should be pre-built with hive weeds (from clusters and core), some special structures (acid towers/spike pits) but still could use additional defenses from hivelords/drones. * Hive proper is immune to mortar fire, but outskirts are fireable. * Barrier for bases: * An indestructible wall that starts locked until phase 2 (capture) where it then allows passage of the friendly faction through it. * For marines this can just be a wall with either open doors or automatic doors, but still as a fallback is an invisible barrier to the other faction. * For xenos, this can be the same wall in its unpowered or destroyed state, but with hive weeded sections that xenos "climb" over (just walk normally over). * Indestructible sentries/acid towers are pre-placed along the wall that will fire at the enemy faction to prevent camping near this chokepoint. * When phase 2 (capture) is completed, after the 2.5 minute (subject to change) timer has elapsed, the losing faction's barrier explodes destroying sentries and allows passage for all. * Middle capture objectives: * The two objectives are tentatively a pair of separated communications towers. * Marines must repair to hold (no more effort than the construction of a pylon - likely just a do_after using a welding torch). * Xenomorphs must corrupt with a constructed pylon that a queen or builder can place, and only a builder can fill. ### The roles: * Leaders * CO/XO/SO/Queen: Plan and direct the entire force as a whole. * SL: Lead their squad, divvy up any special equipment. * Builders * Drones/hivelords/queen/comtech/SL: Base builders * Drone castes/comtech: The only units that can advance the capturing phase. * Healers * Corpsmen: The lifeline to keep the force healthy and alive on the front. * Doctors: Base side medics to supplement any fighting near the base and means to fix any debilitating injuries. * Killers ## Alternatives <!-- Provide potential alternatives to your feature, either ones that align with your design values, or ones that don't that you suspect will be suggested. If you are including the latter, make sure to explain why you didn't choose that. --> * Tank/xeno siegeing caste for assaulters instead of defenders * I feel that turning off any kind of respawning, and the convergence of all forces on a single location means that the defenders - despite having some advantages due to base defenses - will need more to make the engagement worth participating in. * Allow enemy entry into bases at phase 2 instead of phase 3 * Infiltrating the enemy base to ambush the supply chain is an interesting strategy to plan and execute, but I think this distracts from the main engagement and can potentially throw the game. Even with what will likely be invisible walls, "spawn camping" is likely to occur and may need further deterrents to prevent. * Add pyro/demo/GL/sniper or their kits to faction special supplies * If added, SLs should divvy this equipment up or use it themselves. The difficulty is more how to handle recovery of this equipment to keep it as a limited resource. Options could be looting dead specs on the field (but gearing all that equipment on the front would be messy) or fultoning the body to restock vendor (but then you'd only have access to it when someone late joins to spawn it in), or something else. * Add scout kit as an option for kits * Similar to the issue with enemy base entry above, I don't think a single unit with a cloak fits with the current objectives. Scout is a fairly self-centered class offensively, although they are the ideal unit for recovering bodies so as more of a support they can work. ## Potential Changes <!-- Most of the time you're not going to get the best design first try. It helps to try your best to predict what *could* go wrong, and suggest alternatives that can be taken, without sacrificing your design. --> * Marine to Xeno ratio * Timer values * Slot allowances * Respawning instead of late joining (but this needs to not have the result like it is for WO xenos) * Omission of tank/xeno special caste * More objectives than just coms tower capturing, or something more complex * Queen selects King instead of an ERT

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password
    or
    Sign in via Google Sign in via Facebook Sign in via X(Twitter) Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    By signing in, you agree to our terms of service.

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully