Niall's Fake Team
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Owners
        • Signed-in users
        • Everyone
        Owners Signed-in users Everyone
      • Write
        • Owners
        • Signed-in users
        • Everyone
        Owners Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.

      Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Explore these features while you wait
      Complete general settings
      Bookmark and like published notes
      Write a few more notes
      Complete general settings
      Write a few more notes
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Help
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Owners
  • Owners
  • Signed-in users
  • Everyone
Owners Signed-in users Everyone
Write
Owners
  • Owners
  • Signed-in users
  • Everyone
Owners Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.

    Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Explore these features while you wait
    Complete general settings
    Bookmark and like published notes
    Write a few more notes
    Complete general settings
    Write a few more notes
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # Environments and Terrain Tools **Terrain tools** allow you to create realistic landscapes like mountains, rivers, and canyons. This article explains the tools used for creating terrain. ### Opening the Terrain Tools The terrain tools can be opened from the **Home** tab or **View** tab. ![](https://i.imgur.com/bVmwzSW.png) <img src="https://i.imgur.com/i3bfJvz.png" class="img-fluid mb-2"> The editor window is divided into **Create**, **Region**, and **Edit** sections, each outlined in detail below. <img src="https://developer.roblox.com/assets/blt3f2b7ea9b76106e5/Terrain-Editor-Tabs.png" class="img-fluid half-sized"> --- ## Create Tab ### Generate The **Generate** tool is used to create random landscapes. You can use this to quickly start a new landscape and then modify it based on your individual vision. <table class="table table-striped table-bordered"> <thead class="thead-dark"> <tr> <th scope="col">Attribute</th> <th scope="col">Description</th> </tr> </thead> <tbody> <tr> <td scope="row"><b>bug</b> (bold not rendering)</td> <td scope="row"></td> </tr> <tr> <td scope="row">**BUG**</td> <td scope="row"></td> </tr> <tr> <td scope="row"><b></bBUG>BUG</td> <td scope="row"></td> </tr> <tr> <td scope="row"><b>I GIVE UP :(</td> <td scope="row"></td> </tr> </tbody> </table> ### Import The **Import** tool lets you import heightmaps and colormaps. This feature is outlined further in the Importing Terrain Data article. ### Clear The **Clear** tool completely clears all terrain from the place. --- ## Region Tab Tools in the **Region** tab speed up terrain creation by letting you work with large areas. ### Manipulating Regions To select and manipulate a region: 1. Click the **Select** tool. 2. Click and drag to create a region bounding box (maximum of 512 studs along any axis). 3. Manipulate the region with the **Move**, **Resize**, and **Rotate** tools. These tools are very similar to how they're used with parts, except that movement can only be done in increments of 4 studs and rotation in 90&deg; increments. ### Duplicating Regions You can also copy and paste full selected regions&nbsp;&mdash; just click **Copy** and then **Paste** to create a new region. ### Filling and Deleting You can even fill or delete entire regions with a material: <div> <div class="row"> <div class="col-sm"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blte340b555f2330df8/Terrain-Region-Filled.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Filled region</figcaption> </figure> </div> <div class="col-sm"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blt65d50034ed5405ce/Terrain-Region-Deleted.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Deleted region</figcaption> </figure> </div> </div> </div> <div class="panel panel-info panel-collapse"> <div class="panel-heading"> Merging Empty Regions </div> <div class="panel-body"> When you select a region, you also select all the “air” inside that region. When editing regions — moving, resizing, etc. — the **Merge Empty** option affects the outcome. <div class="d-flex flex-nowrap"> <div class="col-auto pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/bltb3881233692bf52e/Terrain-Merge-On.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center"> If **Merge** Empty is on, Studio will combine the selected region with its surroundings. This is useful if you want to make sure a region naturally merges with what's around it, as shown here between the ice and stone. </figcaption> </figure> </div> <div class="col-auto pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blt9422bb69063ac79b/Terrain-Merge-Off.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center"> If **Merge Empty** is off, Studio doesn't merge the region with what's currently there. This is useful if you want to keep a region exactly like it was built, as seen here by the “air” region remaining when the ice block is moved </figcaption> </figure> </div> </div> </div> </div> --- ## Edit Tab ### Add / Subtract The **Add** and **Subtract** tools are useful for building the majority of your environment, before you start fine-tuning details. These tools contain various attributes: <table class="table table-striped table-bordered"> <thead class="thead-dark"> <tr> <th scope="col">Attribute</th> <th scope="col">Description</th> </tr> </thead> <tbody> <tr> <td scope="row">**Brush Shape**</td> <td scope="row">The shape of the brush; either a **sphere**, **cube**, or **cylinder**.</td> </tr> <tr> <td scope="row">**Base Size / Height**</td> <td scope="row">The size of the brush, ranging from 1 to 64. To set a **Height** that's different from the base size, click the small "lock" icon and select/enter a new value.<br> <span style="color: red;">BUG... These images should be rendering as 2 columns in Bootstrap.</span> <div class="container"> <div class="row"> <div class="col-3 pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/bltf2b420a8bad0515d/IntroToTerrain_sphereLarge.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Brush at largest size</figcaption> </figure> </div> <div class="col-3 pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blt4721c46b0329f2c4/IntroToTerrain_smallSphere.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Brush at smallest size</figcaption> </figure> </div> </div> </div> </td> </tr> </tbody> </table> ### Grow The **Grow** tool slowly fills in areas with terrain which is useful for adding hills or smoothing out gaps. ### Erode The **Erode** tool slowly removes terrain. This is useful for creating caves, canyons, rivers, and lakes. ### Smooth The **Smooth** tool smoothes out terrain in the selected area. This is useful for making jagged terrain more natural and getting rid of sharp corners. ### Flatten The **Flatten** tool lets you create completely flat terrain, ideal for areas where you may want to place buildings or roads. In addition to various attributes outlined above, this tool includes two important options: <table class="table table-striped table-bordered"> <thead class="thead-dark"> <tr> <th scope="col">Attribute</th> <th scope="col">Description</th> </tr> </thead> <tbody> <tr> <td scope="row" class="text-nowrap"><b>Flatten Mode</b></td> <td> <div class="container mt-1"> <div class="row"> <div class="col-auto mr-2 px-0"> <img src="https://developer.roblox.com/assets/blt5fedb5a532eed649/Terrain-Erode-to-Flat.png" class="img-fluid half-sized mt-0 mb-2"> </div> <div class="col ml-1 mr-0 px-0"> <b>Erode to Flat</b>&nbsp;&mdash; Given a plane to flatten on, only terrain <b>above</b> the plane is removed. </div> </div> <div class="row"> <div class="col-auto mr-2 px-0"> <img src="https://developer.roblox.com/assets/bltf4fbc685baa6964b/Terrain-Grow-to-Flat.png" class="img-fluid half-sized mt-0 mb-2"> </div> <div class="col ml-1 mr-0 px-0"> <b>Grow to Flat</b>&nbsp;&mdash; Given a plane to flatten on, only terrain <b>below</b> the plane is filled in. </div> </div> <div class="row"> <div class="col-auto mr-2 px-0"> <img src="https://developer.roblox.com/assets/blte34ef4c41ecdccfc/Terrain-Flatten-All.png" class="img-fluid half-sized mt-0 mb-2"> </div> <div class="col ml-1 mr-0 px-0"> <b>Flatten All</b>&nbsp;&mdash; Given a desired plane to flatten on, a perfectly flat surface is generated (terrain above the plane is removed and terrain below the plane is filled&nbsp;in). </div> </div> </div> </td> </tr> <tr> <td scope="row"><b>Fixed Plane</b></td> <td>When toggled on, locks the flatten plane to a specific <b>Y</b> position as defined by <b class="text-nowrap">Plane Position</b>. The plane's position can either be manually entered or selected with the "eyedropper" tool next to the value input field.</td> </tr> </tbody> </table> (VIDEO) ### Paint The **Paint** tool changes the terrain’s current material, for example grass, rock, or water. This is useful for adding variations like dirt and rock patches in a grass field. (VIDEO) ### Sea Level The **Sea Level** tool lets you create a consistent water level across any region. To use it, enter a **X**/**Y**/**Z** position and size, then click **Create** to flood the region with water or **Evaporate** to remove water. (VIDEO) <div class="alert alert-warning" role="alert"> Alternatively to setting a strict **X**/**Y**/**Z** size for the sea level region, you can drag the handle "globes" around the region box to resize it. </div> ### Replace The **Replace** tool lets you replace one terrain material with another, either within a large box region or by using the terrain brush. --- ## Customizing Terrain Terrain can be further customized by adjusting material colors or enabling decorations. These options are controlled through the **Terrain** object within **Workspace**. <img src="https://developer.roblox.com/assets/bltcf20b6ab12c88079/Explorer-Terrain-Object.png" class="img-fluid half-sized"> ## Material Colors Each terrain **material** like rock, ice, or grass has a default color, but you can customize these if desired. For example, if you’re building an arctic world or a volcanic wasteland, terrain colors may be adjusted to fit the theme. 1. In the **Properties** window, expand the **Appearance** → **MaterialColors** branch. <img src="https://developer.roblox.com/assets/bltce3d58ef8a0234b4/Properties-Terrain-Materials.png" class="img-fluid half-sized" style="margin-left: 32px;"> 2. Enter or select a new RGB value for any material and the terrain will update dynamically. <div class="d-flex flex-nowrap" style="margin-left: 32px;"> <div class="col-auto pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blta70cc35bed06c256/Terrain-Colors-Default.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Default colors</figcaption> </figure> </div> <div class="col-auto pl-0 pr-5"> <figure class="figure"> <img src="https://developer.roblox.com/assets/blt75f2ba8d7a86af71/Terrain-Colors-Custom.jpg" class="mb-0 half-sized"> <figcaption class="figure-caption text-center">Customized colors</figcaption> </figure> </div> </div> </div> </div>

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password
    or
    Sign in via Facebook Sign in via X(Twitter) Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    By signing in, you agree to our terms of service.

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully