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2017q3 Homework1 (clz)
===
contributed by < `shanshow` >
## 範例程式碼分析:
## binary.c
```clike=
unsigned clz(uint32_t x)
{
if (x == 0) return 32;
int n = 0;
if (x <= 0x0000FFFF) {
n += 16;
x <<= 16;
}
if (x <= 0x00FFFFFF) {
n += 8;
x <<= 8;
}
if (x <= 0x0FFFFFFF) {
n += 4;
x <<= 4;
}
if (x <= 0x3FFFFFFF) {
n += 2;
x <<= 2;
}
if (x <= 0x7FFFFFFF) {
n += 1;
x <<= 1;
}
return n;
}
```
可說是將 iteration 的程式碼進行去除迴圈的寫法改寫成的程式碼,功能無異。
## byte.c
```clike=
unsigned clz(uint32_t x)
{
if (x == 0) return 32;
int n = 1;
if ((x >> 16) == 0) {
n += 16;
x <<= 16;
}
if ((x >> 24) == 0) {
n += 8;
x <<= 8;
}
if ((x >> 28) == 0) {
n += 4;
x <<= 4;
}
if ((x >> 30) == 0) {
n += 2;
x <<= 2;
}
n = n - (x >> 31);
return n;
}
```
功能與 iteration 相同。
與 binary 的差別在於,判斷的條件式使用了判斷左邊式子是否 == 0 。
## iteration.c
```clike=
unsigned clz(uint32_t x)
{
int n = 32, c = 16;
do {
uint32_t y = x >> c;
if (y) {
n -= c;
x = y;
}
c >>= 1;
} while (c);
return (n - x);
}
```
### n:
紀錄從高位往低位算起,幾 bits 內的數值不為 0。
### c:
初始為 16 ,為每次進行位移的量,每次循環時會減半,以二進位來看: 1000 經過 >> 1 後,會變成 100,差距一半。
### x:
記錄前 n bits 的數值,遞減後會到 1 。
## recursive.c
```clike=
static const int mask[] = { 0, 8, 12,14 };
static const int magic[] = { 2, 1, 0, 0 };
unsigned clz2(uint32_t x,int c)
{
if (!x && !c) return 32;
uint32_t upper = (x >> (16 >> c));
uint32_t lower = (x & (0xFFFF >> mask[c]));
if (c == 3) return upper ? magic[upper] : 2 + magic[lower];
return upper ? clz2(upper, c + 1) : (16 >> (c)) + clz2(lower, c + 1);
}
```
將數值分成 upper 與 lower 兩部分進行搜索。
當 c == 3 時,使用已預先計算好的 magic ,可減少再次呼叫的次數。
## harley.c
```clike=
unsigned clz(uint32_t x)
{
#ifdef CTZ
static uint8_t const Table[] = {
0xFF, 0, 0xFF, 15, 0xFF, 1, 28, 0xFF,
16, 0xFF, 0xFF, 0xFF, 2, 21, 29, 0xFF,
0xFF, 0xFF, 19, 17, 10, 0xFF, 12, 0xFF,
0xFF, 3, 0xFF, 6, 0xFF, 22, 30, 0xFF,
14, 0xFF, 27, 0xFF, 0xFF, 0xFF, 20, 0xFF,
18, 9, 11, 0xFF, 5, 0xFF, 0xFF, 13,
26, 0xFF, 0xFF, 8, 0xFF, 4, 0xFF, 25,
0xFF, 7, 24, 0xFF, 23, 0xFF, 31, 0xFF,
};
#else
static uint8_t const Table[] = {
32,31, 0,16, 0,30, 3, 0,15, 0, 0, 0,29,10, 2, 0,
0, 0,12,14,21, 0,19, 0, 0,28, 0,25, 0, 9, 1, 0,
17, 0, 4, 0, 0, 0,11, 0,13,22,20, 0,26, 0, 0,18,
5, 0, 0,23, 0,27, 0, 6,0,24, 7, 0, 8, 0, 0, 0
};
#endif
/* Propagate leftmost 1-bit to the right */
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >> 16);
/* x = x * 0x6EB14F9 */
x = (x << 3) - x; /* Multiply by 7. */
x = (x << 8) - x; /* Multiply by 255. */
x = (x << 8) - x; /* Again. */
x = (x << 8) - x; /* Again. */
return Table[(x >> 26)];
}
```