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    --- tags: code --- # Treap (樹堆) [TOC] ## Introduction 1. `Treap` $=$ `Tree` $+$ `Heap`, 所以要同時維護 `Tree` 性質和 `Heap` 性質, 每個節點存 `key` 和 `pri(priority)`, `key` 維護 `Tree` 性質, `pri` 維護 `Heap` 性質。 2. 基本操作期望複雜度 $O(\log n)$。 3. 自平衡樹。 ## Node ```cpp= mt19937 rd; // random struct node { node *l, *r; int key, pri; node(int k): key(k), pri(rd()) { l = r = nullptr; } } *root = nullptr; ``` ## Tree 性質 對於每個節點的, 左子樹所有節點的 `key` 都小於自己的 `key`, 右子樹所有節點的 `key` 都大於等於自己 `key`, $\to$ Treap is a `Binary Search Tree.` ## Heap 性質 對於所有節點, 滿足子樹的所有 `pri` 都比該節點的 `pri` 大, $\to$ Treap is a `Heap.` ## Operation 透過 `merge` 和 `split` 來達成二元樹的平衡。 ### Merge ```cpp= node* merge(node* a, node* b) { if (!a || !b) return a ? : b; if (a->pri < b->pri) return a->r = merge(a->r, b), a; else return b->l = merge(a, b->l), b; } ``` ### Split ```cpp= void split(node* cur, node*& a, node*& b, int k) { if (!cur) a = b = nullptr; else if (cur->key < k) a = cur, split(cur->r, a->r, b, k); else b = cur, split(cur->l, a, b->l, k); } ``` ### Insert ```cpp= void insert(node*& root, int k) { node *a, *b; split(root, a, b, k); root = merge(a, merge(new node(k), b)); } ``` ### Erase ```cpp= bool erase(node*& cur, int k) { if (!cur) return 0; if (cur->key == k) { node* t = cur; cur = merge(cur->l, cur->r); delete t; return 1; } return erase(k < cur->key ? cur->l : cur->r, k); } ``` ### Count ```cpp= bool count(node* cur, int k) { if (!cur) return false; if (cur->key == k) return true; return count(k < cur->key ? cur->l : cur->r, k); } ``` ### Code ```cpp= #include <bits/stdc++.h> using namespace std; mt19937 rd; // random struct node { node *l, *r; int key, pri; node(int k): key(k), pri(rd()), l(0), r(0) {} } *root = nullptr; node* merge(node* a, node* b) { if (!a || !b) return a ? : b; if (a->pri < b->pri) return a->r = merge(a->r, b), a; else return b->l = merge(a, b->l), b; } void split(node* cur, node*& a, node*& b, int k) { if (!cur) a = b = nullptr; else if (cur->key < k) a = cur, split(cur->r, a->r, b, k); else b = cur, split(cur->l, a, b->l, k); } void insert(node*& root, int k) { node *a, *b; split(root, a, b, k); root = merge(a, merge(new node(k), b)); } bool erase(node*& cur, int k) { if (!cur) return 0; if (cur->key == k) { node* t = cur; cur = merge(cur->l, cur->r); delete t; return 1; } return erase(k < cur->key ? cur->l : cur->r, k); } bool count(node* cur, int k) { if (!cur) return false; if (cur->key == k) return true; return count(k < cur->key ? cur->l : cur->r, k); } ``` ## 名次樹(排名樹) 節點增加一個元素 `size`, 存左子樹的 `size` $+$ 右子樹的 `size` $+$ 1 ### Size - 輔助函數,確保某些情況下 ( `node` 為 `nullptr` 時 ) 仍能正常操作 ```cpp= int size(node* cur) { return cur ? cur->size : 0; } ``` ### Rank - 如果同時有插入和查詢 $rank$,可以把兩個操作一起處理,減少常數大小。 ```cpp= int rank(node*& root, int key) { node *a, *b; split(root, a, b, key); int res = a ? a->size : 0; return root = merge(a, b), res; } ``` ### Problems :::spoiler `ZJ d788. 排名順序 & d794. 世界排名` ```cpp= #pragma GCC optimize("O2") #include <bits/stdc++.h> using namespace std; mt19937 rd; // random struct treap { struct node { node *l, *r; int key, pri, size; void pull() { size = (l ? l->size : 0) + (r ? r->size : 0) + 1; } node(int k): key(k), pri(rd()), size(1), l(0), r(0) {} } *root; int size(node* cur) { return cur ? cur->size : 0; } node* merge(node* a, node* b) { // avg. O(log n) if (!a || !b) return a ? : b; if (a->pri < b->pri) return a->r = merge(a->r, b), a->pull(), a; else return b->l = merge(a, b->l), b->pull(), b; } void split(node* cur, node*& a, node*& b, int k) { // avg. O(log n) if (!cur) {a = b = nullptr; return;} if (cur->key < k) a = cur, split(cur->r, a->r, b, k); else b = cur, split(cur->l, a, b->l, k); cur->pull(); } int insert(node*& root, int k) { node *a, *b; split(root, a, b, k); int res = size(a); return root = merge(a, merge(new node(k), b)), res; } int insert(int k) {return insert(root, k);} treap(): root(nullptr) {} }; #define _ ios::sync_with_stdio(false), cin.tie(nullptr); int main() { _ for (int n, x; cin >> n;) { treap tree; for (int i = 1; i <= n; i++) cin >> x, cout << i - tree.insert(x) << '\n'; } } ``` ::: ## 第 k 小 ### size_split ```cpp= void ssplit(node* cur, node*& a, node*& b, int k) { // size_split if (!cur) {a = b = nullptr; return;} if (k >= size(cur->l) + 1) a = cur, ssplit(cur->r, a->r, b, k - (size(cur->l) + 1)); else b = cur, ssplit(cur->l, a, b->l, k); cur->pull(); } ``` ### erase - 藉由 `size_split` 的概念,可以寫出另一種比較好理解的 `erase` ```cpp= bool erase(node*& cur, int k) { node *a, *b, *c; split(cur, a, b, k); if (!b) return 0; ssplit(b, b, c, 1); if (b->key == k) { delete b; return cur = merge(a, c), 1; } return cur = merge(a, merge(b, c)), 0; } ``` ### kth - 藉由 `size_split` 把前 $k$ 個點切出來,再往後切一下,所得即為 `kth` ```cpp= node* kth(node*& root, int k) { node *a, *b, *c; ssplit(root, a, c, k); ssplit(a, a, b, k - 1); root = merge(a, merge(b, c)); return b; } ``` ## 區間反轉 Coming.

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