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    # 大富翁(edited) ## 前言 - 綠字部分是只有工人會看到的內容,到時候給小隊員的說明書不會包含 - 這邊主要只是要讓你們理解我在幹嘛,實際執行細節等分工結束後再交代,如果有某些細節問題或關於設計理念的疑問,可以直接問我 ## 遊戲簡介 本遊戲是所有小組同時進行,沒有回合概念,無須輪流。 遊戲目標為盡可能在有限的遊戲時間內,獲取最高分數,在眾小隊中脫穎而出。 遊戲大綱主要會分為兩個部分,不斷循環進行: - 獲取 **方體核心**(<font color = "green">就是我之前說的擲骰許可證</font>) - 擲骰,根據骰面在地圖上移動,並與其互動 玩家獲得分數的主要途徑有三種,分別是 **骰面效果**、**卡牌效果**和**節點效果**,而這三個途徑都會需要擲骰才能進行。在擲骰前,玩家必須先透過尋找寶箱或挑戰關主的方式,來獲得 **方體核心**。並回到教室,對現場工作人員出示,才得以進入擲骰環節。 註:地圖與道具卡、骰子都會放在教室,所以無論小隊要做什麼操作都一定會回來 ## 方體核心 方體核心的概念類似擲骰許可證,是進入擲骰還環節前德的必備品,主要獲取途徑有二: ### 尋找寶箱 整場遊戲中,永遠都會有 16 個約鞋盒大小的寶箱被藏在建中,內含一個方體核心。 <font color = "green"> 實際要藏的地點會在場勘時決定 基本上都可以,但不包含廁所、樹上、教室等 並非人人皆可到達之處 </font> 獲得核心最直觀的方式當然就是去尋找了!請注意,在尋得寶箱後 必須在 15 分鐘內使用,**禁止扣留太久** 使用後,工作人員會將方體核心與寶箱退還,該小隊要做的下一件事 是**自行決定地點,重新將其藏回建中**(不一定要放到原位,但同樣,**並非人人可到達的地點**是被禁止的),之後才可重新進入 尋找寶箱 / 挑戰關主 階段 有一點須注意的,每張許可證都有各自的編號,為了避免自導自演的情況發生 無論如何,對於每個小隊,每**個**寶箱只能使用一次,請隊輔幫忙注意 ### 挑戰關主 另外,在學校的各處(通常是有陰影的地方),會分散著關主 <font color = "green"> 同樣,實際地點待場勘決定 </font> 透過破台關主的關卡,亦可獲得方體核心 然而,若挑戰失敗,則每次重新挑戰的代價是花費 2 分 每位關主只能被每個小隊挑戰成功一次 同時,每位關主身上帶的方體核心數量是有限的 如果被拿完就沒了,先搶先贏 <font color = "green">關主的方體核心用畢不回收,使用後永久移出遊戲</font> <font color = green><h3>關主關卡一覽</h3></font> ``` 關卡一覽 1. (移動,配置數量:2) 跟關主、隊輔合照並找一人以上po限動 hashtag附上布達佩資大飯電 - 2022建北電資聯合暑訓 2. (駐紮,配置數量:2) 回答跟之前課程有關的問題,題目皆為4選1,4題內答對3題 - 等具體時間排完後,每堂課的講師各出個8 ~ 10題 3. (駐紮,配置數量:3) 不准用手機查,請說出一個小於int質域的質數並盡可能大 直接 Google 質數判斷器以確定他們沒唬爛,這關關主統一會說1e6 + 3 (資訊圈的直覺應該會說1e9 + 7吧,所以其實超簡單) 4. (駐紮,配置數量:3) 把娃娃丟進遠處的箱子中,3次機會,娃娃跟箱子從社辦生 5. (駐紮,配置數量:3)在90秒內內找出這兩張圖的 3 個不同之處(實際上有 5 個) https://i.imgur.com/ZJeATN8.jpg \答案/ https://i.imgur.com/WV9UCy3.jpg 6. (駐紮,配置數量:2) 關主講一個冷笑話,大概就是豆漿封膜上那種常見度跟爛度 讓挑戰者猜答案,有3個猜測機會(超級爛笑話部分在籌會上募集) 7. (駐紮,配置數量:3)給出參考圖和一隻奇異筆,畫出建電社徽的那堆破六角形,和FGISC星星 ``` ## 擲骰 骰子總共有 5 顆,分別為紅、黃、白、藍、綠四色 擲骰階段的大致步驟約如下 ### 擲骰流程 - 向工作人員出示 **方體核心** <font color = "green">如果核心是寶箱來的,則紀錄核心編號與使用小隊後,連同寶箱一起歸還給該隊,否則使用過的核心永久移除遊戲</font> - 擲出 5 顆骰子,觀察其結果 - 選擇 0 ~ 3 顆不滿意的骰子重骰 - 根據骰面執行效果,除**抹消**外執行順序可自行決定(以下是各骰面的枚舉): ### 骰面效果一覽 ``` 1. 抹消:"優先順序最高,強制執行",使另一個骰面的效果失效(該骰面可以是"抹消", aka 你可以拿抹消去取消另一個抹消的效果) 2. 探索:使用其來與腳下的節點進行互動 3. 探索:使用其來與腳下的節點進行互動(對,探索有兩面) 4. 步行:移動 1 格 5. 奔馳:移動 2 格 6. 神護:立刻獲得 2 分 ``` ### 組合效果一覽 同時,當特定的骰面組合出現時,可選擇發動 **組合效果** 此時,直接無視原有骰面效果,以組合效果替之 名稱|組合|效果| -|-|- 意外發現|4顆探索|獲得一張道具卡,且對"所有與此節點相連"的節點做探索。不包含此節點,但仍受到**重複互動禁止規則**(詳見後文)的限制 否極泰來|4顆抹消|這 4 顆都變成萬用骰,可作為任何骰面使用,惟不得再做成其他組合效果 蜻蜓點水|4顆步行|與 3 個**移動** + 3 個**探索**等價 最終加持|4顆神護|立刻獲得 10 分 風馳電掣|4顆奔馳|移動 10 格 ## 地圖 由許多節點組成,之間有路徑(可能是單向或雙向通行)連結,玩家會在其中穿梭以求獲得分數。 節點會組成區域,各區域間都會有自己的特色(詳見後文),所有區域再組整張成地圖 ### 地圖俯視圖 ![](https://i.imgur.com/Q353bef.jpg) ![](https://i.imgur.com/U1D4DKL.jpg) ![](https://i.imgur.com/J8dW88O.jpg) ### 節點效果說明 如圖所示,地圖上會有許多節點,且每個節點都有自己的效果。 當玩家移動到該節點後,需使用"探索"骰面,才能發動特殊效果。 此亦為玩家主要的分數獲得方式 ### 重複互動禁止規則 <font color = green>為了避免玩家一走到稀有節點就站在原地狂刷,故特設此規則</font> 簡單來說 > 除非有特殊標記,否則一個節點在被互動完後,該小隊重新進入此區域前,不得重複與其互動 再說得更簡單一點,如果有人想要對同一節點互動兩次,必須先離開該區域再重新踏入。 ### 區域效果說明 此外,每個區域間都會有各自的特色: ``` 生命之樹(綠):無視所有"抹消"的效果 沙漠(黃):就算擲到"奔馳",也只能讓你移動 1 步 無人之境(紅):無視所有"神護"的效果 火山口(紫):每停留 10 mins,會被 - 1 冰原(黑):裡面只能停留一組,當裡面有人時,邊境封鎖 九霄雲外(藍):可重骰 0 ~ 4 顆骰 迷霧(黑):你無法看到這區的節點效果 世界邊緣(粉):不得重骰"抹消",及一骰到就會被綁死 安全屋(靛):此區域保證不受縮圈影響 ``` ## 道具卡 前文有提到,透過與節點互動,或骰子的組合效果,有機會獲得道具卡。在獲得道具卡後,小隊可自由決定使用時間,惟使用時須回到教室找工作人員 ### 道具列表(暫定,持續增加中) ## 縮圈 縮圈前 20 分鐘,會通知所有小隊,哪些區域即將進入圈外 位於圈外的小隊,每 5 分鐘會損失 n 分,不滿 5 分鐘以 5 分鐘計算,無條件進位。n 會隨著縮圈輪數越來越大: - > 第一次縮圈 時間 - **14:10** [ -2 分 / 5 mins ] 崩塌區域 - **生命之樹**(綠)、**沙漠**(黃) - > 第二次縮圈: 時間 - **14:40** [ -5 分/ 5 mins ] 崩塌區域 - **冰原**(黑)、**無人之境**(紅) - > 第三次縮圈: 時間 - **15:20** [-7 / 5 mins ] 崩塌區域 - **火山口**(紫)、**九霄雲外**(藍) - > 第四次縮圈: 時間 - **16:00**,遊戲強制結束 [ 沒有進圈的直接 - 20 ] 崩塌區域 - **迷霧**(灰)、**世界邊緣**(粉) <font color = "green"><h3>人力需求(不含隊輔)</h3></font> [位於教室] 擲骰控制/地圖控制 * 1 抽卡控制/歷史紀錄 * 1 [位於教室外的陰影處] 關主 * 7 ![](https://i.imgur.com/25j7Yei.png) ![](https://i.imgur.com/Hw8yDTC.png) ![](https://i.imgur.com/jJjn8Qu.png) ![](https://i.imgur.com/k9iXKtH.png) ![](https://i.imgur.com/GEzDcNl.png) ![](https://i.imgur.com/euJ7Xka.png) ![](https://i.imgur.com/q40ux5U.png) ![](https://i.imgur.com/zYdwana.png) ![](https://i.imgur.com/QIIC9gg.png)

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