陳羿豐 Yi-Feng Chen
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# music-code Music Code Player is a web app that allows you to type and play music using plain text. Website: https://stdio2016.github.io/music-code/ Currently, it supports only one format, Music Macro Language. ## Music Macro Language Music Macro Language (MML) is a text format to describe a music. It is case-insensitive, and ignores all white spaces and newlines. I have implemented two versions of MML player, the first version is [mus.html](https://stdio2016.github.io/volatile/mus.html), and this is the second version. Some features are implemented after I finished mus.html, so there are syntax differences between these two versions. I will denote such differences in warning sections. :::warning :warning: mus.html does not allow white spaces within a command. ::: Here is a list of commands: ### `CDEFGAB` A note. Its format is `pitch accidentals duration dots`. Pitch is a letter from `A` to `G` and causes the corresponding note to be played. Accidentals can be zero or more `+`, `#`, `-`, `=` or `@`, where a `+` or `#` denotes a sharp, a `-` denotes a flat, and an `=` or `@` denotes a natural. :::warning :warning: mus.html does not support `=`, and allows up to 2 of the same accidental characters. ::: The note duration is specified by an integer, representing a fraction of a whole note. Valid range is 1 to 64. For example, `C4` is a C quarter note. Duration can have 0 to 2 dots, which correspond to the dots of the note. For example, `C4.` is single dotted C quarter note. :::warning :warning: mus.html supports at most one dot. Setting duration to 0 is an error and will crash mus.html. ::: ### `P` or `R` Rest note. Its format is `P duration dots`. It is similar to a note, but a rest note does not have pitch and accidentals. :::warning :warning: mus.html does not support `R` as rest note. ::: ### `O` Followed by a digit. Sets the octave of the following notes. Octave 4 (`O4`) contains Middle C. The octave setting will affect current track only. By default, each track is in octave 4 initially. Octave can be -1 to 9. To reach octave -1 you need to type `O0<`. :::warning :warning: mus.html accepts octave higher than 9, and can crash if octave is too large, such as `O2016`. ::: ### `>` Raise the octave by 1. The highest possible octave is 9. The octave setting will affect current track only. ### `<` Lower the octave by 1. The lowest possible octave is -1. The octave setting will affect current track only. ### `L` The format is `L duration dots`. Sets the duration of the following notes to the duration specified by this command. For each following note: 1. If a note has a duration, then its duration is not affected by this instruction. 2. If a note has dots but no duration, then its duration is the duration specified by this command, but its dots remain unchanged. 3. If a note has neither dots nor duration, the its duration and dots are set to the same as this command. The L command will affect current track only. By default all notes are quarter notes. :::warning :warning: mus.html does not support `L` command with dots. ::: ### `T` Followed by an integer. Set the tempo in Beats Per Second. Valid range is 32 to 255. An MML music is assumed to be 4/4 time. By default, a song will play a tempo of 120 (`T120`). T command will apply to the whole music, so the tempo of each track can by synchronized. :::warning :warning: mus.html supports decimal bpm such as `T120.5`, but I do not think it is useful, so I do not add support for non-integer bpm in this program. ::: ### `N` Play a note in the specified pitch. Its format is `N pitch dots`. The pitch is MIDI note number minus 12, so `N48` plays Middle C. Pitch is an integer between 0 and 115. N note can have dots, but cannot have a duration. Please use L command to change its duration. :::warning :warning: mus.html accepts pitch higher than 115, and can crash if pitch is too high, such as `N2016`. ::: ### `V` Change the volume of the following notes. Volume is an integer from 0 to 127. When in MML Compatible Mode, this command will accept an integer between 0 and 15. The program convert this integer to the volume with formula: $volume = input\times 8+7$. The volume setting will affect current track only. By default, all notes are played in volume 63. :::warning :warning: mus.html does not support `V` command. ::: ### `&` Connect notes of the same pitch together like ties in music. For example, `C2 & C4.` means to connect a C half note with a C dotted quarter note. When used with `&`, all the notes in the same chord are tied. :::warning :warning: mus.html does not support `&` command. ::: ### `MML@` Enter MML Compatible Mode. In MML Compatible Mode, you can use `,` to separate tracks. This mode is for playing Mabinogi MML music. :::warning :warning: mus.html does not support MML Compatible Mode. ::: ### `;` Leave MML Compatible Mode. It is also a line comment, so anything after `;` is ignored. :::warning :warning: mus.html does not support `;` as line comment. ::: ### Extensions These commands are extensions created by me. ### `,` (comma) When in MML Compatible Mode: Switch to next track. When not in MML Compatible Mode: Lower the octave by 1. This is the same as `<`. ### `'` (apostrophe) Raise the octave by 1. It is the same as `>`. ### `/` Chord. Its usage is `note / note / ... / note`. For example, `C/E/G` plays C, E, and G at the same time. Only the first note of the chord needs to specify a duration, since other notes will have the same duration as the first note. Octave changes after `/` will only apply to the following notes in the same chord, so `C/<G G` plays two G's in different octaves. ### `K keyname` Set a key signature. Key name is assumed to be major key. For example, `KD` means that this music is played in D major. After setting a key, the following notes that have no accidentals will add accidentals acording to that key signature. In D major, for example, C and F are sharp, so `KD C D E F G A B` will play `C+ D E F+ G A B`. If you want to specify a minor key, please type its relative major key instead. Key name can have accidentals. For example B flat major can be represented by `KB-`. ### `K accidentals` Transpose all the following notes. For example `K++` raises notes up 2 semitones. Transposition happens after a note adds accidentals, so `KD K++ F` will play a F sharp note raised by 2 semitones, that is G sharp. This command affects every tracks, so it can be used to transpose a music. If there are multiple transposition commands, their effect will sum up. `K++ K-` for example will raise music up 2 semitones, then lower down 1 semitone. The net effect will be raise up 1 semitone. `K=` has no effect, since this program does not reset transposition by natural symbol. :::warning :warning: mus.html does not support transposition command. ::: ### `! tracknumber` Switch to other track. Valid range of track number is 0 to 999. For example, `!0 C !1 D` plays C and D at the same time. You can interleave different tracks as you like. For example, `!0 A B !1 C !0 D !1 E F` is the same as `!0 A B D !1 C E F`. ### `~` Act as a tie in sheet music. Can only appear immediately after a note. When used with `/`, only the notes immediately preceding `~` are tied. For example, only G notes in `C/G~ C/G` are tied, where both C and G in `C/G& C/G` are tied.

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