Langat Elisha Kipkoech
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.

      Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Explore these features while you wait
      Complete general settings
      Bookmark and like published notes
      Write a few more notes
      Complete general settings
      Write a few more notes
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.

    Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Explore these features while you wait
    Complete general settings
    Bookmark and like published notes
    Write a few more notes
    Complete general settings
    Write a few more notes
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # Week 3 - Stereo Vision Fundamentals We have captured our 3D object using two cameras, forming a stereo vision system. The next step is to find matching points between the two image projections. This is where the concept of stereo matching comes into play. Stereo matching is the process of identifying corresponding pixels in a pair of images. Once the matching is complete, depth can be inferred, allowing us to translate 2D positions into 3D depth information. There are two possible scenarios when capturing a scene. In the first scenario, the cameras may be moving, and the resulting 2D shifts are known as parallax. In the second scenario, the relative positions of the cameras remain fixed. It is generally easier to work with cameras that have a fixed baseline, because once the epipolar geometry is established, a one-time camera calibration is sufficient, and the cameras can operate with a known spatial relationship. In contrast, using moving cameras poses a greater challenge, as continuous recalibration is required to maintain accuracy. A key element of stereo matching is the correspondence problem. This refers to the task of matching parts of a scene in one image with the corresponding parts in the other image. Traditionally, this problem was addressed using search and optimization techniques, but more recently, deep learning has played a crucial role in improving accuracy and efficiency. As a refresher, let us now revisit the fundamentals of stereo geometry. Consider the figure below: ![stereo_coordinate_systems_rehg_dellaert](https://hackmd.io/_uploads/SkkA62gggx.jpg) There is a 3D point in space, let’s call it P, that we aim to capture using our stereo camera setup. The distance between the cameras, known as the baseline, is B, and the image plane is formed at a distance f, which is the focal length of the camera. Let us visualize this: when capturing point P with our cameras, we are essentially capturing the light rays emitted or reflected from P to our cameras. The two cameras (assumed to be parallel to each other, with a known translation vector and no rotation, i.e., a zero rotation matrix) form a triangle with point P—this triangle lies in a plane known as the epipolar plane. Our objective is to reverse the projection from 3D space back to the 2D image planes. If we seek to find a matching point, say (x,y), in the scene captured by camera 1, we know that we only need to search along the x-axis in the image from camera 2. This is because the corresponding point will lie on the same y-coordinate, but will appear at a different x-coordinate, shifted due to the horizontal translation between the cameras. Armed with the knowledge of the geometric relation between the camera sets. Depth can be estimated as $$ Z = \frac{b \cdot f}{x_l - x_r} $$ The main take away here is that thedisparity between the two images left and right is inversely proportional to the depth. Scenes that are far away will slightly move or not move at all while scenes close to camera appear to move much and this explains the larger disparity. Equally, if you take two images from near distance and take some time to observe the photos it is easy to pick out the extra details or the translation while images which are taken at a distant tend to appear similar and may require keen eye to spot out the pecularities(this is was just my thought and a way of sinking this information) The focal length and baseline are constants (these are known when performing camera calibration and equipment set up) ## Classical Stereo Matching Techniques Back to our correspondence problem :) how can we tell if a patch on image one is similar to a patch on the second image. As mentioned earlier, the correspondence problem has always been solved as a correspondence problem where methods such as Newton's Method []() as well as Gradient Descent Method[]() have been used. The thing here is that some box similar to a kernel is defined and then what we want to do is slide this box over the search area perfom pixel basis comparison while also taking into account noise. Normally to speed up the computation of the correspondence problem as well as the accuracy, rectified stereo images are used. You might ask, what are rectified stereo images? Rectified stereo images are stereo image pairs which have been transformed such that the epipolar lines are horizontal and they are aligned between the two images effectively, the correspondence problem is reduced from a 2D problem to 1D problem and you can see why there is improved computational perfomance. It is now imperative to spare you the talk and just carry on with how we can implement the optimization problem. We need two things to succeed with solving the problem * If you said a pen and paper you are right * You will need to store the images in vector representaion think of stacking the pixel values on top of one another and you will end up with a vector and then the comparison can be made :::info Assuming a good match is found what do we expect? Before that to obtain a good match, all we need to do is some simple inner products or some normalized correlation or perform sum of squared differences ::: Recall from Linear Algebra classes: when we want to understand the similarity between vectors, we often use the inner product (or dot product) as a tool. If two vectors point in similar directions, their inner product yields a high value. If they are orthogonal—that is, completely uncorrelated—their inner product is zero. This gives us a powerful way to quantify similarity: a high inner product implies similarity, while a low or zero value implies dissimilarity. This reminds me of a quote by G.H. Hardy, who famously described proof by contradiction as “a far finer gambit than any chess gambit.” In a similar spirit, we’ve just built an intuition for the inner product by examining what happens when vectors are dissimilar—almost like proving the power of the method by imagining its failure. The other metrics that can be used are **SSD (L2 norm)** measures the sum of squared pixel value differences between two patches: $$ SSD = \sum_{i,j} \left( P_1(i,j) - P_2(i+d,j) \right)^2 $$ **SAD (L1 norm)** measures the sum of absolute pixel value differences: $$ SAD = \sum_{i,j} \left| P_1(i,j) - P_2(i+d,j) \right| $$ ### Comparison: - **SSD** is sensitive to large differences, so it's affected by outliers. - **SAD** is more robust to noise and outliers, as it uses absolute differences, which grow linearly. ## Error Profile Similarity error between patches is examined and the patches in the image which exhibit close to convex error and highly non convex profile are desired ## Smoothing Disparity maps obtained using SAD (Sum of Absolute Differences) and SSD (Sum of Squared Differences) are not always smooth. Pixels that lie next to each other on the same surface can exhibit varied disparities, resulting in noisy outputs. Ideally, neighboring pixels should show a smooth transition—especially within the same surface—though this is less applicable at object boundaries. However, this expected smoothness is often violated, necessitating the use of smoothing constraints. Some commonly used smoothing techniques include: * Semi-Global Matching (SGM) * Semi-Global Block Matching (SGBM) SGM introduces a penalty term to the matching cost function, which discourages large disparity differences between neighboring pixels. This encourages smoother disparity maps by penalizing abrupt changes. Smoothing using SGM and SGBM is not a one-size-fits-all solution for noisy data. These techniques are particularly effective in background or uniformly textured regions where pixel values are similar. In such areas, smoothing constraints improve the results without introducing drastic changes. In occluded regions—where SAD or SSD fails to find a good match—smoothing constraints help by forcing the disparity values to align more closely with those of neighboring pixels. As previously mentioned, these smoothing techniques perform best in areas with uniform textures. This leads to the early conclusion that their performance degrades in regions with fine detail, rapid pixel transitions, or high edge density—areas where depth and disparity change significantly. * It is important to observe that SSD and SAD suffers from big disparities in areas where there is no texture. * Having a small matching window might lead to inability of differentiating unique features while having large matching windows might result in many areas sharing so many things in common leading to matches which are not really helpful * Textureless image regions offer a unique challenge when it comes to matching because without any unique identifier or feature in an image, matching is impossible and therefore this calls for the need to integrate information such as having a consideration of the wall edges. * Other factors such as specular reflections present a significant problem As as proposed solution, convolution neural networks can be considered. :::success We can express the stereo matching as an energy minmization problem where the match quality is one of the constraints while smoothness is the other. So our goal will be to minimize the energy where Energy = matchCost + SmoothnessCost ::: "problems in early vision involve assigning each pixel a label, where the labels represent some local quantity such as disparity. Such pixel- labeling problems are naturally represented in terms of energy minimization, where the energy function has two terms: one term penalizes solutions that are inconsistent with the observed data, whereas the other term enforces spatial coherence (piecewise smoothness). " Quoted from [Energy Minimization Methods](https://vision.middlebury.edu/MRF/pdf/MRF-PAMI.pdf) ### Summary: Stereo Reconstruction Pipeline * Calibrate cameras * Rectify Images * Compute disparity * Estimate depth ____ #### Sources of Errors * Camera calibration * Poor image resolution * Occlusions * Violations of brightness constancy (specular reflection) * Large motions * Low contrast images A 3D object with little or no texture poses a significant challenge when it comes to depth estimation and 3D reconstruction since there are no unique features that can be used to extract depth information. Therefore, a big question we ask oursevles is , can we still recover depth information or reconstruct these? Of course we can still recover image depth by employing the use of structured light. The disparity between the laser points when focused on the same scanline in the image make it possible to determine the 3D coordinate. ## Python Code Implementation - Disparity Maps ```python= #import needed libraries import numpy as np import matplotlib.pyplot as plt import cv2 # Read image with opencv grayscale img_1 = cv2.imread("view1.png", 0) img_2 = cv2.imread("view5.png", 0) # Convert to RGB colorspace img_rgb_1 = cv2.cvtColor(img_1, cv2.COLOR_BGR2RGB) img_rgb_2 = cv2.cvtColor(img_2, cv2.COLOR_BGR2RGB) # Display using matplotlib plt.subplot(1,2,1) plt.imshow(img_rgb_1) plt.axis("off") plt.title("left image") # Display using matplotlib plt.subplot(1,2,2) plt.imshow(img_rgb_2) plt.axis("off") plt.title("Right Image") #show both images at once plt.tight_layout() plt.show() ``` ![image](https://hackmd.io/_uploads/B14CpnNlgx.png) ```python= # Computing disparity def ComputeDisparity(img1, img2, bsize, numDisparities): #disparity - pixel shift between left and right images #initialize stereo block matching object my_stereo = cv2.StereoBM_create(numDisparities=numDisparities, blockSize = bsize) #compute disparity my_disparity = my_stereo.compute(img1, img2) #normalize images for representation min = my_disparity.min() max = my_disparity.max() disparity = np.uint(255 * (my_disparity - min)/max - min) return disparity #test case disparity_map = ComputeDisparity(img1=img_1, img2=img_2, bsize=15, numDisparities=16) #disparity map with block size = 5 and num of disparities = 32 plt.title("disparity Map NumDisparities = 16, bsize = 15") plt.axis("off") plt.imshow(disparity_map) plt.show() ``` ![image](https://hackmd.io/_uploads/H1RzRhNelx.png) ![image](https://hackmd.io/_uploads/BybO02Eegx.png) ![image](https://hackmd.io/_uploads/rk0cRh4lex.png) ### Observation The number of disparities implementation in python requires passing an argument that is a multiple of 16 (algorithmic and optimization constraint). A larger value of the disparity means that the algorithm can detect objects which are really close accurately but this increases the computation time as well as the noise. For scenes which are far, having number of disparities set to 16 is fine while for closer objects it is recommended to have a value of say 64 or higher. When it comes to the block matching part, the algorithm performs block matching what i mean here is that instead of pixel by pixel comparison being carried out, square blocks(windows) are implemented instead which have odd values and are centered around a pixel. The larger the block size the smooth the disparity maps(blurrinng of fine details), this can be disadvantageous at the boundaries where there is a sharp pixel transition. On the other hand, having smaller blocksize can inadvently lead to sensitivity to noise. ### StereoBM Parameters Summary | Parameter | Description | Recommended Values | Trade-offs | |-------------------|-----------------------------------------------------------------------------|--------------------|---------------------------------------------| | `numDisparities` | Maximum disparity range (horizontal pixel shift). Must be divisible by 16. | 16, 32, 64, 128 | 🔹 Higher = can detect closer objects<br>🔹 Increases processing time | | `blockSize` | Size of the block window used for matching. Must be odd and ≥ 5. | 5, 9, 15, 21 | 🔹 Larger = smoother but less detail<br>🔹 Smaller = more detail, more noise | --- ### Tips - Start with `numDisparities = 16` and `blockSize = 5`. - Increase `numDisparities` if objects are close to the camera. - Decrease `blockSize` if you need sharper depth edges, but beware of noise. - Both images must be **rectified** and **grayscale** before computing disparity. ### Implementation ```python stereo = cv2.StereoBM_create(numDisparities=64, blockSize=15) disparity = stereo.compute(left_img, right_img) ``` ____ ## StereoSGBM - OpenCV This is a more sophisticated algorithm that computes disparity given a pair of rectified stereo images. The obtained disparity maps is important since it gives insight into the depth information of the scene. ### StereoSGBM Algorithm At the heart of SGBM, is the block window which is an extension of the block window from StereoBM(). The quality of the match is evaluated using either SAD or SSD as earlier discussed with the goal here being minimization of the cost function. StereoSGBM combines the block matching between left and right images as well enforcing semi-global optimization where smoothness is enforced across multiple directions. :::info SGBM not only does the pixel blocks comparison but also considers the context ::: ### Step wise Approach 1. Matching cost Computation - SAD/SSD . 2. Cost Aggregation (Semi-Global) - Instead of comparing locally comparison is done along multiple 1D paths which enforcing smoothness while ensuring the edges are preserved. 3. Disparity with lowest cost is selected. 4. To clean up disparity map; speckle filtering, uniqueness check and left-right consistency check. ### Advantages of SGBM * Accurate than StereoBM in challenging scenes * Preserves depth edges and works on textureless regions * Suitable for real-time applications ### Limitations * Slower than StereoBM * Requires rectified stereo images ### Python Code Implementation StereoSGBM ```python= # Read image with opencv grayscale img_1 = cv2.imread("view1.png", 0) img_2 = cv2.imread("view5.png", 0) block_size = 11 min_disp = -128 max_disp = 128 num_disp = max_disp - min_disp uniquenessRatio = 5 speckleWindowSize = 200 speckleRange = 2 disp12MaxDiff = 0 stereo = cv2.StereoSGBM_create( minDisparity=min_disp, numDisparities=num_disp, blockSize=block_size, uniquenessRatio=uniquenessRatio, speckleWindowSize=speckleWindowSize, speckleRange=speckleRange, disp12MaxDiff=disp12MaxDiff, P1=8 * 1 * block_size * block_size, P2=32 * 1 * block_size * block_size, ) disparity_SGBM = stereo.compute(img_1, img_2) plt.imshow(disparity_SGBM, cmap='gray') plt.colorbar() plt.axis("off") plt.show() ``` #### Brief explanation The arguments minDisparity represents the smallest pixel shift during the mathcing process, numDisparities represents thee maximum disparity range to search for, must be divisble by 16, blocksize is the size of matching block around each window, the larger the blocks the smoother the results while the smaller the block the finer detail, the noise it can get. Uniqueness ratio, is a metric used to filter weak matches, the higher the uniquness ratio the stricter the filtering. SpeckleWindowsize - Filters out small regions of noise in disparity maps. Specklerange - This is the maximum allowed disparity variation which helps eliminate small and inconsistent regions Disp12MaxDiff - Checks left to right and right to left consistency and if large value of difference is obtained, the disparity is invalidated. P1 - Penalty on small changes between regions which are neighbouring, in short it encourages smooth transitions while allowing for small jumps P2 - Penalty for large disparity changes and it is used to discourage abrupt jumps unless there is a reason e.g object boundary ### Depth Map ![image](https://hackmd.io/_uploads/BJ6agNrxgx.png) ### MATLAB Implementation of Disparity Maps ```MATLAB= leftImage = imread('im2.png'); rightImage = imread('im6.png'); % Convert to grayscale if they are color images if size(leftImage, 3) == 3 leftGray = rgb2gray(leftImage); rightGray = rgb2gray(rightImage); else leftGray = leftImage; rightGray = rightImage; end disparityMap = disparitySGM(leftGray, rightGray); imshow(disparityMap, [min(disparityMap(:)), max(disparityMap(:))]); colormap jet; title('Disparity Map'); ``` The stereo image pairs used are shown below Credits Middlebury Dataset ![image](https://hackmd.io/_uploads/rJtBde8xlx.png) The generated disparity map is shown below ![disparitymap](https://hackmd.io/_uploads/r1eoFe8xxx.png) We can observe the disparity map with an associated color map, the red color indicates objects closer to camera while the cooler colors are objects which are farther away. ## References [John Lambert Stereo Vision](https://johnwlambert.github.io/stereo/)

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password
    or
    Sign in via Facebook Sign in via X(Twitter) Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    By signing in, you agree to our terms of service.

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully