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    {%hackmd @xr/dark %} # Interaction ## POI ### Overview The POI app allows you to create a point of interest in your world that can be used in conjunction with other apps to trigger, transport, or display different world elements. ![POI](https://hackmd.io/_uploads/B1f-TDy0T.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Name**: Custom name for the POI. - **Model**: Allows you to upload a `.glb` model for your POI. - **Animation**: Select the animation/s from the `.glb` file to use with the model. - **Greeting**: Allows you to set a greeting message for when a user interacts with the POI. - **Icon Offset**: 🟠 - **Visible**: Allows you to set when the POI should be active. - **Messages**: Allows you to create a set of custom prompts and responses for players to engage with in a structured format. If you enable any message > 0: - **Prompt**: Allows you to set a prompt for the user to engage with. - **Response**: Allows you to set a message that the player sees after they've engaged with your prompt. - **On Click**: The action that occurs when a player clicks on the prompt. - **Visible**: Allows you to set when the message should be active. ## Shifter ### Overview The Shifter app allows you to place a custom model in world which dynamically moves between two locations based on rules. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the model. - **Model**: Allows you to upload a `.glb` model for your model. - **Collision**: Collision type used for mode (`Auto` applies collision automatically based on the uploaded model, `Convex` applies convex collision suitable for simple or convex shapes, `Trimesh` applies trimesh collision allowing for complex shapes but at a potential cost to performance). - **Controlled**: `Yes` if the shifting should be controlled by an external action (e.g. completing a quest), `No` if shifting should be independent of an external action. If you selected `No` for `Controlled`: - **Type**: `Ping Pong` to move the model back and forth between its start and end point, `Loop` to loop the movement between its start and end point. If you selected `Yo` for `Controlled`: - **Sync**: 🟠 #### Timing - **Duration**: The time it takes for the model to move between its start and end point. - **Easing**: `Linear` applies linear acceleration between the start and end point, `Quad Out` applies quadratic acceleration easing to the end point, `Quad In Out` applies quadratic acceleration easing to the start and end point. ## Flying ### Overview The Flying app allows you to enable flying in-world for players when they double-tap `Spacebar`. ![Flying](https://hackmd.io/_uploads/rJgw6P1Ca.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Enabled**: Allows you to select when Flying is enabled. ## Free Look ### Overview The Free Look app allows you to enable a free look camera in-world for players when they press `P`. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Enabled**: Allows you to select when Flying is enabled. ## Emote ### Overview The Emote app allows you to create custom emotes for players to use when they enter a command into the world chat. ![Emote](https://hackmd.io/_uploads/rJ7QCvy0p.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Name**: Custom name for the emote. - **Emote**: Allows you to upload a `.glb` animation for your emote. - **Loop**: `Yes` to loop the emote animation, `No` to play it once. - **Chat Command**: Allows you to set a custom command to trigger the animation within the world chat. Players must append `/` to the command when using it in-world to trigger the animation. ## Attachable ### Overview The Attachable app allows multiple players to attach a custom model to a particular bone of their avatar. ![Attachable](https://hackmd.io/_uploads/B1kDJ_JR6.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Model**: Allows you to upload a `.glb` model for your attachable. - **Animation**: Select the animation/s from the `.glb` file to use with the model. - **Attach To**: Allows you to select the bone to attach the model to. - **Visibility**: `Everyone` to display the attachable to all players, `Local Only` to display the attachable to the local player. - **Position**: The position of the attachable relative to the selected bone. - **Rotation**: The rotation of the attachable relative to the selected bone. ## Scoreboard ### Overview The Scoreboard app allows you to create a dynamic scoreboard for different timed in-world activities. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the scoreboard. - **Board ID**: Custom ID for the scoreboard. - **Source**: Allows you to select the `Timer` app that populates the scoreboard. - **Top**: `Highest` to sort scores in descending order, `Lowest` to sort scores in ascending order. - **Color**: The color of the scoreboard text using hexadecimal value. This parameter has a color selector. - **Scale**: The scale of the scoreboard. - **Announce**: The message to display when a score gets posted to the scoreboard. `{name}` populates the announcement with the player's name, `{value}` populates the announcement with the player's score. #### Board - **Enabled**: `Yes` to display the scoreboard, `No` to hide the scoreboard. - **Title**: The title displayed on the scoreboard. ## Timer ### Overview The Timer app allows you to create a timer that get triggers by external apps. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the timer. - **Overlay**: `Yes` to display the timer's time on a player's local screen, `No` to hide the time. - **Format**: The message to display on the timer. `{time}` populates the overlay with the current time. ## Zone ![Zone](https://hackmd.io/_uploads/S1mFGOJ0T.jpg) ### Overview The Zone app allows you to trigger different actions across apps when users interact with the zone space. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the zone. - **Size**: Sets the dimensions for the zone. - **Color**: The color of the zone using hexadecimal value. This parameter has a color selector. This is only displayed when editing the world and is not visible to players. #### Triggers - **On Enter**: The action to take when a player enters the zone. - **On Leave**: The action to take when a player leaves the zone. - **On Active**: The action to take while a player is in the zone. - **On Inactive**: The action to take while a player is outside of the zone. ## Seat ### Overview The Seat app allows you to trigger a sitting emote at a given location to emulate a player sitting. ![Seat](https://hackmd.io/_uploads/SkmZmuyAa.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the seat. - **Emote**: Allows you to upload a custom `.glb` animation for your sitting animation. - **Clickable**: `Yes` to allow players to click to sit, `No` to hide this option. If `Clickable` is set to `Yes`: - **Hint**: Message to display on interaction. ## NPC ### Overview The NPC app allows you to deploy a Non Playable Character in-world with customizable dialogue trees. ![NPC](https://hackmd.io/_uploads/SJOfV_1CT.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Name**: Custom name for the NPC. - **Model**: Allows you to upload a custom `.vrm` avatar for your NPC. - **Emote**: Allows you to upload a custom `.glb` animation for your NPC. - **Greeting**: Allows you to set a greeting message for when a user interacts with the NPC. - **Visible**: Allows you to set when the NPC greeting should be active. - **Messages**: Allows you to create a set of custom prompts and responses for players to engage with in a structured format. If you enable any message > 0: - **Prompt**: Allows you to set a prompt for the user to engage with. - **Response**: Allows you to set a message that the player sees after they've engaged with your prompt. - **On Click**: The action that occurs when a player clicks on the prompt. - **Visible**: Allows you to set when the message should be active. ## Receiver ### Overview The Reciever app allows in-world actions to be triggered by tokens in players' wallets. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Contract**: The contract address for the token to be used with the receiver. - **Token ID**: The token ID for the token to be used with the receiver. Leave as `Any` if you're wanting to use a collection with the receiver rather than an individual token. - **Distance**: The distance in which the receiver app can be triggered. - **Active**: Allows you to set when the receiver should be active. - **On Use**: The action to be taken when the receiver is used. ## Randomizer ### Overview The Randomizer enables randomization of multiple actions. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the randomizer. - **Active**: Allows you to set when the randomizer should be active. - **Amount**: The number of actions to randomize between. #### Action - **Weight**: The randomization weight applied to this action. A weight of `1` represents an equal split of selection probablity between all actions. ## Quest ### Overview The Quest app allows the creation of dynamic in-world quests. ![Quest](https://hackmd.io/_uploads/HkDVS_yA6.jpg) ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the quest. - **Start Text**: Message displayed when the quest starts. - **Active Text**: Message shown while the quest is in progress. - **End Text**: Message displayed upon quest completion. - **Start At**: POI that triggers the quest to start. - **End At**: POI that triggers the quest's completion. - **Requirement**: Optional requirement action needed to be taken to begin quest. - **On Start**: Action to be taken when quest begins. - **On Complete**: Action to be taken when quest finishes. - **On Reset**: Action to be taken when quest is reset. - **Tasks**: The number of tasks associated with the quest. #### Task - **Name**: Custom name for the task. - **Needed**: The tasks needed to be completed to unlock this task. - **On Complete**: Action to be taken when task is completed. ## Smart Object ### Overview The Smart Object allows you to create dynamic objects that have multiple states and change based on in-world actions. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the smart object. - **Active**: Selector for when the smart object should be active. - **Sync**: `Yes` to sync animations between smart objects, `No` to run asynchronously. - **Stage**: Selector to choose which stage you want to adjust. #### State If `Stage` is set to 1: - **Model**: Allows you to upload a `.glb` model for your smart object. - **Collision**: `Yes` to inherit collision from the model, `No` to not apply collision. - **Animation**: Selector for the animation you want to associate with the first stage. Also contains a `Loop` toggle which will loop the animation, and a `Blend` toggle that will blend multiple animations together. If `Stage` is set to 2 or 3: - **Model**: `Inherit` retains the model from the previous state, `Override` allows you to override the model from the previous state with another `.glb`. - **Collision**: `Inherit` retains the collision state from the previous state, `Override` allows you to override the collision properties from the previous state. - **Animation**: `Inherit` retains the animation/s from the previous state, `Override` allows you to override the animations from the previous state. #### Interaction - **Type**: Select whether your smart object is interactable on `Click`, `Proximity` or `None`. If `Click` is selected: - **Hint**: Message to display when player is interacting with smart object. If `Proximity` is selected: - **Radius**: The radius in which the smart object interaction is triggered. I `Click` or `Proximity` are selected: - **Allowed**: Selector to determine when interaction with smart object is allowed. - **On Interact**: Action to take when smart object is interacted with. ## Reactor ### Overview The Reactor app allows is a control flow app that allows you to trigger different actions based on specified conditions. ### Configuration Parameters #### General - **Position**: The `X`, `Y`, `Z` values for the world position of the app. - **Rotation**: The `X`, `Y`, `Z` values for the world rotation of the app. - **Label**: Custom name for the reactor. - **Condition**: Condition to initiate reactor. - **On Active**: Action to take when reactor is active. - **On Inactive**: Action to take when reactor is inactive.

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