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    --- title: 生存服 | RPG物品 description: 生存服的一些技能教學~ image: https://i.imgur.com/DR1WzTR.png lang: zh-tw --- ###### tags: `生存服`,`RPG物品` # ==========> [上一頁](#) <========== ==========> [RPG 物品](#) <========== ==========> [主頁](https://hackmd.io/@mc-builder/home) <========== ![](https://i.imgur.com/VGzR5qM.png) --- ## 物品種類 ### 斬擊 : 對第一個目標後方錐形範圍造成傷害 * Sword, Greatsword, Katana * Axe, Greataxe * Halberd ![](https://i.imgur.com/Tcqvoxb.gif) ### 穿刺 : 對第一個目標後方直線造成傷害 * Thrusting Sword * Dagger * Spear, Lance ![](https://i.imgur.com/v1Zn5oY.gif) ### 鈍器 : 對第一個目標周圍造成AOE傷害 * Hammer, Greathammer * Gauntlet - 可以暈眩目標 [右鍵] * Lute, Stave * Greatstaff ![](https://i.imgur.com/iG9WxzZ.gif) ### 副手和配件 : 只能把物品放到副手欄才能生效 * Tome * Catalyst, Talisman * Off-Catalysts (off-catalyst stats are restricted to when held in off-hand). * Shield, Greatshield ### 距離: 好像遠距離武器都分在這類 * Wand - 法杖 [左鍵]攻擊 [右鍵]擊退 * Staff - same as Wand * Bow, Greatbow * Whip - 鞭子 [左鍵]遠距離攻擊 * Crossbow - 可以燃燒箭 [左鍵] * Musket - can fire musket bullets [左鍵] ### 其它 * Armor - 佩戴时应用效果 * Tool - 可以擁有自定義附魔 * Consumable - 可以被消耗 [左鍵] and applied on items [drag & drop] * Miscellaneous * Gem Stone * Material - can be used to craft other items at the advanced workbench. ### 全種類列表 | ID | 種類 | 適用物品 | 父級 | |:--------------- |:------------- |:--------------- | ------------- | | ACCESSORY | 附件 | | 無 | | ARMOR | 盔甲 | 頭盔/衣/褲/鞋 | 無 | | AXE | 斧 | 斧頭 | SWORD | | BLOCK | 方塊 | 方塊 | 無 | | BOW | 弓 | 弓 | 無 | | CATALYST | 強化物品 | | 無 | | CONSUMABLE | 消耗品 | | 無 | | CROSSBOW | 弩 | 弩 | 無 | | DAGGER | 匕首 | | 無 | | GAUNTLET | 護手 | | 無 | | GEM_STONE | 寶石 | | 無 | | GREATAXE | 巨斧 | | SWORD | | GREATBOW | 長弓 | | BOW | | GREATHAMMER | 巨錘 | | HAMMER | | GREATSTAFF | 法杖 | | HAMMER | | GREATSWORD | 巨劍 | 劍 | SWORD | | HALBERD | 戟 | | SWORD | | HAMMER | 錘 | | 無 | | KATANA | 武士刀 | | SWORD | | LANCE | 槍 | | SPEAR | | LONG_SWORD | 長劍 | 劍 | SWORD | | LUTE | 琵琶 | | 無 | | MATERIAL | 材料 | | MISCELLANEOUS | | MISCELLANEOUS | 特殊物品 | | 無 | | MUSKET | 滑膛枪 | | 無 | | OFF_CATALYST | 副手 強化物品 | | 無 | | ORNAMENT | 飾品 | | 無 | | SHIELD | 盾 | 護盾 | CATALYST | | SKIN | 皮 | | 無 | | SPEAR | 茅 | 三叉戟 | 無 | | STAFF | 棍 | | 無 | | STAVE | 棍 | | HAMMER | | SWORD | 劍 | 劍 | 無 | | TALISMAN | 護符 | | CATALYST | | THRUSTING_SWORD | 突刺劍 | | DAGGER | | TOME | 聖書 | | CATALYST | | TOOL | 工具 | 鎬/斧頭/鏟子/鋤 | 無 | | WAND | 棍棒 | | STAFF | | WHIP | 鞭子 | | 無 | | YINGGE | 鶯歌瓷系列 | | MISCELLANEOUS | --- ## 靈魂綁定 玩家可以使用特定的消耗品将物品绑定到自己身上。一但他們的物品被綁定,其他玩家就不能使用它並且在嘗試使用它時會受到傷害。 * ### 自動綁定 擁有自動綁定的物品將會在使用時自動綁定,通常這些物品會出現在有階級限定的RPG物品中 * ### 靈魂綁定等級 靈魂綁定也是有等級的。靈魂綁定的等級由綁定物品的消耗品決定。消耗品有一個特定的物品統計數據,它決定了這個級別是什麼。靈魂綁定等級決定了玩家在嘗試使用其他玩家的靈魂綁定物品時會受到多少傷害。 * ### 摧毀靈魂綁定 如果要摧毀靈魂綁定,玩家必須在該物品中應用特定的消耗品。此消耗品的靈魂綁定等級必須高於或等於靈魂綁定武器/盔甲等級。摧毀靈魂綁定有時可能會失敗,這取決於摧毀靈魂綁定的機率。當靈魂綁定失敗時,消耗品會丟失,就像靈魂綁定創建失敗一樣。 --- ## 元素傷害 假設有一把武器,上面附有10%火屬性傷害、15%冰屬性傷害,那麼該武器就會有10%轉化為火元素傷害,15%轉化為冰元素傷害。剩下會有75%是原武器傷害 也就是說如果一把武器為10點,攻擊出去後,會有1點火元素傷害、1.5點冰元素傷害,剩下的一般物理攻擊會有7.5點傷害。所以1+1.5+7.5=10傷害 ![](https://i.imgur.com/UdrLBga.png) ### 種類 * 元素傷害 * 元素防禦 | 屬性 | 英文名 | 描述 | |:----:| ------- |:--------------------------------------------------------- | | 火 | Fire | 雙倍火焰傷害並施加火焰 0.1 x <fire-damage> 秒。 | | 冰 | Ice | 冰傷害加倍並讓目標凍結 0.75 x <ice-damage> 秒。 | | 風 | Wind | 將風傷害加倍並施加強大的 AoE 擊退。 | | 地 | earth | 將大地傷害加倍並施加強大的 AoE 擊飛效果。 | | 雷 | Thunder | 使雷傷害加倍,並對附近的敵人造成 <thunder-damage>% 傷害。 | | 水 | Water | 削弱目標,使其受到的任何傷害提高 30%,持續 5 秒。 | --- ## 物品粒子 **持有/佩戴物品時會顯示一些粒子。粒子列表可以在[這裏](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)查看** ### 粒子類型/圖案 #### 1. OFFSET ![](https://i.ibb.co/93MbsP1/20210925-184116.gif) #### 2. FIREFLIES ![](https://i.ibb.co/CWhKFD0/20210925-185110.gif) #### 3. VORTEX ![](https://i.ibb.co/ZX1YNdj/20210925-185500.gif) #### 4. GALAXY ![](https://i.ibb.co/YkprJNS/20210925-185721.gif) #### 5. DOUBLE_RINGS ![](https://i.ibb.co/ZMBvmff/20210925-190016.gif) #### 6. HELIX ![](https://i.ibb.co/d7WvSz6/20210925-190347.gif) #### 7. AURA ![](https://i.ibb.co/zb49yTg/20210925-191049.gif) --- ## 物品功能禁用 ### 1. 附魔禁用 物品將無法再使用貼磚/附魔臺添加任何附魔 ### 2. 互動禁用 物品將無法和方塊進行互動,比如門,箱子和按鈕之類的 ### 3. 合成禁用 物品將無法使用工作臺合成任何東西 ### 4. 鍛造禁用 物品將無法使用鍛造台升級成域隨 ### 5. 修復禁用 物品將無法使用鐵砧進行修復 ### 6. McMMO修復禁用 物品將無法使用McMMO技能進行修復 ### 7. 熔煉禁用 物品將無法使用熔爐變成其他東西 --- ## 能力 能力是獨特的技能,可以綁定到物品上,使它們感覺更獨特。大多數能力都可以使用右鍵/左鍵點擊(或許能潛行時?)來施放,並通過給他一個額外的傷害來源或增益來幫助玩家。玩家為施放能力而必須執行的操作取決於您在向項目添加能力時指定的能力施放模式。 ### 鑄造模式: 1. ON-HIT (當命中敵人時) 2. When-HIT (當敵人命中你時) 3. RIGHT-CLICK (右鍵) 4. LEFT-CLICK (左鍵) 5. SHIFT-RIGHT-CLICK (蹲下並右鍵) 6. SHIFT-LEFT-CLICK (蹲下並左鍵) ### 攻击时触发的能力 (ON-HIT) | 能力 | ID | 描述 | 參數 | |:-------- |:--------------- |:-------------------------------------- |:----------------------------------- | | 致盲 | Blind | 使你的目標致盲 | duration | | 血祭 | Bloodbath | 吸取敵人的飽食度 | amount | | 燃燒 | Burn | 使敵人被點燃幾秒 | duration | | 混亂 | Confuse | 使敵人的視角旋轉90° | 無 | | 侵蝕 | Corrosion | 使周圍的敵人中毒 | duration, amplifier, radius | | 死亡標記 | Death Mark | 使敵人在X秒內受到Y點傷害並獲得減速效果 | duration, damage, amplifier | | 凍結 | Freeze | 使周圍目標凍結X秒 | duration, amplifier, radius | | 點燃 | Ignite | 使周圍的實體燃燒 | duration, max-ignite, radius | | 小型爆炸 | Minor Explosion | 造成強大的爆炸並對周圍的敵人造成傷害 | duration, damage, knockback, radius | | 中毒 | Poison | 在短時間內使你的目標中毒 | duration, amplifier | | 震驚 | Shock | 使目標視角搖晃(對怪物無效) | duration | | 緩慢 | Slow | 降低目標的移動速度 | duration, amplifier | | 流星降落 | Starfall | 向你的目標一顆擁有傷害性的流星 | damage | | 晕眩 | Stun | 使敵人無法移動 | duration | | 吸血鬼 | Vampirism | 吸取敵人的生命值 | drain | | 削弱 | Weaken Target | 使目標受到的傷害增加 X% | duration, extra-damage | | 凋零 | Wither | 暫時性的使敵人受到凋零效果 | duration, amplifier | ### 主动能力 | 能力 | ID | 描述 | 參數 | |:---------- |:----------------- |:---------------------------------------------------------------- |:--------------------------------------------- | | 奧術飛彈 | Arcane Hail | 奧術飛彈向目標區域噴灑,隨著時間造成傷害 | damage, duration, radius | | 奧術裂隙 | Arcane Rift | 創造一個破壞性的虛空裂縫,並使區域內的目標減速 | damage, duration, amplifier, speed | | 黑洞 | Black Hole | 創造一個黑洞,吸引附近的實體 | radius, duration | | 閃現 | Blink | 閃現到目標的面前 | range | | 暴風雪 | Blizzard | 發射一連串破壞性的雪球 | duration, damage, inaccuracy, force | | 彈射火球 | Bouncy Fireball | 發射一顆在第三次撞擊地面時爆炸的Mario火球 | damage, ignite, speed, radius | | 兔子模式 | Bunny Mode | 連續向前方跳躍 | duration, jump-force, speed | | 烈焰護符 | Burning Hands | 從你的指尖召喚一團致命的烈焰射線 | damage, duration | | 雞彈 | Chicken Wraith | 向前方發射一連串雞蛋並造成傷害 | duration, damage, inacurracy, force | | 圓形掃射 | Circular Slash | 擊退周圍的敵人並造成傷害 | damage, radius, knockback | | 瘟疫 | Contamination | 使目標範圍內的敵人在X秒內持續受到傷害 | damage, duration | | 腐蝕 | Corrupt | 腐蝕目標區域,造成傷害和凋零 | damage, duration, amplifier | | 喚魔者之牙 | Corrupted Fangs | 召喚跟喚魔者一樣的尖刺 | damage | | 詛咒之光 | Cursed Beam | 發射一束詛咒之光並使敵人持續受到傷害 | damage, duration | | 地震 | Earthquake | 向前面發出地震波對目標造成傷害並減速 | damage, duration, amplifier | | 爆炸雞 | Explosive Turkey | 召喚一隻雞,它在接觸方塊時爆炸 | damage, radius, knockback | | 火焰流星 | Fire Meteor | 從天上召喚一顆致命的火焰流星 | damage, knockback, radius | | 烈焰光束 | Firebolt | 發射一個簡單的並且具有破壞性火球。 | damage, ignite | | 螢火蟲 | Firefly | 一定時間內,沿著鼠標的朝向方向飛行,接觸到目標後爆炸 | damage, duration, knockback | | 凍結詛咒 | Freezing Curse | 短暫的延遲後,目標範圍內的敵人會被凍結 | duration, damage, radius, amplifier | | 青蛙模式 | Frog Mode | 在水中連續跳躍X秒 | duration, jump-force, speed | | 寒冰領域 | Frozen Aura | 在X秒內,附近的敵人減速2秒 | duration, amplifier, radius | | 神聖之光 | Grand Heal | 為自己和附近的玩家回血 | heal, radius | | 治療 | Heal | 為自己回血 | heal | | 無畏衝鋒 | Heavy Charge | 向前衝鋒,對撞到的第一個實體造成傷害並擊退 | damage, knockback | | 腐蝕草皮 | Hoearthquake | 使附近的草方塊變成泥土 | 無 | | 神聖打擊 | Holy Missile | 發射一個具有傷害的神聖導彈 | damage | | 冰晶 | Ice Crystal | 發射一個具有傷害的冰晶,並對第一個接觸到的實體造成傷害和減速效果 | duration, amplifier, damage | | 炸彈投擲 | Item Bomb | 扔出一個炸彈,在短暫延遲後對范圍內被擊中的實體造成傷害和減速 | slow-duration, slow-amplifier, damage, radius | | 物品投擲 | Item Throw | 扔出你的物品,並對第一個接觸到它的敵人造成傷害 | damage, force | | 彈射起步 | Leap | 飛躍空中 | force | | 生命終結者 | Life Ender | 毀滅性的火彗星撞擊地面 | damage, knockback, radius | | 急襲 | Light Dash | 向前奔跑,並對撞到的實體造成傷害 | damage, length | | 雷擊 | Lightning Beam | 閃電擊中地面並對附近的敵人造成傷害。造成傷害 | radius, damage | | 法術之翼 | Magical Path | 在持續時間內飛行 | duration | | 法力護盾 | Magical Shield | 使附近實體受到的傷害減少X%,持續Y秒 | power, radius, duration | | 岩漿裂隙 | Magma Fissure | 釋放一個岩漿裂隙,造成傷害和點燃 | ignite, damage | | 強製過載 | Overload | 在周圍召喚閃電衝擊波,並造成傷害 | damage, radius | | 接好禮物 | Present Throw | 投擲一個會爆炸的聖誕禮物 | damage, radius, force | | 治療友軍 | Regen Ally | 在 Y 秒內為盟友提供 X 點生命值 | heal, duration | | 鐵幕 | Shadow Veil | 隱身幾秒鐘(僅限 PvP) | duration | | 震盪 | Shockwave | 召喚衝擊波擊倒被擊中的敵人 | knock-up, length | | 武裝導彈 | Shulker Missile | 發射多枚致命導彈 | damage, effect-duration | | 擊飛 | Sky Smash | 釋放一次強力攻擊,對目標造成傷害並擊飛 | knock-up, damage | | 重擊 | Smite | 召喚一道閃電攻擊敵人 | damage | | 雪人砲台 | Snowman Turret | 創建一個雪人塔,射擊附近的敵人 | duration, damage, radius | | 火花 | Sparkle | 火花從你的對手身上迸發出來,對附近的實體造成傷害(上限) | damage, radius, limit | | 迅捷 | Swiftness | 暫時提高自己的移動速度 | duration, amplifier | | 戰術手雷 | Tactical Grenade | 丟出一個手榴彈對目標造成範圍傷害並擊飛 | radius, knock-up, damage | | 火球術 | Targeted Fireball | 對目標位置扔出一個火球,造成傷害並點燃目標 | damage, ignite | | 投擲 | Throw Up | 投擲出一堆破壞性的腐肉碎片 | damage, duration | | 穿刺 | Thrust | 拿著劍沖刺,對一串敵人造成傷害 | damage | | TNT投擲 | TNT Throw | (會摧毀地形!)投擲一個TNT | force | --- ## 傷害規避 傷害規避分爲三種 ### 1. 格擋 (Blocking) **格擋在近戰或射彈攻擊時,玩家會大幅減少受到的傷害。物品可以增加格擋機率和格擋強度百分比。格擋能力有一個默認值和一個上限,這意味著如果玩家沒有任何物品給予他額外的格擋能力,他將至少阻擋 20% 的傷害。阻擋力不能超過75%。格擋攻擊的機率由格擋等級統計決定。** ``` STEEL_BREASTPLATE: material: IRON_CHESTPLATE block-power: 10 block-rating: 5 ``` ### 2. 閃避 (Dodging) **當躲避近戰或射彈攻擊時,玩家完全抵消受到的傷害并快速向後衝刺,讓他從戰鬥中逃脫。躲避攻擊的機率上限為80%。** ``` SWIFT_LEATHER_BOOTS: material: LEATHER_BOOTS dodge-rating: 10 ``` ### 3. 招架 (Parrying) **就像躲避一樣,招架完全抵消攻擊傷害並將攻擊者擊退。 擊退力可以在配置文件中編輯。** ``` DWARVEN_SHIELD: material: SHIELD parry-rating: 10 ``` ### 傷害規避冷卻減少 **每個傷害規避統計數據還具有冷卻縮減統計數據。默認情況下,玩家不能每隔幾秒躲閃,招架或格擋一次以上的攻擊。這些冷卻統計數據可以減少延遲,如果玩家的健康狀況不佳,這將非常有用。** ``` ROGUE_AMULET: material: RED_DYE dodge-cooldown-reduction: 40 ``` --- ## 其他 ### 1. 附魔 RPG物品的附魔可以是普通的附魔,也能是特殊附魔 ### 2. 等級要求 如果玩家的等級不達標,該玩家將無法使用該物品 ### 3. 自定義耐久度 自定義耐久度是一個非常強大的系統,它允許你創建具有一定使用次數的物品,這與原版Vanilla的耐久度系統不同,原版只能強制你始終對某種類型的物品具有相同的使用次數,除非你使用無法破壞附魔。 ### 4. 隱藏附魔 隱藏物品附魔 ### 5. Lore 添加自定義物品Lore ---

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