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# New/Updated Input and Info Nodes <!-- * ### Vertex Neighbor Count `Neighbor Count` * Dropdown select * Number of Adjacent Points * Number of Adacent Edges * Number of Adjacent Faces --> ## Global Input Nodes * ### Index: - @HansGoudey * ***Committed [D13358](https://developer.blender.org/D13358)*** * Add "Domain Size" field output. * Add "Factor" field output that is between 0 and 1. * ### Scene Time: - @guitargeek * ***Comitted [D13455](https://developer.blender.org/D13455)*** * Add "Seconds" field output. * Add "Frames" field output. * ### Attribute Domain Size - @guitargeek * ***Comitted [D13365](https://developer.blender.org/D13365)*** * Outputs a single value, not a field. * Point, Edge, Face, Face Corner, Spline, Instance * In attribute category * Benefits: * No need to have a separate node for all geometry types * Teaches about attribute domains * The name is much less generic than the alternative nodes * Instead of "Mesh Info", "Curve Info", "Point cloud Info" ## Mesh Input Nodes * ### Vertex Neighbors - @guitargeek * ***[Committed D13343](https://developer.blender.org/D13343)*** * Vertex Count * Face Count * ### Face Info - @guitargeek * ***[Committed D13343](https://developer.blender.org/D13343)*** * Vertex Count * Neighboring Face Count * ### Edge Neighbors - @guitargeek * ***[Committed D13493](https://developer.blender.org/D13493)*** * Face Count * ### Edge Vertices - @guitargeek * ***[Committed D13343](https://developer.blender.org/D13343)*** * Vertex Index 1 * Vertex Index 2 * Position 1 * Position 2 * ### Face Area - @guitargeek * ***[Committed D13343](https://developer.blender.org/D13343)*** * Face Area * ### Mesh Curvature - - @guitargeek * ***[Committed D13366](https://developer.blender.org/D13366)*** * Patch for adding signed angle [D13796](https://developer.blender.org/D13796) * ### Mesh Island - @guitargeek @HansGoudey * ***[Committed D13504](https://developer.blender.org/D13504)*** * Index <!-- * ### Neighbor Count `Mesh Topology?` [D13343 WIP](https://developer.blender.org/D13343) * Domain Dropdown: `Vertex`, `Edge`, `Face`, `Face Corner?` * Vertex * `Adjacent Vertex Count` *This is the same as an edge count, since every edge leads to a vertex* * `Adjacent Face Count` * Edge * `Connected Face Count` * `Boundary Edges` *Or a separate node? Depends on node name* * Face * `Face Vertex Count` *Mpoly.totloop* * Face Corner * ? * ### Edge Length [D13343 WIP](https://developer.blender.org/D13343) * `Edge Length` * ### Edge Direction [D13343 WIP](https://developer.blender.org/D13343) * `Edge Direction` (Two possible directions, choice is made by pointing in the direction of the larger index) --> <!-- * ### Edge Neighbor Count * Dropdown select * Number of Adjacent Edges * Number of Adjacent Faces --> <!-- * ### Face Edge Count [D13343 WIP](https://developer.blender.org/D13343) --> ## Curve Input Nodes * ### Curvature - [D12550](https://developer.blender.org/D12550) * Angle * The angle between consecutive control points, in radians (0 for straight) * Pro: Simple * Con: Changes when the curve becomes more dense * Radius * The radius of an arc described by a control point and its neighbors * Pro: Does not depend on density of curve * Con: Depends on the size of the curve * ==Ready for Review== * ### Spline Length - @guitargeek * ***Committed [D13279](https://developer.blender.org/D13279)*** * Spline Point Count * ### Spline Parameter (Renamed from Curve Parameter) - @guitargeek * ***Committed [D13275](https://developer.blender.org/D13275)*** * Add Index <!-- * Segment Length [D13279](https://developer.blender.org/D13279)--> * ### Segment Length [D13373](https://developer.blender.org/D13373) - @guitargeek * `Segment Length` * Refers to the length of the following segment (the segment of the same index as the point) * On non-cyclic splines, the last point value is zero * ==Ready for Review==

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