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    <style> h1 { color: brown; } th, td { margin: 0 auto !important; border: 3px solid black !important; table-layout: fixed !important; width: 25% !important; } .info { color: #CC4444; } .dangerous { color: red; } .image { margin: 0 auto; display: flex !important; } .text-center { text-align: center !important; display: flex !important; align-items: center !important; justify-content: center !important; } .subtitle { font-size: 16pt; text-align: center !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #ff6b87; background-color: lightblue; </style> # 日本將棋AI分析、檢討 ![社長の將棋駒湯](https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/refs/heads/main/social-card.png) <center>最新將棋教學已轉移至<a href="https://komasoup.asobigoma.com/" target="_blank">社長の將棋駒湯</a>,HackMD 的將棋筆記不會再更新</center> <br/> <br/> <br/> <br/> 歡迎大家來到第十四篇。 本篇旨在:學習使用將棋AI引擎,幫助自己分析棋局、研究棋譜 ## ShogiGUI 我們使用ShogiGUI來做為AI解析的應用程式 :::info :information_source: 小注意 ShogiGUI本身不是AI引擎,而是一個圖形化使用者介面<span class="dangerous">GUI</span>(Graphical User Interface),實現擺譜、動畫程式等,裡面再搭配AI引擎實現AI解析 ::: ### 下載ShogiGUI 請使用電腦打開[ShogiGUI主頁](http://shogigui.siganus.com/),按下**ダウンロード**按鈕(圖中紅色框框) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/1.png"> 進到下載頁面,選擇最新版本的**zip**版本(圖中紅色框框)(選擇下載安裝版**インストーラ**其實也可以,最後結果都會一樣,這邊用zip版本展示) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/2.png"> ### 解壓縮資料夾 解壓縮下載完的zip檔案,像我使用7-zip來解壓縮,您當然可以使用自己的解壓縮工具 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/3.png"> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/4.png"> 解壓縮完後會出現一個**ShogiGUI**資料夾,只要解壓縮完,本來的zip就可以刪掉了 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/5.png"> 所有ShogiGUI所需要的資料都在這個資料夾內 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/download/6.png"> ### 內含資料說明 資料夾裡面有很多資料,主要會用到的有3個 - ShogiGUI 應用程式(有棋具icon的那個):就是應用程式,打開即可進入使用介面 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/data/4.png"> - gpsfifh 資料夾:裡面函有內建的AI引擎—gpsfish,<span class="dangerous">不會去調整</span> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/data/1.png"> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/data/2.png"> - settings XML檔案:ShogiGUI裡面的偏好設定記錄檔,對於設定備份很有用,<span class="dangerous">可以自行調整</span>(下面會說明) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/data/3.png"> ## ShogiGUI介面 打開剛剛說明的ShogiGUI應用程式,沒有問題的話,應該會看到這個畫面,如果不是的話,歡迎留言讓我們知道,會盡快幫您解決! <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/1.png"> ### 區域介紹 主要會用到的區域有下面幾種 1. <font color="red">棋盤區域</font>:展示盤面之區域 2. <font color="gree">棋盤區域</font>:顯示棋譜資訊 3. <font color="orange">形勢區域</font>:解析時,畫出AI運算的評價值 4. <font color="purple">輸出區域</font>:可以調整要輸出的資訊,例如下一手、評價值、後續手順等 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/2.png"> ### 匯入、儲存棋譜 如何獲得棋譜,請看[日本將棋資源篇](https://hackmd.io/@CrossingVoid/rkKy9q0t3) 如果只想照著下面步驟,學習基本操作,這邊提供棋譜當作練習,[棋譜](https://github.com/Crossing-Void/Shogi-notes/blob/main/14.shogigui/asset/example.kif) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/example-download.png"><span class="text-center">*按下**下載鍵**就會開始下載*</span> <hr> 匯入棋譜,**點擊按鈕**或選擇**ファイル**裡面的**開く** <span class="dangerous">(如果使用複製棋譜的功能,直接在ShogiGUI 按下鍵盤`ctrl + v`貼上即可)</span> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/open-file-1.png"> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/open-file-2.png"> 匯入後,棋譜會被寫入到棋譜區域,棋譜有紀錄棋士名稱的話,會被寫入;如果已經有用AI分析過,形勢區域也會被寫入。最下面會顯示棋譜的路徑 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/open-file-success.png"> <hr> 儲存棋譜,**點擊按鈕**或選擇**ファイル**裡面的**上書き保存** 如果是新檔案,會跳出視窗另存新檔,<span class="dangerous">舊檔案只能儲存在現在的檔案上,不支援另存新檔</span> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/save-file-1.png"> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/save-file-2.png"> 如果是沒有存檔過的棋譜,會跳出另存新檔視窗 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/main-page/save-file-popup.png"><span class="text-center">*另存新檔*</span> :::warning :warning: 小注意 開啟一個舊檔案後,任何與該棋譜紀錄的變化,按下儲存鍵後,後直接反應、修改到該檔案裡。所以在分析重要的棋譜,避免怕改到棋譜可以使用以下方式 1. 不要亂按儲存鍵,按下儲存鍵之前請好好思考 2. 分析前複製一份棋譜,開啟複本,就可以恣意的使用、修改 而以下是可以在ShogiGUI改動棋譜的事件 1. 在棋譜上做變化、分支 2. 紀錄形勢(會覆蓋舊的AI分析) 3. 在棋譜上備註 等資料 ::: ### 棋譜操作 先來看如何移動盤面 可以點擊棋譜區域,跳到任意局面 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/1.png"> 也可以使用棋譜區域下面的按鈕 左邊開始是**回到最初、後退10手、後退1手、前進1手、前進10手、跳到最後與播放棋譜動畫**(圖片可以放大來看) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/2.png"> :::success :video_camera: 播放動畫 顧名思義,就是從當前局面,開始往後播放棋譜的動畫,在設定裡可以調整播放的每一手間格,預設是一手500ms <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/play-time-each.png"> 設定在哪裡與更多調整項目請看下面的**設定** ::: ### 棋譜說明 以圖片中的選取的局面說明 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/3.png"> `4 △4四步(43) 0:08/00:00:15` | 4 | △4四步 | (43) | 0:08 | 00:00:15 | | ------ | -------- | --- | --- | -------- | | 第4手 | 後手下出4四步| 從43的位置移動 | 花費8秒 | 總共花費15秒 | (後手步兵從4三開始移動到4四,ShogiGUI記為:△4四步(43)) 如果在棋譜後面出現+號,代表這手有出現變化(日文:分岐),可以在<span class="dangerous">**前一手**</span>看到變化 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/4.png"><span class="text-center">*圖中第7手出現變化,所以在點擊前一手—第6手時,可以在最右邊看到棋譜紀錄的變化*</span> 而我們可以點擊變化進行切換,也可以用**滑鼠右鍵**方式進行調整 - 先頭に移動:在變化裡,移動到最上面 - 一つ上に移動:在變化裡,往上移動一格 - 削除:將變化削除 (在推進棋譜時,只有最上面的變化會顯示,即最重要的變化、分支) (當變化被削除到只剩一個時,+號就會消失) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/move/5.png"> ### 下載更好的引擎 在使用AI前,先來提供更好的AI給大家,前面說過ShogiGUI內建**gpsfish**引擎,雖然已經有相當的程度,不過一般我們會選擇安裝**水匠**作為基本配備 在現在,有很多人開發出自己的AI,也有AI的將棋比賽—電竜戦,上面說的水匠就是其中一個AI引擎,其他有名的還有dlshogi、やねうら王等 進入[下載頁面](https://drive.google.com/file/d/1T-Go2KImMfKD_4m_j4fQFXrEfaGgAcS_/view) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/1.png"><span>點擊下載,google drive會提醒說沒辦法掃毒,一樣下載</span> 一樣解壓縮後,得到資料夾 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/2.png"> 打開後內含兩個AI引擎與copyright等 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/3.png"> 下載完後我們要去ShogiGUI裡面,把引擎給匯入進來,點擊**ツール**裡的**エンジン設定** <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/4.png"> 按下追加~~叉燒~~ <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/5.png"> 找到剛剛下載玩的資料夾,找到AI引擎 這邊推薦AVX2,因為比起ZEN2,是更新的版本 直接按OK即可 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/6.png"> 沒問題的話,水匠就被加入進去了 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/7.png"> 到這裡只是加入水匠,還沒有把後面的引擎調為水匠,這部分在下面的解析區再一同說明 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/AI/8.png"><span class="text-center">*如果成功的話,會出現這個畫面*</span> ### 檢討 這邊就要開始解紹AI解析第一步—檢討 按下**検討**或是從**対局**裡的**検討**進入 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/1.png"> <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/2.png"> 調整選項,這邊有一些選項可以調整 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/3.png"> - 引擎選擇:選擇要用甚麼引擎進行分析,(選擇水匠) <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/4.png"> - 思考限制:AI達成甚麼條件後,就不會再進行運算 1. 思考無制限:沒有條件,電腦開著就會一直往深處運算 2. 時間:設定運算時間,到了就會停 3. ノード数:運算到多少ノード(節點,可以理解分支)就會停 4. 深さ:運算到未來多少手後就會停 一般我們會設置無制限,因為不是棋譜解析,讓他一直跑,反正我們可以自己按停止 - 候補手:要顯示出當前局面幾個推薦手 我自己時調成3個 :::info :information_source: 候補手 候補手即是從當前的局面,從最好的手順(AI覺得評價值最好的)開始遞減 因為有時我們解析棋譜時,很多AI提供的最好的手不見得是人類下得出來的棋 所以我們會將候補手數字調大,看一下後面提供的手順 名詞補充: 最善手:最好的一手 次善手:第二好的一手 後面就是3 4 5... ::: 調整完後,可以先按**設定のみ**,就是只設定,這樣就不用每次都調整參數了 再按一次就可以進行檢討 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/5.png"> <span class="subtitle">檢討說明</span> 我們以初始盤面進行說明 可以看到在輸出區域,出現AI的思考 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/6.png"> 下面來解說各項資訊 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/7.png"> 1. 評價值與評價:依照**下一手的最善手之評價值**當成這裡的評價值 :::info :information_source:評價值 評價值是一個數字,有正有負 當數字大於0時,代表是先手比較有利,數字越大越有利 當數字小於0時,代表是先手比較有利,數字越大越有利 所以評價值500與評價值-500,分別是先手有500分的評價值與後手有500分的評價值 在不同的數字區間會有不同的文字來說明,每個平台會有自己的區間,在ShogiGUI中 大於300:有利、不利 大於800:優勢、劣勢 大於1500:勝勢、敗勢 31111或-31111:必至局面 勝ち(詰み X手):有詰,剩餘X手 不過在shogiGUI不會出現不利、劣勢等用詞,會用換成另外一方,例如 356 :arrow_right: 先手有利 -356 :arrow_right: 後手有利 815 :arrow_right: 先手優勢 -4590 :arrow_right: 後手勝勢 <hr> 不過評價值只是一個數字,要清楚知道現在獲勝的比率,看<span class="dangerous">勝率</span>才有意義,下面是對照表 <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/reference.png"> ::: 2. 候補手數:可以在檢討時自行調整 3. 思考的程度換算:依照現在AI算的深度、節點數,對應出一個段級位。對於AI沒有差別,只是給人類一個清楚的對照 :::info :information_source: 小撇步 在ShogiGUI中,思考的段級位從**普通段位**、**プロ(職業)段位**、**羽生**(**羽生善治十九世名人**)到**神** <img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/reference.png"><img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/reference.png"><img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/reference.png"><img src="https://raw.githubusercontent.com/Crossing-Void/Shogi-notes/main/14.shogigui/examine/reference.png"> ::: 4. 檢討設定:剛剛調整的設定,在檢討時也能調整 5. 現在計算的量值:分別是時間(時間)、深さ(深度)、ノード数(已計算節點數)、NPS(nodes per second,每秒計算節點數,單位kN/sec,每秒讀多少千節點)、スレッド(threads數)最後是引擎名字 6. 推薦的棋步與後續手順:從最好的一手開始往下排(輪到先手時,最好的一手是讓評價值越高;後手方時,則是讓評價值數字越小 範例 <img> :::info :information_source: 後續手順 在推薦棋步中,可以用滑鼠左鍵點擊兩下,會跳出後續手順盤面圖 <img> 可以自行觀看AI給出的後續手順 ::: 暫停切換 停止 ### 棋譜解析 與上面檢討不同的是棋譜解析,檢討是依據現在的局面進行分析,棋譜解析則是從棋譜的開始到結束都分析一遍的結果報告 <span class="dangerous">可以把棋譜解析想成每一手都檢討一遍,一路到最後</span> | 檢討 | 棋譜解析 | | -------- | -------- | | 依據現在盤面,分析次一手 | 將整個棋譜從頭到尾分析一遍,給出結果 還沒寫完

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