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    # 規模化敏捷的實戰:從六人 Scrum 到五十人跨部門 LeSS - 黃相文(Sam Huang) {%hackmd @HWDC/BJOE4qInR %} >#### 》[議程介紹](https://hwdc.ithome.com.tw/2024/session-page/3196) >#### 》[填寫議程滿意度問卷|回饋建言給辛苦的講者](https://forms.gle/E1McFTovtRQCU8eDA) # Introduction Cloud engineering Manager Agile Coach of Fintech BU Scrum Master # Gogolook # Gogolook product - Whoscall , C端產品 - B端 - 金融科技 - 招財麻吉 # GASA 成員 - 跟東南亞政府合作TH/TW/JPN # 袋鼠金融 - 今天的主角團隊 # Agenda - 3 stage - My larning and suggestion for LeSS # 初創階段(Scrum) - 2019 成立, 解決金融詐騙議題 - 6 people Task Force - PM/PD/BD/BE/FE/QA - review every 6 months - e.g. MAU , 300K - 若沒達標, 回到原本的小姐. - MVP, 快, 多工, 目標導向 - Database : Google sheet - 撐了2年多 , till now some data still is in Google sheet - 下廣告 - Google Ads - by Backend 一個月下了100~200個 - by 專業行銷人員 好了10% - 真人客服 - FB messenger / Line - COVID-19 遠端公司 - 挫折的地方: 溝通 - 解決方式:使用 Gather 模擬大家在實體辦公室的感覺 # 快速擴張階段 - 12 to 50 , 所有職能都有2倍以上成長. - 1 team to 5 teams - team scale : from 6 to 12 - Scrum 建議10人以下, 2個pizza原則 - PM/PD/BD/CS/MKT/PM - BE/FE/QA/FE/MKT/MKT - 遭遇的挑戰. - 人太多, planning & Retro 時間太長, 深度不足 - 已預期未來會有更多成員加入 - 開了20個Headcount在外面. - Product , Marketing , BD 立場/思維上的差異 - 工程資源共享, 很難判斷priority - 跨職能團隊使用不同的工具 - Jira / Trello / Google Sheet - 遇到的問題:沒有權限、不熟悉不知道怎麼使用 - 免責聲明 - 你想的LeSS 可能跟我們的不同 - 中心思想 - 追求目標跟落差, 所造成的行為的改變. - LeSS - 框架 包住 原則 - 外面是實驗 - Flow - Sprint planning Part-1 3個team共通 - Part-2 , 各team分開 - 各team可以自己找Product backlog refinement - Sprint review : 3個team 共通 - Retro 是3個team自己Retro , 也可共同retro - LeSS 跑不好有很大機率是 Scrum 本身就跑不好 - LeSS 核心精神 - One Team - One Backlog - 團隊拆分 14人 - 大PO with Product backlog - Marketing - 4 - Product team - 10 - Less Sprint Backlog - 一塊排Marketing & Product priority - Story 有相依 & 沒相依, Both/Marketing/Product - Component team vs Feature teams - Component : Marketing team & Product team - 團隊變成50人 - marketing teams - 3 Product teams - BD team (Business Development ) - 大PO - 2個小PO for 產品, follow 大PO - Marketing / BD 各1個小PO - [Component team vs Feature teams](https://www.visual-paradigm.com/scrum/feature-team-vs-component-team-in-agile/) - Component - Feature ![CleanShot 2024-09-13 at 23.20.21@2x](https://hackmd.io/_uploads/SyKBdC-aR.png) - 可能的困惑 - 為什麼Marketing & BD 要一起跑LeSS - 因Marketing & BD 當初一塊跑Scrum時, 喜歡深度參與 - 每天怎麼站會 - 15分鐘開得完才站 - 這麼多user story , 如何排序 - OKR , RICE模型也會做判斷 - (Reach x Impact x Confidience) / Effort - what is OKR - Company Objective - BU Objective - BU Key result - User Story / User Story => 排序 - 如何Story 都是OKR , 其他工程相關是否就做不到 - Yes , 20% reserved for 強身健體 但沒有Key - e.g. 技術債, 資安 - 用什麼工具管Backlog - Jira - Component - Retro 也是一起開嗎 - Yes - Retro 會把人打散, 報數 - 會玩遊戲, 因想要打破職能的邊界感. - 義大利面+棉花糖 , 看誰高. - AI畫了圖, 要拼圖 - 傳球遊戲 - 有時會討論一個大主題 , Open Space , e.g. [隕石開發](https://medium.com/3pm-lab/how-to-manage-unexpected-product-change-requests-abce9ed6bd13) - 團隊可以自己開會 - 主管會參加Retro嗎 - 前期 yes - 中期 主管不要參加. 只overall retro - 後期 希望主管來的比例高, 9:1 , 主管自由參加. # 全員到齊階段 - 全員到齊再優化 - marketing / BD 直接進大PO的backlog - marketing/BD 不養小PO了. - 不強求planning - 為什麼marketing / BD 不參加LeSS了. - 他們的工作性質偏"個人" - Scrum 沒有為他們帶來"明顯"的好處. - 讓他們自己有效率的工作, 但還是會參加部分 - Refinement , Sprint Review , Retro - 輕度參與 for feedbak - 透過retro 培養感情 # 我的LeSS的學習跟建議 ## 思維與文化 - 努力維持良好的文化濃度 - 打破各職能的邊界, 真正意義上的One Team - 玩遊戲 - 敏捷遊戲、破冰遊戲 ## 簡化一切 Simple is the best 避免太多的flow & rule 加到團隊. ## 打造有機自組織 - 團隊 ## 持續改善 - 合適>完美 - 先做就對了. - ## 單一產品待辦 ## 教練式引導 - 問題引導, 5個why - 多聽, 少指揮 ## 結尾 - 人, 變於改變的勇氣, 信任自主的環境 - 成功是對的人對的事才會帶來成功, 不是工具跟框架. - 袋鼠金融成長了800% - ## Join US 還有10幾個職缺 ==聊天區==

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