ArcaneMusic
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.

      Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Explore these features while you wait
      Complete general settings
      Bookmark and like published notes
      Write a few more notes
      Complete general settings
      Write a few more notes
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.

    Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Explore these features while you wait
    Complete general settings
    Bookmark and like published notes
    Write a few more notes
    Complete general settings
    Write a few more notes
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    --- tags: Appended, Ongoing, Cargo title: ArcMining Version 1.2 --- # ArcMining (Arcane) Version 1.2 ## September 2023 Draft [toc] ## Intro Welcome back ladies and gents. ArcaneMusic is here yet again, with a new mining document, having gotten... a lot of feedback on the previous draft of mining. Some of it worked, some of it didn't, and at the end of the day it wasn't up to anyone's expectations. It kinda sucks, but this is the next step in trying to make this work. And uhh, I'm way too fucking stubborn to not just try again, so here is the Version 1.2 draft. I'm re-evaluating as much of this as I can, while still working towards the same common goal. ~~I still totally think the last design could have worked and people were just determined not to give it a fair shake but it's not worth the headache of trying to convince anyone that it could have been improved over time so here we are~~ **EDIT 7/30/24** I've got a second document, more updated with the tides of time, where I'm throwing out ideas for the second big arcmining PR. See there for more context: https://hackmd.io/@Arcane/SJ46NeIFC ### Why do we want this? (For dramatic effect, imagine I'm doing that scene from full metal alchemist where edward lists off the contents of the human body) Lavaland is a 255 x 255 tile map. On average, lets assume that a total of 80% of the map is generated as part of the randomized cave generation. The baseturf found on lavaland has a 10% chance to spawn an ore inside of itself, and that ore breakdown results in an estimated 5202 tiles containing 1 to 5 stacks of ore each. Each stack of ore is 1-1 to a sheet of it's corresponding mineral. With 5202 mineral ore turfs every shift, randomized to contain 1-5 stacks of ore. This means that on average, a round of space station 13 contains 15606 sheets of minerals, resulting in: 50 sheets of bluespace crystals 50 sheets of diamonds 250 sheets of uranium 500 sheets of gold 550 sheets of titanium 600 sheets of silver 1000 sheets of plasma 2000 sheets of iron and 200 gibtonite crystals. On average, a given round of space station 13 consumes the following sheets of minerals, based on a study taken from a random 40+ round sampling where minerals were used at minimum once in a single shift, and the shift lasted for more than 10 minutes. ~4.8 sheets of bluespace crystal. ~6.25 sheets of diamond. ~11.9 sheets of uranium. ~13.35 sheets of gold. ~13 sheets of titanium. ~25.3 sheets of silver. ~24.8 sheets of plasma. ~93.25 sheets of glass. ~325.9 sheets of iron. Mineral consumption for pretty much every resource that isn't *iron* or *glass* had proven to be just about 15-25% of the totals that were MINED that round. By comparison to the amount that exist total on the map, it's no contest. No player is ever going to mine out *all* of lavaland with the way the map is generated, but due to the efficiency that players are able to passively mine in game, there is zero resource competition in the game. Why would you go out of your way for a resource, or use any alternative resource to acquire an item, when ultimately minerals both never run out, and never face any real consequences to their use? It's like coal, except that we actually WON'T run out of it, and it doesn't produce CO2! Thaaats also fundementally bad, all things considered. Nobody's out here in real life charging for oxygen. Unless of course, you're in a submarine (Because there's at the minimum a finite limit to how much of it can and *should* exist). So we want resource management, but we also don't want to starve the station of minerals. At the end of the day, I can rest easy knowing that there is a specific amount of resources on the map, and that those targets are attainable for players to get in a specific round, while at the same time allowing players to go over that limit on a time basis. ### Goals * Mining should still take place in an alien environment, like lavaland or icebox. * Mining should feature unique mobs with different behaviors that need to be fought to safely return to the station. * Mining should have various ruins and other challenges that can produce resources or mobs to fight, without trivializing the difficulty. * Mining should still have access to their unique loot and gameplay features. * **NEW**: Mining should still have at least a more passive or less combat-oriented gameplay loop alongside the more combat heavy gameplay loop. ### Non-Goals * Mining should not be able to collect minerals without having to have some forethought into what ores they're collecting. * Mining should not just be monster hunting. * Mining cannot avoid interacting with the station, and the outputs of their job should be improved through inter-departmental cooperation. * Mining should not also be an island that discourages cooperation with their fellow miners. Teamwork should make their job more engaging, while still building on standard SS13 paranoia. * Mining should not produce quantities of minerals that can never be used by the crew, ***BUT*** they should not produce so few minerals that they need to cannibalize each other to meet basic needs. ## The Pitch This should read like a combination wiki page as well as functional overview. ### On-station Miners on station should see the addition of 3 new machines in their starting room, or otherwise in their department. These machines are... the **BRM**: The Boulder Retrieval matrix. It's a teleporter that teleports boulders harvested from vents onto the station. It can be toggled on to automatically teleport boulders from all over lavaland. * Visually, there will be an element on the BRM showcasing how many boulders there are ready to get teleported, so you know if there are many boulders ready to get processed. The **Foundry**: A processing machine. This breaks down boulders non-metallic ores. Boulders go in, get broken down, and get spit out if there's anything metallic or otherwise remaining in the machine. The **Smelter**: A processing machine. This breaks down boulders metallic ores. Same as above. Both of these machines need to be fed boulders somehow. This is best done with conveyor belts and the BRM teleporting boulders back to the station, as I think it's soulful and would make the whole operation look more authentic. However, I am not against going and having some kind of fake transport element ferry them back and forth instead... I just think it would look less cool. ### Lavaland Lavaland needs a lot of tweaks to arrive at that better ore generation result. My current best guestimate and modus operandi is by using a radial ore generation method. So, ores now spawn based on how close the wall to it's nearest ore vent. Adjacency causes 75% ore spawn rate, ### Gameplay So you go to lavaland, and you begin scanning for ores and vents. Vents, when scanned, provide a discovery bonus of mining points granted to the miner who finds a vent first. Upon scanning again, the player besieged by a number of lavaland mobs every few seconds. Defeating all of them allows for a mining NODE drone to is provided a lump sum amount of mining points for ## The current "To-Do" List - [x] Create a SS that handles generation of boulders. - [x] Create ore vents - [x] Create an ore vent that comes with the station for free, providing baseline glass and iron scaled from the original case study. - [x] Add ore vents to the mining generator up to a cap (players will not need many for a successful mining round.) - [ ] Change mapgen to stop generating ore vent ruins after a certain point to keep sources fresh? - [x] Mining Scanners should point to the nearest ore vent as opposed to showing nearby ores. - [ ] Map in ore vents into a number of ruins that can fit them (think the birthday party ruin or ratvar!) - [x] Scanning an ore vent will summon a wave defense mini-game. - [x] Success causes the ore vent to produce ore boulders and makes the children ore available to teleport back. - [x] Failure to protect the vent causes the vent to downgrade. - [x] Clean up wave defense to work better with the lavaland environment (Spawn closer or maybe break rocks?) - [x] Provide higher tier mining vents with a scaled wave defense. - [x] Boss Vents? - [x] Spawn varied lavaland mobs in quantities that encourages teamplay and cooperation. - [x] Completion of the wave-defense minigame should generate mining points to nearby miners. - [x] Create the boulder object that is produced by ore vents - [x] Provide boulders with relevant properties to make them need assistance for hauling. - [x] Make boulders assign ore contents based on the parent ore vents in quantities scaled to to the rarity and usage of minerals in-game. - [ ] Provide occasional rarities that are produced by the vent (science artifacts) - [x] Fuck I forgot about gibbonite - [x] Add machinery for processing of ore boulders. - [x] BRM (teleporter) - [x] Brings boulders to the station for processing by the other two machines. - [ ] Small UI to select which boulder to teleport. - [ ] Lotttts of sanity checks. It's a teleporter after all. - [x] Smelter - [x] Able to refine metallic minerals to add to the Silo Network. - [x] Leaves non-metallic minerals inside the boulder. - [x] Refinement process should take x amount of time per boulder while processing. - [x] Refinery - [x] Able to refine non-metallic minerals to add to the Silo Network. - [x] Leaves metallic minerals inside the boulder. - [x] Refinement process should take x amount of time per boulder while processing. - [x] Machine takes liquid chemical inputs to upgrade refinery efficiency. - [ ] Input Chemicals boost mineral output, then consume boosting chemical. - [x] Outputs a new chem, Industrial Waste when active, until full. Then no more boost. - [ ] Melts factory bottles and puddles as a pill and acts as a medium strength toxin/acid. Slowly melts floors if left on the ground. - [x] Can be stored in chemical storage barrels. - [ ] If left full for too long, storage may rupture and spray industrial waste into the foundry. - [x] Shared Traits: - [x] Stock parts let the machine refine more boulders at once - [x] Stock parts let the machine hold more boulders at once. - [x] Refined materials provide small amounts of mining points compared to the lump sum from the vent, that can be claimed ala ORM. - [x] Mining Node Mob - [x] Needs basic AI blackboard that makes it do the following: - [x] Flees when attacked? - [x] When not attacked for X seconds, buckles itself to the ore vent. - [x] When the wave defense is completed, it flies away or otherwise integrates itself into the vent to produce boulders. - [x] Explode when killed - [x] Players can only summon a node and start wave defense once every x seconds or at least until the last one is finished. - [x] New Sprites? - [x] Boulder (Technically unused atm) - [x] Artifact boulder! - [x] Ore Vent - [x] Icebox variants - [x] The Mining Node (current sprite sucks and is uninspired) - [x] Landing animation - [x] Boulder rock overlay - [x] I HAVE to make sure that golems still work. - [x] Golems can crack open boulders by hand and obtain ores to eat. BONUS ROUND: - [x] What do we do about gulag? - [x] What do we do about free golems? - [ ] What about the old shitty stacker mining setups like in the base? Axe it? - [ ] Do we buff geysers along with all this? - [ ] How do we handle the legendary mithril/adamant rock ruins? - [ ] Do I do anything to plasma cutters? - [x] Do we give miners mining experience when completing vents to compensate for the lack of actual mining required? Bugs: - [ ] **HIGH PRIORITY**: Processing machines need to work with upgrades Currently bricks on multi-processing. bad. - [ ] make sure teleporter sounds are working. - [ ] Industrial waste doesn't appear to be melting anything. High stakes fix. - [ ]

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password
    or
    Sign in via Facebook Sign in via X(Twitter) Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    By signing in, you agree to our terms of service.

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully