Wu Yu Wei
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    # Cargo-mobile for Wry We evaluate [cargo-mobile](https://github.com/tauri-apps/cargo-mobile) to create a mobile project for both Xcode and Android studio.Right now it provides two templates `tauri` (iOS only at the moment) and `wry` (both iOS and Android). ## Prerequisite - Works on **Linux**, **Windows**, **macOS**, and **WSL**(Windows subsystem for Linux). - **Xcode** and [**Android Studio**](https://developer.android.com/studio) installed properly. This is **the most difficult** part imho. This means all toolchains and SDK are all installed. - https://developer.apple.com/forums/thread/47843 - xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance ## Setting up Android Environment ### 1. Installing JDK #### Using Android Studio: If you have Android Studio installed, it ships with a version of JDK so you don't have to install it manually. It is usually at `<location of android studio installation>/jre` and can be used for `JAVA_HOME` env var. > you can find it on Windows at `C:\Program Files\Android\Android Studio\jre` #### Using the terminal: ##### Linux/WSL - Install it by running the following command based on your distro to install JDK: - debian ``` sudo apt install default-jdk ``` - arch (I use arch btw) ``` sudo pacman -S jdk-openjdk ``` - Set the `JAVA_HOME` env variable for this current shell (we will make it permanent later on) ```bash export JAVA_HOME="/usr/lib/jvm/java-11-openjdk-amd64" ``` #### macOS - Install openjdk from Homebrew: ``` brew install openjdk ``` - Link to system Java wrapper and set the `JAVA_HOME` env: ``` sudo ln -sfn /opt/homebrew/opt/openjdk/libexec/openjdk.jdk /Library/Java/JavaVirtualMachines/openjdk.jdk export JAVA_HOME="/Library/Java/JavaVirtualMachines/openjdk.jdk/Contents/Home" ``` ##### Windows - Download openjdk-11 ```powershell cd $HOME\downloads Invoke-WebRequest https://download.java.net/java/GA/jdk11/9/GPL/openjdk-11.0.2_windows-x64_bin.zip -o openjdk-11.zip Expand-Archive openjdk-11.zip -d . mkdir $env:LocalAppData\Java mv jdk-11.0.2 $env:LocalAppData\Java ``` - Set the `JAVA_HOME` env variable for this current shell (we will make it permanent later on) ```powershell $env:JAVA_HOME="$env:LocalAppData\Java\jdk-11.0.2" ``` ### 2. Installing Android SDK and NDK There is two ways to install the sdk and ndk. #### Using Android Studio: You can use the SDK Manager in Android Studio to install: > Note: you may need to tick `Show Package Details` in the right bottom corner to be able to see some of these components 1. Android Sdk Platform 33 2. Android SDK Platform-Tools 3. NDK (Side by side) 25.0.8775105 5. Android SDK Build-Tools 33.0. 6. Android SDK Command-line Tools #### Using the terminal: If you don't want or can't use Android Studio you can still get the SDK Manager cli quite easily and use it to install other components. > Note: The SDK Manager is part of the "Command line tools only" that can be downloaded from [here](https://developer.android.com/studio#command-tools) ##### Linux/WSL/macOS Download the `cmdline-tools` ```bash cd ~/Downloads # if you are on Linux/WSL: wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip -O # if you are on macos: wget https://dl.google.com/android/repository/commandlinetools-mac-8512546_latest.zip -O unzip cmdline-tools.zip cd cmdline-tools mkdir latest mv bin latest/ mv lib latest/ mv NOTICE.txt latest/ mv source.properties latest/ cd .. mkdir ~/.android # You can use another location for your SDK but I prefer using ~/.android mv cmdline-tools ~/.android ``` Install required SDK and NDK components ```bash export ANDROID_SDK_ROOT="$HOME/.android" ~/.android/cmdline-tools/latest/bin/sdkmanager "platforms;android-33" "platform-tools" "ndk;25.0.8775105" "build-tools;33.0.0" ``` ##### Windows Download the `cmdline-tools` ```powershell cd $HOME\downloads Invoke-WebRequest https://dl.google.com/android/repository/commandlinetools-win-8512546_latest.zip -o cmdline-tools.zip Expand-Archive cmdline-tools.zip -d . cd cmdline-tools mkdir latest mv bin latest/ mv lib latest/ mv NOTICE.txt latest/ mv source.properties latest/ cd .. mkdir $HOME\.android # You can use another location for your SDK but I prefer using $HOME\.android mv cmdline-tools $HOME\.android ``` Install required SDK and NDK components ```powershell $env:ANDROID_SDK_ROOT="$HOME\.android" &"$env:ANDROID_SDK_ROOT\cmdline-tools\latest\bin\sdkmanager.exe" "platforms;android-33" "platform-tools" "ndk;25.0.8775105" "build-tools;33.0.0" ``` > Note: the location you moved the `cmdline-tools` directory into will be the location of your android SDK. ### 3. Setting up Environment Variables You'll need to set up some environment variables to get everything to work properly. The environment variables below should be all the ones your need to be able to use [cargo-mobile](https://github.com/tauri-apps/cargo-mobile) to build/run your android app. ##### Linux/WSL/macOS ```bash # .bashrc or .zshrc export JAVA_HOME="/usr/lib/jvm/java-11-openjdk-amd64" # if you are using Android studio, the location is different, see the section above about JDK export ANDROID_SDK_ROOT="$HOME/.android" # if you are using Android studio, the sdk location will be at `~/Android/Sdk` export NDK_HOME="$ANDROID_SDK_ROOT/ndk/25.0.8775105" export PATH="$PATH:$ANDROID_SDK_ROOT/cmdline-tools/latest/bin" export PATH="$PATH:$ANDROID_SDK_ROOT/platform-tools" ``` > For WSL: > you also need to get ADB to connect to your emulator that is running on Windows > ```bash > export WSL_HOST="192.168.1.2" # Run `ipconfig` in windows to get your computer IP > export ADB_SERVER_SOCKET=tcp:$WSL_HOST:5037 > ``` After updating `.bashrc` either run `source ~/.bashrc` or reopen your terminal to apply the changes. ##### Windows Open a powershell instance and run the following commands in order ```powershell Function Add-EnvVar($name, $value) { [System.Environment]::SetEnvironmentVariable("$name", "$value", "User") } Function Add-PATHEntry($path) { $newPath = [System.Environment]::GetEnvironmentVariable("Path", "User") + ";" + $path; [System.Environment]::SetEnvironmentVariable("Path", "$newPath", "User") } Add-EnvVar JAVA_HOME "$env:LocalAppData\Java\jdk-11.0.2" # if you are using Android studio, the location is different, see the section above about JDK $env:SDK_ROOT="$HOME\.android"# if you are using Android studio, the sdk location will be at `$env:LocalAppData\Android\Sdk` Add-EnvVar ANDROID_SDK_ROOT "$env:SDK_ROOT" Add-EnvVar NDK_HOME "$env:SDK_ROOT\ndk\25.0.8775105" Add-PATHEntry "$env:SDK_ROOT\cmdline-tools\latest\bin" Add-PATHEntry "$env:SDK_ROOT\platform-tools" ``` > IMPORTANT: you need to reboot your Windows machine in order for the environement variables to be loaded correctly. You should now have all the environment variables required and the cmdline-tools available in your PATH. You can verify this by running `sdkmanager` which should now be showing its help info. ### 4. Install Rust android targets: ```shell rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android ``` ## Getting Started Now lets bootstrap a project to develop a tauri or wry project for mobile. - Install our [fork](https://github.com/tauri-apps/cargo-mobile) of [cargo-mobile](https://github.com/BrainiumLLC/cargo-mobile) by running: ```bash cargo install --git https://github.com/tauri-apps/cargo-mobile ``` - Create a directory and init the project. ``` bash mkdir hello cd hello cargo mobile init # Project name (hello): # Stylized name (Hello): # Domain (example.com): tauri.app # Detected template packs: # [0] tauri # [1] wry # Enter an index for a template pack above. # Template pack (0): ``` ## Build and Run on Device ### Android > Make sure you're device is connected to adb > you can check by running `cargo android list` or `adb devices` - `cargo android run` ### iOS - `cargo apple run` First time running the app will be blocked. Go to your phone's `Settings > Privacy & Security > Developer Mode` to enable developer mode. `Settings -> General -> VPN and device management -> From "Developer App"` section found "Apple Development: APPLE_ID" -> Trust ## Build and Run on Emulator ### Android ##### Using Android Studio - Open the project in Android Studio `cargo android open` - Click `Trust Project`, `Use Embedded JDK` - (optional?) From my setup, I also need to add `abiFilters += listOf("arm64-v8a")` under `create("arm")` branch in `:app`'s '`build.gradle.kts`. - Choose an emulator. I usually choose Pixel 4 API 32 - (optional) if you face this error `Device supports x86, but APK only supports armeabi-v7a` then check this [Stack Overflow answer](https://stackoverflow.com/questions/41775988/what-is-the-reason-for-the-error-device-supports-x86-but-apk-only-supports-arm/43742161#43742161) to fix it. - Press run button. ##### Without Android Studio If you don't have access to Android Studio or don't want or when running in WSL, you can build and run the generated project directly from the terminal 1. List available emulators - Linux/WSL/macOS: ```bash $ANDROID_SDK_ROOT/emulator/emulator -list-avds ``` - Windows: ```powershell &"$env:ANDROID_SDK_ROOT\emulator\emulator" -list-avds ``` you should now see a list of available emulators like the following, you'll need one of them for the next step: ``` Resizable_API_33 Pixel_5_API_33 ``` 2. Start the emulator with the name of the desired emulator: - Linux/WSL/macOS: ```bash $ANDROID_SDK_ROOT/emulator/emulator -avd Resizable_API_33 ``` - Windows: ```powershell &"$env:ANDROID_SDK_ROOT\emulator\emulator" -avd Resizable_API_33 ``` 3. In a new terminal window, run: ```bash cargo android run ``` ### iOS - If you are on x86_64: `cargo build --target x86_64-apple-ios` - If you are on M1: `cargo build --target aarch64-apple-ios-sim` - `cargo apple open` - Choose a simulator. I usually choose iPhone 12 (14.4). - Press run button. ## Custom Protocols ### Android Same as others. TODO: add how does its scheme actually looks like. ### iOS Same as macOS. To get the path of your assets, you can call [`CFBundle::resources_path`](https://docs.rs/core-foundation/latest/core_foundation/bundle/struct.CFBundle.html#method.resources_path). So url like `wry://assets/index.html` could get the html file in assets directory. ## IPC Both support `ipc.PostMessage()`. ## Devtools Set `devtools` attribute to true when building webview. ### Android Open `chrome://inspect/#devices` in Chrome to get the devtools window. ### iOS Open Safari > Develop > [Your Device Name] > [Your WebView].

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