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{%youtube youtube_id %} | Externals | ||
$L^aT_eX$ | LaTeX | ||
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透過團隊合作來進行關卡設計
2021 TGDF 台北遊戲開發者論壇
共編筆記索引
說明連結
影片連結
講者: Josue Benavidez
講者介紹
Phase of Level Design
Phase: Outline
SpiderMan: New York
天際線設定、建築物長相等,都是由設計、企劃等一起決定
Level Outline
Phase: R&D 研發
Phase: Layout
以前偏好紙本,但現在直接 3D 拉模也不錯
注意比例
Phase: Gamplay
關卡已經可以遊玩,可以「把手把交給玩家」的等級
Phase: Production
設計師將從開發者變成 Support.
Phase: Testing
玩家可以
QA Testing
User Testing
小規模的專業玩家試玩。
Accessibility Testing
Practical Testing 精準測試
關於回饋
Weigh Changes: 成本與效益
總結
Q & A
tags:
2021TGDF
台北遊戲開發者論壇
共筆筆記