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# Header | Header | 基本排版 | |
- Unordered List |
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1. Ordered List |
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- [ ] Todo List |
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> Blockquote | Blockquote |
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**Bold font** | Bold font | ||
*Italics font* | Italics font | ||
~~Strikethrough~~ | |||
19^th^ | 19th | ||
H~2~O | H2O | ||
++Inserted text++ | Inserted text | ||
==Marked text== | Marked text | ||
[link text](https:// "title") | Link | ||
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`Code` | Code |
在筆記中貼入程式碼 | |
```javascript var i = 0; ``` |
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:smile: | ![]() |
Emoji list | |
{%youtube youtube_id %} | Externals | ||
$L^aT_eX$ | LaTeX | ||
:::info This is a alert area. ::: |
This is a alert area. |
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Assassin's Creed Valhalla Localization Tutorial
Worked with cousty@XeNTaX Discord Method
Tools
Tutorial
I. Match Russian Localization Files with *.acv
If you know the number of Russian Files in certain version, you can skip this step.
E.g. v1.10 => [13632.acv,13634.acv]
Result:
II. Modify localization files to Russian's format
Taking Interface file as example, Subtitles file share the same method.
Here, we take v1.04 RU->EN 11887.acv made by cousty@XeNTaX Discord
Before:
After:
In this case it is 0C 3C 09, which is our upper byte for Russian's file
In this case it is E4 3B 09, which is our lower byte for Russian's file
III. Importing modified files to DataPC_patch_01.forge
Get the number of LocalizationPackage_Russian and LocalizationPackage_Russian_Subtitles in .acv format by step I
Modify the name of the files we modified in step II to the corresponding number. In the case of v1.10, they would be 13632(Interface) and 13634(Subtitle).
Ditch those 2 files into a folder with any name you want, this case we call it RUEN. And ditch this folder into your game folder

Create a bat file with code
You can modify RUEN to any name as long as it's identical to the folder you create above.
Backup DataPC_patch_01.forge and make sure you have quickbms & script in your game folder
Run the bat file you created.
IV. Game crashing issue