Hello, if you'd like to add some ideas for modules for modular suits, please put them at the bottom of this page.
Modular suits can have a bunch of modules, items you install into them that give access to new abilities or properties. They all have a different amount of complexity, if you reach max complexity on the suit you cannot add any more, all modules may also have power drain that's passive, active or on use.
The four types of modules are passive (work immediatelly on putting them in), usable (you use them and something happens), toggle (you toggle them on and off) and active (you can only select one active, usually puts a device in your hand). There are also info modules that add special info to the TGUI, but they are technically passive modules.
They can all have effects when the suit processes. Modules can optionally give the user an overlay so you know on a glance that they are carrying something. They can also be incompatible with other modules, usually themselves or the parent.
They are obtainable from a few sources, robotics, black market, some syndicate ones from uplink etc.