Pablo Velasco
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    --- title: ITRMdm1 tags: class slideOptions: theme: white transition: slide --- ## <span class="censor">ITRM 2021 // Week 6 - Digital Methods 1</span> <!--image for class--> <img src="https://i.imgur.com/TQ6Oiv6.jpg" width=80%> <span class="refs">Dieter et al (2021). Pandemic platform governance: Mapping the global ecosystem of COVID-19 response apps. Internet Policy Review, 10(3)</span> Pablo Velasco // Information Studies // [pablov.me](https://pablov.me) --- ## Topics for the day: * Digital methods: reminder + epistemological claims + main characteristics * Walkthrough method: cultural analysis of apps * APP studies: multi situated methods for studying apps --- # <span style="color:hotpink">DIGITAL </span>METHODS *(a reminder + epistemological claims & approaches)* ---- ### Relation between *the digital* and *the social*, but not exactly: * **data science**: statistical approach to data * **computational sociology**: analysis and modeling of social phenomena * **digital humanities**: computational techniques for humanities research * **cultural analytics**: computational techniques to study cultural practices ---- ## *Digital Methods* (big umbrella) * Digital methods: “the use of online and digital technologies to collect and analyse research data" <span class="refs">Snee et al (2016). Digital methods for social science</span> * Snee et al include: * web-based surveys <span class="refs">Dillman, D. A. (2011). Mail and Internet Surveys: The Tailored Design Method</span> * online interviewing and focus groups <span class="refs">Kazmer, M. M., & Xie, B. (2008). Qualitative Interviewing in Internet Studies: Playing with the media, playing with the method</span> * computer mediated discourse-analysis <span class="refs">Herring, S. C. (2004). Computer-Mediated Discourse Analysis</span> * digital ethnographies e.g. virtual ethnography <span class="refs">Hine, C. (2000). Virtual Ethnography</span> ---- ## Redistribution of methods <span class="refs">Marres, N. (2012). The redistribution of methods: On intervention in digital social research, broadly conceived</span> * **4 views on the redistribution of methods** (along a spectrum): * **methods as usual**: old social methodologies incorporated into digital devices (e.g. online interviews) * **big-methods**: vast datasets allow us to perform large-scale analysis on *real* network dynamics * **virtual methods**: adaptation of the social research methods into the digital (e.g. interviews *about* digital communities) * **<span style="color:hotpink">digital methods**</span>: adapt digital devices for the purposes of social research and identify the epistemology embedded in such devices * **redistribution** of research: not so much an opposition between IT firms and researchers (e.g. Savage and Burrows 2007), but a reconfiguration of agents in social research (concepts, technical practices, tools, etc) ---- <span class="censor">"Developing the **methodological frameworks** to **reflexively account** for the strengths and weaknesses of both the **technical practices** and the **claims** that can be produced through machine learning-based systems"</span> <span class="refs">Elish, M. C., & boyd, danah. (2018). Situating methods in the magic of Big Data and AI. Communication Monographs</span> <img src="https://i.imgur.com/i6xmUsm.png" width="70%"> <span class="refs">Berry, D. M. (2011). The Computational Turn: Thinking About the Digital Humanities</span> <span class="censor">That is, DIGITAL METHODS indicates not only the application of computational/statistical methods to social/humanistic/cultural fields, but a also **a contestation of the pertinence of such methods, as well as a reflection on their effects in social research**</span> ---- <img src="https://i.imgur.com/DOjpGl5.png" width="70%"> <img src="https://i.imgur.com/VCb3ylE.png" width="65%"> "These [computational] subtractive methods of understanding reality (episteme) produce new knowledges and methods for the control of reality (techne)" <span class="refs">Berry, D. M. (2011). The Computational Turn: Thinking About the Digital Humanities</span> <!-- <span class="censor">More subtle than the notion of system, more historical than the notion of structure, more empirical than the notion of a complexity, the idea of network is the Ariadne's thread of these interwoven stories</span> <span class="refs">Latour, B. (1993). We have never been modern. Harvard University Press.</span> --> ---- <!-- .slide: data-background="blue" --> ---- <img src="https://hackmd.io/_uploads/H1yfkOnLw.jpg" width="100%"> <span class="refs">Roberson, D., Davidoff, J. B., Davies, I., & Shapiro, L. (2006). Colour categories and category acquisition in Himba and English. In N. Pitchford & C. P. Biggam (Eds.), Progress in Colour Studies (pp. 159–172). John Benjamins Publishing Company.</span> ---- ## Digital Methods Initiative ![](https://i.imgur.com/8bZEfP1.png) https://wiki.digitalmethods.net/Dmi/ToolDatabase ---- <!-- .slide: data-background-image="https://pablov.me/pres/media/google-whitepaper.png" data-background-size="auto 100%"--> ## <span class="censor">Digital object: *hyperlink*</span> <span class="refs" style="background:#333333;color:white">Brin, S., & Page, L. (1998). The anatomy of a large-scale hypertextual Web search engine.</span> ---- DMI tool: Issuecrawler <img src="https://i.imgur.com/abkB5t3.png" width="70%"> https://issuecrawler.net ---- ## <span class="censor">Digital object: *hashtag*</span> <!-- .slide: data-background-image="https://cdn.theculturetrip.com/wp-content/uploads/2017/07/weechat_0-3-5_-_es-wikipedia_at_irc-wikimedia-org_-1024x576.png" data-background-size="auto 100%"--> <span class="refs" style="background:#333333;color:white">Early use: [IRC(Internet Relay chat)](https://webchat.freenode.net/)</span> ---- ## importance of digital culture and vernaculars <iframe width="948" height="540" src="https://www.youtube.com/embed/TGt1Ukg7q4Y" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> ---- ## mixed methods ![](https://i.imgur.com/HQgsb9o.png) <span class="refs">Johnson, R. B., Onwuegbuzie, A. J., & Turner, L. A. (2007). Toward a Definition of Mixed Methods Research. Journal of Mixed Methods Research"</span> ---- ## quant-qual * **issue/controversy mapping** * controversy analysis + issue crawling + community detection) with TCAT + gephi <!-- .slide: data-background-image="https://i.imgur.com/N2GtZFR.png" data-background-size="auto 100%"--> <img src="https://i.imgur.com/3qaZJdy.jpg" width="30%"> <span class="censor">"quantitative curation for qualitative analysis"</span> ---- ## embrace medium/platform-effects <span class="censor">Medium/platforms becomes its own *field* with implicit epistemologies and ontologies (what can be and what how it can be known), thus a methodological approach requires a high degree of criticism and adaptation.</span> (not, for example, if *45% percent of twitter users believe in x*, but *how local practices, such as retweets, provide online groundedness for x cultural representations/expressions*) ---- ## cross-media a. cross-media: e.g. same story on different platforms b. transmedia: story unfolding differently across platform <span class="refs">Jenkins, H. (2015). Transmedia Storytelling: Die Herrschaft des Mutterschiffes. In New Media Culture: Mediale Phänomene der Netzkultur (pp. 237–256). transcript Verlag.</span> **digital objects use is not equivalent across platforms** <span class="censor">how does the platform affect the availability of content, and what stories do the content tell, given platform effects?"</span> <span class="refs">Rogers, R. (2019). Doing Digital Methods. SAGE Publications Ltd. </span> This question is even more relevant with the emergence of *alt*-platforms (parler, mastodon, "truth"). --- # WALKTHROUGH: <span style="color:hotpink">cultural/semiotic</span> analysis of apps ---- "a combination of science and technology studies with cultural studies" <span class="refs">Light, B., Burgess, J., & Duguay, S. (2018). The walkthrough method: An approach to the study of apps. New Media & Society</span> ![](https://i.imgur.com/VQ247Uk.png) * **questions**: * *which discursive/symbolic representations are present in the app?* * *how it can be used and by whom?* ---- ## Vision * **what**: * purpose * target user * scenarios of use * **where**: * materials: documentation, description, stock photos, etc ---- ## Operating model * **what**: * business strategy * revenue sources * public/private funding * **where**: * Public market information (e.g. [Crunchbase](https://www.crunchbase.com/organization/netcompany-a-s/company_financials), Linkedin?) * News * Public statements * In-app purchase ---- ## Governance * **what**: * rules, guidelines (see Dieter covid19) * **where**: * App descriptions * ToS/ToA * Internet Archive's Wayback machine ![](https://i.imgur.com/Uz3VogG.png) <span class="refs">Smitte|stop documentation on developers</span> ---- ## "technical" walkthrough !<img src="https://i.imgur.com/9lvzPoF.png" width="70%"> * registration and entry * everyday use * app suspension, closure, and leaving ---- !<img src="https://i.imgur.com/MBJjsG1.png" width="70%"> <span class="censor">Follows UI/UX walkthroughs, but considering cultural/ ideologies present in the visual representations</span> ---- ![](https://i.imgur.com/JIpiQt9.jpg) <small>Facebook gender fields circa 2014. Photo by Lauren F. Klein (Data Feminism ch.4)</small> <span class="refs">Bivens, R. (2017). The gender binary will not be deprogrammed: Ten years of coding gender on Facebook.</span> **Limitations of walkthroughs**: disconnection between the interface (cultural discourse) and the technological infrastructure --- # APP STUDIES: <span style="color:hotpink">multi-situated</span> methods ---- ## multi-sited (ethnography) <img src="https://i.imgur.com/22VZvxh.png" width="65%"> <img src="https://i.imgur.com/TpYJcnn.png" width="65%"> * follow the people * <span style="color:hotpink">follow the thing</span> * <span style="color:hotpink">follow the metaphor</span> * follow the plot, story, or allegory * follow the life or biography * <span style="color:hotpink">follow the conflict</span> <span class="refs">Marcus, G. E. (1995). Ethnography in/of the World System: The Emergence of Multi-Sited Ethnography. Annual Review of Anthropology, 24, 25.</span> ---- <img src="https://i.imgur.com/is0KAr2.jpg" width="45%"> <img src="https://i.imgur.com/LaRPKfd.jpg" width="35%"> <span class="refs">"Skrei" -> baccalà mantecato</span> * "site" is never local, is always multisited (e.g. food in the world, taste travelled) * how methods are produced, how far can they travel (transportable) * "you get different objects when you use different methods" * <span class="censor">Methods need to be invented along the way, tailored, adapted.</span> <span class="refs">Mol, A. (2009, February 5). What methods do: Evocative questions and difficult audiences. https://www.youtube.com/watch?v=O_WSQQNuAQc</span> <!-- * lofoten (Norway) dry code + brasil (top dishes for portugese) + (local italian dishes) -> find things that are hidden. [shipwreck Pietro Querini in Røst -> Venice -> Bergen capital] * effect of starting research produces different outcomes: idea of calories (from a protestant idea that the body always wants more, therefore limiting and counting calories / new research: the body prefers pleasure, e.g longer time food in the mouth with same amount of calories. Body prefers apple than apple juice because of this. Nutrition recommendation changes completely from limitation to pleasure). Day 1 of interfering with the world is in the research question. * traditionally method protects proof: calorie vs pleasure researchers (who is valid, more valid) -> Isabel Stengers: do you build the method regarding what is suprising. --> ---- ## multi-situated <span class="censor">concrete software objects, but continually transformed</span> <img src="https://i.imgur.com/utBCKDq.png" width="60%"> ---- ## Methodological "entry points" for studying apps ### 1. app stores (see jupyter notebook [ITRM21](https://brightspace.au.dk/d2l/le/lessons/25375/topics/665696) and [ITRM21_nodejs](https://brightspace.au.dk/d2l/le/lessons/25375/topics/665697)) * organisational logic of stores (what is "health" according to the app store?) * rules for sorting and distribution * categorisation (genres) of apps * developer ecologies * curation/removal * ranking * **tools**: * python/javascript (small [intro guide](https://hackmd.io/@ds20/BysbvpoHw) to jupyter notebooks) * exodus app information (useful to compare apps, e.g. versions): https://reports.exodus-privacy.eu.org/en/ ---- ### 2. interfaces * walkthrough * research *persona* * multi-sidedness: user, developer, etc <img src="https://i.imgur.com/WZxO9oB.png" width="80%"> <span class="refs">Dieter, M., Gerlitz, C., Helmond, A., Tkacz, N., van der Vlist, F. N., & Weltevrede, E. (2019). Multi-Situated App Studies: Methods and Propositions. Social Media + Society, 5(2)</span> ---- ### 3. packages * APK mirror: https://www.apkmirror.co * f-droid FOSS app store: https://f-droid.org/en/packages/ * DMI app tracker explorer: https://tools.digitalmethods.net/beta/appTrackers/ ---- ### 4. connections * e.g. PCAP android: <div style="padding:216.95% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/639514040?h=92700e0a40&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen style="position:absolute;top:0;left:0;width:100%;height:25%;" title="PCAP droid demo"></iframe></div><script src="https://player.vimeo.com/api/player.js"></script> --- # Activity (groups) ## MIRO board: https://miro.com/app/board/o9J_lnOSZKY=/?invite_link_id=514222049532 1. Discuss what is "health"-related apps: * where does this term comes from? * do we depart from a "structural" definition? * do we let it be "grounded" in empirical data? 2. Select an entry point to study "health" apps (one or many) 3. Apply (briefly) some of the methods proposed by Light et al (2018) and Dieter et al (2019) 4. How does your approach accounts for methodological concerns for digital research (e.g. multi-sited, multi-situated, multi-sided, infrastructure, medium-specificity, platform-effects, cross- and trans-media, etc)? 5. Create at least one miro "slide" to present the former points. --- # [MAIN ASSIGNMENT 3 <br>(Digital Methods research proposal)](https://brightspace.au.dk/d2l/le/lessons/25375/units/330415) <style> .reveal{ font-family:arial; font-size: 24px; } .reveal .censor{ background:black; color:white; } .reveal .censorw{ background:white; color:black; } .reveal .pinky{ color:#e5157d; font-style:italic; font-size: .8em; } .reveal section img { border: none; box-shadow: none; } .reveal section left{ width:50%; } .reveal .refs { color: grey; font-size: small; text-align: left; } </style>

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