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    --- tags: B&S --- # ⚡ Force Master - Lightning (simple mode addon) by [Vectoriel](http://eu-bns.ncsoft.com/ingame/bs/character/profile?c=Vectoriel) :fr: ### 🎇 :arrow_right: ++Often check for updates.++ :arrow_left: --- ### 🎇 Last update : 07/05/2020 .0 * Fix a bug where you couldn't use Trip Wire (KD) in Overcharge --- :::info :bulb: Message me on discord if you have any question, parses (with and without my addon) to give me, etc : `Yberion#8721`. ::: :::danger :mega: Seems not to work using BnS Buddy, you better use bnspatch until I fix it (which is idk when). You shouldn't use this addon on autocombat. ::: ## 🗲 General There is 2 versions : * The **normal** one * The one that **autocast Charge** (0 - 4 stacks) :::info :bulb: You want to remove/move all your existing Force Master Lightning addons/xml before using this one. ::: :::warning :warning: You have to use ``bnspatch`` from pilao **if you want to use addons** now (`.patch`), check this discord (`Mod Police`) : https://discord.gg/JK7QyWG   Go to the channel ``basic-info`` and click :ok: under "Accept" to be able to see others channels. You can also react to the message below to get updates about ``bnspatch``.   Then check the channel ``bnspatch``, everything is explained and you can also check the channel ``guides``. ::: :::danger :mega: Read carefully please. ::: --- 🎇 ~~**If YOU ARE USING `remove-skill-ui-effects.xml`** (check your ``Documents\BnS\patches`` folder) you want to use :~~ * ~~FM_SimpleMode_Lightning_**WITHOUT_ui_effect_WITHOUT_Autocast_Charge**.patch~~ * ~~**OR**~~ * ~~FM_SimpleMode_Lightning_**WITHOUT_ui_effect_WITH_Autocast_Charge**.patch~~ Addons (`.patch`) are applied before patches (`.xml`) so this one isn't relevent anymore. --- 🎇 **(Probably this version) If YOU ARE -->NOT<-- USING `remove-skill-ui-effects.xml`** (be sure to **not** have it in ``Documents\BnS\patches``) then you want to use : * FM_SimpleMode_Lightning_**WITH_ui_effect_WITHOUT_Autocast_Charge**.patch * **OR** * FM_SimpleMode_Lightning_**WITH_ui_effect_WITH_Autocast_Charge**.patch --- ### If you want to know more about the `autocast version`, check [this video](https://hackmd.io/O0YUxikESaaPOgXr0XuDWA?both#%F0%9F%8E%87-Autocast-Charge-0---4-stacks-overview). I also made the [basic rotation](https://hackmd.io/O0YUxikESaaPOgXr0XuDWA?both#%F0%9F%8E%87-Basic-rotation) video as well as the [opener video](https://hackmd.io/O0YUxikESaaPOgXr0XuDWA?both#%F0%9F%8E%87-Opener) with the autocast version. They are addons, so you have to put one of them in ``Documents\BnS\addons``. **BnS Buddy's thread** : https://www.bnsbuddy.com/threads/force-master-lightning-complet-simple-mode-change-with-without-autocast-charge-by-vectoriel.1996/ **Download link** : https://github.com/BnS-Compagnon/XML-Modifications/tree/master/Class/Force_Master/Simple_mode/Vectoriel To **download** one of them : * Click on one of them * Click on "Raw" : * ![](https://i.imgur.com/aHqF5NM.png) * Then press "CTRL + S" on your keyboard to save the file (or find the option on your browser) * Remove the `.txt` at the end (you probably will have to edit the name manually, if you don't have any extensions displayed then check this link https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/) * Put the file that you downloaded in the correct folder (in `Documents\BnS\addons`) ## 🗲 Decision making regarding rebinds and autocasts (Without Autocast Charge (0 - 4 stacks) changes) :::info :bulb: You don't really have to read all of this, just test it if you want to check all changes and check videos + screens above. ::: I put **Charge** (0 - 4) on (LMB) so we can reset the timer of the 4 charges. You can go in **Overchage** and **Stormborn** with (F). I moved all long cooldown skills on (B). why (B) ? Because I want to prevent accident of macro pressing (4) when dead, also, I prefer to have long cooldown skills such as **Electrocute** and **Magnetize** on a separated key than **Palm** and **Zap** (RMB) so they can properly cast in parallele. It's also better to have least key in the macro. I removed skills that were in the simple mode from the skill bar, this way I can rebind easier with free slots. I put **Storm Shroud** (Block) on (Z) and (2). On (Z) there is **Divine Veil**, so you only have one key to press two time to cast it and same for (2), there is **Lightning Sheath**. **Trip Wire** (KD) is now on (4) because it was a free slot and it doesn't hide **Lightning Storm** in case you want to use it (weapon reset or whatever). It hide **Volt Salvo** in **Overcharge** but this is the correct behavior, the autocast cancel **Storm Shroud** and we don't want that. **Volt Salvo** is autocasted from (4) and when you use **Storm Shroud** the autocast stops during the 1,5 seconds of **Storm Shroud**. **Lightning Strike**, **Lightning Storm** and **Magnetize** are autocasted in **Stormborn**. **Lightning Strike** and **Magnetize** are autocasted first followed by **Lightning Storm** after the GCD. **Lightning Storm** is on (C) and **Ultrashock** on (V) in **Stormborn**. The only down side of this autocast is if you have a weapon reset during **Stormborn**, you won't benefit of **Thundercloud**'s buff. **Storm Warp** is now on (E) and is only the forward version (I can put back the original behavior on (E) as well if needed). It got moved in case you want to macro **Charge** (0 - 4 stacks) from (LMB). **Storm Wrath** is now on (B) in **Stormborn** so we keep the same macro keys. I added **Zap** and **Awakened Zap** in **Stormborn** on (B) before **Storm Wrath** to have proper ratio of **Zap**/s (so there's **Zap** on (RMB) (simple mode key) AND (B)). **Equalize** (KD) is now on (4). ## 🗲 Talents Only tested : 2 - 2 - 2 - 1 - 1 ## 🗲 Disable You have to disable those skills : * Glacier (B) * Pulse Break (Z) * High Voltage (C) * Spark Up (C) ## 🗲 Macros :::warning :warning: You better use a macro along with the simple mode modification to have proper ratios. ::: :::info :bulb: Those letters are Keys. T = RMB, the simple mode key. ::: * TB If you don't want to Charge manually and you're not using the autocast of Charge (0 - 4 stacks) version you want to have 2 macros : * TB * TB LMB The second one is used to Charge (0 - 4 stacks) during the rotation. :::info :bulb: You can also put a second key that trigger LMB, for example R or Y and then macro TBY. ::: You can also macro until you're in Stormborn, this way you want to macro : * TBF If you're using the autocast of Charge (0 - 4) version : * TB ## 🗲 Rotation Basically my rotation is : Normal -> Overcharge -> **Stormborn** -> Normal -> Overcharge -> Normal *(wait so the cooldown of Stormborn is 4 seconds)* -> Overcharge -> **Stormborn** -> ... ### 🎇 Normal Nothing except if you're going to have a weapon reset before going in Overcharge, then you want to use everything before that weapon reset so you can recast in Overcharge. ### 🎇 Overcharge You always want to keep a (C) before going in Stormborn. C -> V -> Stormborn Or if you have the second (C) after using (C) -> (X) and didn't have a weapon reset : C -> Stormborn ### 🎇 Stormborn Ultrashock (V) at the end of Stormborn. :::info :bulb: Hold the key (V) until the skill is casted if you're using the Autocast Charge (0 - 4 stacks) version. ::: ## 🗲 Screens (Without Autocast Charge (0 - 4 stacks) changes) ### 🎇 Normal ![Normal](https://i.imgur.com/cNBVlMD.jpg) ### 🎇 Normal Block ![](https://i.imgur.com/F7ZNzMy.jpg) ### 🎇 Overcharge ![](https://i.imgur.com/RswMkrm.jpg) ### 🎇 Overcharge Block ![](https://i.imgur.com/V9gziAK.jpg) ### 🎇 Stormborn ![](https://i.imgur.com/BX9OLRH.jpg) ### 🎇 Stormborn Block ![](https://i.imgur.com/bvQd36B.jpg) ## 🗲 Videos All the videos were recorded with the autocast of Charge (0 - 4 stacks) version. Don't be surprised if you don't see "big" DPS, here is my current gear when recording (CTRL + H **lvl 115** -> **side effects 1360**) : ![](https://i.imgur.com/w8Z7O4N.png) ### 🎇 Opener {%youtube gkvg5fR5MlA %} ### 🎇 Autocast Charge (0 - 4 stacks) overview {%youtube P59ylIab6X0 %} ### 🎇 Basic rotation *There is maybe things to improve (I'm up for comments on how to improve), but you get the idea.* {%youtube VaOyjfZPqGs %} ## 🗲 Changes * Move Volt Salvo from (F) to (4) * Move Trip Wire (KD) from (F) to (4) after Storm Shroud (1) * Move Lightning Sheath (Ice) from (V) to (2) after Storm Shroud (1) * Move Divine Veil from (C) to (Z) after Storm Shroud (1) * Move Equalize (KD) from (F) to (4) in Stormborn after Storm Shroud (1) * Move Charge (5th) from (LMB) to (F) * Move Stormborn from (LMB) to (F) * Move Storm Wrath from (F) to (B) in Stormborn * Move Lightning Storm from (V) to (C) in Stormborn * Move Ultrashock from (C) to (V) in Stormborn * Move Electrocute from simple mode to (B) * Move Storm Warp from (RMB) to (E) in Stormborn (only forward) * Add Magnetize to (B) after Electrocute (B) in Normal and Overcharge * Add Zap to (B) before Storm Wrath (B) in Stormborn * Add Awakened Zap to (B) before Storm Wrath (B) in Stormborn * Add Charge (stacks 0 - 4) to (F) * Add Storm Shroud (1) to (2) * Add Storm Shroud (1) to (Z) * Add Thunder Step to (Q) in Stormborn * Add Empty Skill on (4) when Trip Wire (4) is on cooldown to prevent the cancel of Storm Shroud when autocasting Volt Salvo * Autocast Volt Salvo * Autocast Magnetize in Stormborn * Autocast Lightning Strike in Stormborn * Autocast Lightning Storm in Stormborn * Remove Zap from (2) because it's used in simple mode * Remove Awakened Zap from (2) because it's used in simple mode * Remove Lightning Storm from simple mode * Remove Volt Salvo from simple mode * Remove Electrocute from (Z) * Fix a typo in the original XML where Awakened Lightning Palm (RMB) would probably not trigger when having 0 - 4 stacks (need to double check) ## 🗲 Changes for autocast Charge (0 - 4 stacks) :::info :bulb: Changes based on the version above. ::: :::info :bulb: At the end of Stormborn, hold the key Ultrashock (V) until it's completely casted, this way the autocast of Charge (0 - 4 stacks) won't cancel Ultrashock (V). ::: * Move Volt Salvo from (4) to (V) (still autocast) * Move Trip Wire from (4) to (V) * Move Lightning Strike from (V) to (4) in Normal/Overcharge * Add Charge (0 - 4 stacks) on (V) * Add Empty Skill on (V) when there's 4 stacks of Charge * Add Empty Skill on (V) when using Storm Shroud (Block) to prevent the cancel of Storm Shroud when autocasting Charge (0 - 4 stacks) and not targeting an ennemy * Add Empty Skill on (V) when Trip Wire (V) is on cooldown to prevent the cancel of Storm Shroud when autocasting Volt Salvo * Autocast Charge (0 - 4 stacks) from (V) * Prevent autocast in Normal/Overcharge on (V) when using Storm Shroud (Block) * Hide Charge (0 - 4 stacks) from (V) when there is 4 stacks ## 🗲 Changelog ### 🎇 07/05/2020 .0 * Fix a bug where you couldn't use Trip Wire (KD) in Overcharge ### 🎇 07/03/2020 .0 * Fix priority of Awakened Zap over Zap on (B) in Stormborn * Put the version at the top of the file ### 🎇 07/02/2020 .1 * Ensure to remove all instances of Storm Warp on (LMB) * Fix autocast of Volt Salvo canceling Storm Shroud ### 🎇 07/02/2020 .0 * Finalize Autocast Charge (0 - 4 stacks) * Move Storm Warp from (LMB) to (E) in Stormborn (only forward) * Autocast Lightning Storm in Stormborn * ~~**Other changes in bold**~~ ### 🎇 06/30/2020 .0 * Initial version * Autocast Charge (0 - 4 stacks) from (F) (WIP) ## 🗲 TODO - [ ] Add Awakened Zap and Zap on (B) in Normal/Overcharge stance - [ ] Find a way to optimize zap/s if possible

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