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    # 美術分線課程-美術公會小教室 > 2020.03.17 > 講師:小趙 菲瞬 *** :::info ## 目錄: :::spoiler 點擊展開 [TOC] :::info ::: ::: *** # 上半堂 > 講師=小趙q :::info ### 業配 > [抖抖村]一直被提到的辣 ::: - 基本功 - 色彩 - 光影 - 軟體操作能力 - 造型能力 - ?? ## 基本功 ### 1.線條 - Q: 線條都亂亂der QQ - A1: 對自己的線條不確定 - 不確定所以線一直塗一直塗的喵 - A2: 線條不夠熟練 - 畫的短短的線、亂亂的 - 線條畫歪 - 多靠 =="ctrl+z"== - 不要怕,給他劃下去 - 多練就可以穩了(筆的控制能力) :::success 範例: [img] - 線條粗的地方 - 在物件跟物件的分階線 - 陰影的部分(增加線稿的立體性) - 係的地方 - 頭髮、文理 - 增加細膩度 ::: ### 2.骨架 - _**Q**_:把骨架學好484(想像3D模型)就可以畫出任何姿勢 - _**A**_:**False**。需要多增加大腦資料庫 - EX: 在多練習站立姿勢後,就試著畫跳躍就會發現畫的卡卡的(因為大腦缺乏相關的資料) > 骨架畫法很多種,選自己適合的吧 [name=小趙] - 我一定要把骨架畫到完美 ! - **NO**骨架也是草稿的一部份,沒必要刻意弄到太精緻 - :::success ### 小趙大大的骨架小教室~~ 用橢圓產生 頭、身體、臀部(用中間線把三部分連接) 然後在加上四支 > 你看很簡單吧[name=小趙] ![你看很簡單吧](https://4.bp.blogspot.com/_ao629IwZ6KM/SpP62xQz0sI/AAAAAAAAAd8/7nvQ1Y2rkkg/s280/img.jpe) > 雖然大家通常不會畫中間線,但我覺得中間線很重要, > 中間線可以表達角色面向和流線性[name=小趙] ::: ### 3.透視 > 簡單來說就是 遠的小近的大 的拉 - 消失點 - 一點透視 - 二點透視 - 多點透視 :::warning #### 透視的失敗例子 - 把物件的延伸線拉出,發現都沒有消失點 ::: - **Q**:不畫場景就不用學透視了嗎? - **A**:**NO**人物也是要透視的 :::success 在人物中加入透視增加立體感,來增加張力、層次。 ::: :::info #### 示範 Y(0w0) -> y(OwO) 圖片真的表達不出來QQ ::: ### 4.構圖 > Q:什麼是構圖? > A:擺放物件的學問 #### 用處 1. 讓畫面符合人的審美 2. 規劃觀看順序,表達故事性 ### method #### 三分法 - 找到焦點位置 ![三分法](https://lh6.googleusercontent.com/-m3qKGDd2p0E/Vaxk1-u5hUI/AAAAAAAAIMY/nw51gvLxGMk/w660-h440-no/%25E6%25A7%258B%25E5%259C%2596%2B-%2B%25E4%25B8%2589%25E7%25AD%2589%25E5%2588%2586%25E6%25B3%25953.jpg) #### 黃金比例 - 流動性 - 影響視覺動向 ![黃金比例+三分法](https://www.shutterstock.com/zh-Hant/blog/wp-content/uploads/sites/11/2019/05/image5-1.jpg?w=760) > 我自己覺得兩者在強調焦點,但是黃金比例多了視線誘導 > [name=小趙] :::info #### 示範 [img] ::: #### 中間線 - 營造神聖感 > 構圖法有夠玄學[name=小趙] > 要多理解背後原理 & 提升審美[img=抖抖村(如何解決垃圾審美)] > ## 5.光影 ### 用處 - 增加畫面情感 :::info ### 範例 - 透夠陽光曝曬 表達 ::: :::warning ### 新手常見光影錯誤 1. 無法將人物看見一個立體物件 - 在複雜一點的圖形更容易發生 2. 個別色塊影響完整光影表達 - 個別色塊光源不統一 :::info #### 範例 [img1] > 在邊邊 狗 一坨 [img2] > 在角色立體感想清楚後、再決定光源方向 ::: ::: ## 軟體操作能力 - **Q**:熟悉會圖軟體的功能有什麼好處呢 - **A**:讓你事半功倍 :::info #### 範例 - 遮色片 - 在塗陰影的時候,不用小心翼翼的小心不塗出去 ::: ## Summarize > 其實,每個基本功都是環環相扣的 > 好的人物透視是基於正確的故架觀念 > 精彩的構圖需要正確的透視 ## 畫風 [寫實 <--> 非寫實] [img=抖抖村的圖] - **Q**:為什麼我都找不到自己的畫風? - **A**:你只是還沒培養自己的固定繪畫習慣 - 把基本功練好,自然就會培養一套屬於自己的繪圖流程 > 有自己的畫風可以提高鑑別度,也能加快產圖速度 > 不過太拘泥同樣作畫流程,可能會降低創意 ### 以上色方式區分 - 賽璐璐 - 線稿、色塊明顯 - 厚塗 - 色塊邊緣不明顯、多漸層、光影 - 在線稿上一直疊一直塗一直疊... > 但其實沒有非常大的區分。 ## 練習方法 :::warning ### 錯誤方法 #### 憑空想像 - 大腦缺乏資料 -> 畫不出正常的東東 - 需要多看參考圖、參考用的骨架 #### 看什麼畫什麼 - 單純照著畫,不理解背後原理。是學不到東西的 ::: :::success ### 有系統的練習 #### 觀察別人 > 我常常會開 P網 觀察別人的畫,用反問法問自己「為什麼他的XXX為什麼好看」[name=小趙] - 透過觀察了解其中好的、不好的地方 - 增加自己的資料庫 #### 找出弱點 - 不要逃避重點練習! #### 審美 & 畫功 審美 == 一個袋子 畫工 == 袋子裡東東 - 在審美不夠時,就無法再進度了 - 在畫功不夠時,看出有問題卻無法正確的改出 ::: ### 參考 == 抄襲? - **A**:職業繪師作畫前也會先找大量參考參考圖 > 在大量的吸收後,畫出自己的作品 :::success ### 畫畫來是自己開心做重要 **大家一起開心畫畫ㄅ(ゝ∀・)** ::: *** # 一堆格子堆起來--像素畫(下半堂) > 講師=菲瞬 ## 像素文化 - 一開始的螢幕有夠爛 --> 像素 - 與以前的差異: - 色彩數量 - 特點 - 無法表現細節 - 但就是這樣而樸實無華 ## 繪製需求 - PC規格: potato - software:小畫家 ## 線稿派 vs 厚塗派 - 線稿 ## 細節vs特徵 - 像素要利用 ==特徵== - 決定 ==特徵== 後決定保留的東西 ## 差一格 == 差千里 - 隨時記得檢查、調整 > 這也是為什麼推薦厚塗派,因為要一直調整[name=菲瞬] ## 直線 - 繪製直線時,要注意每個線條的格子數目 - **不要相信電腦給你的直線** ## 曲線 - 格子越來越短,會比較圓滑 ## 線條粗細 - 透過深淺來表現齣戲 ## 避免使用 ### 疊線 - 容易看裡來 ### 兩格寬的線 ## 細線條的運用 - 在線上多加灰色區域 - e.g. linearAA ## 配色 - 要有一定的明顯色彩曲,不然容易看不出來 ## 漸層 - 不要超過三個 - 避免有孤立像素 ## 抗鋸齒 - 用來模糊邊界讓色彩交界更圓滑 - 可以用抗鋸齒來表現漸層 ### 抗鋸齒的顏色選擇 - color = (color1 + color2) / 2 ## 實作 1. 決定畫布大小 2. 用色塊打草稿 3. 上陰影 4. 抗鋸齒 5. 最後不停的縮放觀察,調整細節 ## 像素動畫 - 更容易製作 - e.g. 衣服可以用3個 frame 就OK ### 動畫--跑步 - 可以透過頭部上下抖動來表達動態 ### 攻擊動畫 - 一些示範 ## 推薦網站 - 千繪的像素教學統整https://www.plurk.com/p/mnkh2s - kaiwaihannah - 像素課堂 INDIENOVA獨立遊戲 - どツと繪作成講解もどき - 缺點:百年不更

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