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    --- tags: JKA_YBEProxy --- # JKA_YBEProxy Todo ## Short term - ~~donedl exploit~~ - ~~q3infoboom~~ (+ check fix ip buffer overflow in userinfo `SV_DirectConnect()`) - ~~rcon disabler (check in `SVC_RemoteCommand()`)~~ - ~~Add ability to enable back the timer (`proxy_sv_enableRconCmdCooldown`)~~ - ~~model length crash~~ - ~~`ClientUserinfoChanged()`~~ - ~~`SV_UserinfoChanged()` (another check inside this function this way even connecting people won't affect other players)~~ - ~~Add ability to remove that restriction (`proxy_sv_modelPathLength` 64)~~ - ~~Fix high callvote `map_restart` value~~ - ~~Add `proxy_sv_maxCallVoteMapRestartValue`~~ - ~~Fix negative callvote `map_restart` value~~ - ~~writeconfig wrong files~~ - ~~q3dirtrav~~ - ~~Fix linux startup crash~~ - ~~Fix timenudge calcul with "any" `sv_fps` (range from `20` to `80`, check the `Features` doc)~~ - ~~Add ability to enable/disable `netStatus` with `proxy_sv_enableNetStatus`~~ - ~~Fix `rcon status` truncated with too many players~~ - ~~**Refactor hook/asm utils**~~ - ~~**Refactor the proxy**~~ - Persist bans across server restart (in a file) - Chek for `jedi_*/red` - with `*` being anything - :::spoiler static const char *baseJediModels[] = { // NOTE: tailing slash is required "jedi_hf/", "jedi_hm/", "jedi_kdm/", "jedi_rm/", "jedi_tf/", "jedi_zf/", }; ::: - :::spoiler if ( g_blockUnknownJediModelsInTeamGametypes.integer && g_gametype.integer >= GT_TEAM && !Q_stricmpn(model, "jedi_", strlen("jedi_")) ) { int i; qboolean isBaseJediModel = qfalse; for ( i = 0; i < ARRAY_LEN(baseJediModels); i++ ) { // Check if it's one of the known base jedi models if ( !Q_stricmpn(model, baseJediModels[i], strlen(baseJediModels[i])) ) { isBaseJediModel = qtrue; break; } } // Set to kyle if it's not a known model if ( !isBaseJediModel ) Q_strncpyz( model, "kyle/default", sizeof(model) ); // Gets adjusted to red/blue later } ::: - Add log in server console when using OpenJK API (same as Original API) - Fix `/myratio` on OpenJK API - `svs.time` problem? - **Redo the CMake project** - https://github.com/cpp-best-practices/cmake_conan_boilerplate_template - new: https://github.com/cpp-best-practices/cmake_template - **Create a plugin system** - Enhance the readme - Add a way to store IP's like on OpenJK - Patch `NET_SendPacket` to display the packet (only if the size is not more than 300? there's some big packets such as info) - Add mute system (check `SV_SendServerCommand`) - make `dumpuser` usable with clientNum - `/rcon forceteam -1 spectator` force everyone to spectate (catch the call with `GAME_CONSOLE_COMMAND`) - ffa3 crash exploit with events (check in `SV_AddEntitiesVisibleFromPoint`) (**edit:** can't reproduce for now, **edit2**: require high fps) - rate policy - snaps policy - rate limiter (anti ddos) - ~~/netstatus~~ - ~~/myratio~~ - ~~Add uptime to new rcon status (require to hook `SV_Init()`)~~ **edit:** not possible - Improve new API support (there's no fallback to the old API for now so make it able to be disabled (json/ini file?)) - ~~Fix model ghost bug~~ - ~~better `rcon status`~~ - Hooking: Should only apply to x86 (check for defines) - ~~Hooking: Should only apply to original jampDed.exe and linuxjampded (check for `version` cvar)~~ ## Other - ~~Reduce the scope of the force exploit fix~~ - ~~Move order:~~ - ~~On `GAME_INIT`~~ - ~~Load the original game module~~ - ~~Patch the engine (if it's the good version)~~ - ~~On `GAME_SHUTDOWN`~~ - ~~Unpatch the engine (if it's the good version)~~ - ~~Unload the original game module~~ - ~~bug:~~ - ~~command `netstatus` not working when there's a bot~~ - with the new `Proxy_SVC_RemoteCommand` it seems there's a problem on `rcon map mp/ffa3` (any map) and `rcon map_restart 0` - some due to Discord being open or not on the server machine (not 100% sure why and if it's only cause of Discord) - ~~debug build is not working, in `Proxy_SV_UserMove()` parameter `msg` seems not to be valid~~ ## Revamp/fix ban system Stop interpreting `0` as a wildcard. **Explaination** Okay I just retried it, it really is like that on Vanilla JKA. Let us say 2 people join your server, one with `152.0.24.34` and the other guy has `152.99.35.26` You want to range-ban the `152.0` guy So you ban `152.0` Now JKA will use the `0` as a wildcard (`*`). And ban `152.X.X.X` Means you ban the guy with `152.99.35.26` aswell. In other words, people with `.0` in their IPs cannot be range-banned without banning far more than intended. **Question** What you want to do is banning `152.0.*.*` so `152.99.35.26` can still play? **Answer** Yep. Exactly. ## Long term - From JKA_Anti-cheat: https://hackmd.io/CtIPZON0QHKuqjdxXRw8uw

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