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    遊戲引擎 === ###### tags: `軟研` `教學` `計畫` ## 什麼是遊戲引擎 簡單來說遊藝引擎就易一個工具箱,把你做遊戲需要用到的工具都準備好,而你只需要把美術資源給他,並設好遊戲邏輯,就生出一個遊戲了。開發者便不需要從畫面渲染到物件互動物理都要親手撰寫。 ## 知名免費引擎 + [Unity](https://unity3d.com/) - 高度跨平台整合(C#) + [Unreal](https://www.unrealengine.com/en-US/what-is-unreal-engine-4) - 強力PC/Console(Blueprint/C++) + [Amazon Lumberyard](https://aws.amazon.com/tw/lumberyard/) - 以CryEngine為基礎構建而成,與亞馬遜網路服務系統整合 + [CryEngine](https://www.cryengine.com/) - 免費引擎巨頭們中最早公開原始碼(不可修改)的,早期的3A畫質先驅(十年前的[Crysis](https://www.youtube.com/watch?v=XGTwbaYXkvA)) + [Source SDK](https://developer.valvesoftware.com/wiki/Main_Page) - 嚴格來說他的免費僅限於幫Source引擎製作的遊戲製作模組時免費,例如Garry's mod, Half Life, Left4Dead, CS...等遊戲的模組,其餘則需要商業授權 ## 開源引擎 開源社群的熱情對於開源支/GNU支持者來說一定不陌生,所以本篇也將擇一介紹 + [Godot](https://godotengine.org/features) ~~(不是Gadot)~~ - 開源遊戲引擎(GDScript(類似Python)、視覺化節點系統、C# and C++),迅速茁壯中,持續補齊一個現代引擎該有的功能 + [GitHub repository](https://github.com/godotengine/godot) + [Armory](https://armory3d.org/) - 直接整合在Blender內部的引擎(Hax、視覺化節點系統),挾帶著與blender整合的優勢持續開發 + [cocos2D](http://www.cocos2d-x.org/#) - 2D引擎,早期手機上很多2D遊戲使用的引擎 ## 其他引擎 + Frostbite Engine - 是EA DICE開發的一款3D遊戲引擎,主要應用於戰地風雲系列遊戲 + Fox Engine - 小島秀夫。 + AnvilNext - Ubisoft的主力引擎 + IW engine - Call of Duty所使用的引擎 + Rockstar Advanced Game Engine(RAGE) - RockStar的自有引擎 + 暴雪自家引擎 + Steam軟體上有很多小引擎可以玩玩.... --- ## Unreal + 為何Unreal? + 在PC及家機上輕鬆製作出3A級的寫實畫質,並硬體需求不必高端 + Blueprint(藍圖) - 使用節點視覺化coding(遊戲邏輯、材質....) + 有Market place可以購買現成素材 + 開源,可以自己修改、build,但仍需遵守收費方案 + 官方與使用者互動好不好我就不清楚了QQ....... + 教學資源 + 官網 抱歉我沒在用Unreal,我能提供的資訊就到這邊了,藍圖很強大就是了,下方的Unity有插件可以做到類似藍圖的效果,但仍不及藍圖全面^(?)^ ## Unity3D + 為何Unity? + 以容易上手聞名 + 資源豐富 + 與多平台整合良好,特別是移動平台,手機遊戲有50%都是Unity做的(但也是畫質跟不上Unreal的原因之一,近期有盡全力改善中) + 官方與使用者互動良好 + Asset store擁有超級豐富的現成素材 + 教學資源 + 官網:是的,光是官網的教學就已經豐富到不行了 + [中文教學](https://godstamps.blogspot.com/2018/08/201708-unitytutorial.html):此教學的作者的部落格也很值得參考喔 + 建議學習路線 1. 先熟悉引擎基本概念介面操作(官方教學) 2. 開始撰寫C#熟悉API(官方教學) 3. 可以開始試著做一個小小的專案,動手做學習最快,碰到不會的再去查官方教學或是Document,請善用google 4. 整體上手之後開始應用物件導向概念、資料結構及演算法來優化遊戲 ## Godot + 為何Godot? + 影:[與Unity和Unreal的比較](https://www.youtube.com/watch?v=l7BrpcboJno) + 開源(可任意修改散佈)、免費 + 輕量(60MB) + 所有東西都是個node + 快速成長,並且獲得足夠贊助商 + 社群活躍 + 教學資源 + Youtube影片 _施工中.... :construction:_ 遊戲製作不只是程式能力,還要有美術人才、遊戲企劃的搭配,還有團隊合作,才是一個遊戲成功的關鍵 ### 討論區 臉書社團(新手友善): [Unity應用領域](https://www.facebook.com/groups/UnityFrontier/) Reddit [Godot板](reddit.com/r/godot/) Reddit [Unreal板](reddit.com/r/unrealengine) Reddit [Unity3d板](reddit.com/r/Unity3D) ## 泛討論區 Reddit Gamedev板 Ptt GameDesign板 --- ## 廢文區 還有一個開源引擎沒寫(其實還有很多ㄏㄏ) Unity指引可以再豐富些,現在這個有點偷懶這樣,勉強可讀

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