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    {%hackmd 3U8IgxSmQXOyOVvS4wOB5g %} # 乘區 ==乘區==,顧名思義是一個用來乘的區域。角色的技能以及普攻傷害,是乘上各式各樣的乘區的結果。下面介紹各種乘區以及其來源。 --- # 火花最終損失 主要由 ==火花最終損失== 所提供的乘區: |火花最終損失|火花 level2000 5000% 最終損失加成| |:-:|:-:| |![image](https://hackmd.io/_uploads/rJ39y7osA.png) | ![image](https://hackmd.io/_uploads/SyDsy7jo0.png)| |個性「大方」|沙漠套裝 3 件套效果 - 「損壞」| |:-:|:-:| |![image](https://hackmd.io/_uploads/SkinvY5PA.png)| ![image](https://hackmd.io/_uploads/rkN-ZfWuC.png)| ## 火花最終損失 乘區 將上面的數值中,角色擁有的部分全部加起來: $$ \text{( 1 + 火花最終損失 + 火花 level2000 5000% 最終損失加成 + 個性「大方」 + 沙漠套裝 3 件套效果 -「損壞」 )} $$ :::info - 沙漠套裝請參考 [套裝 - 沙漠套裝](/EozU4yETSjSL8g5ZIQotIQ) - 個性請參考 [個性 & 骰子](/xU5G80zOR0y9KxbU67zu-A) ::: # 最終能力值損失 單獨由==勢如破竹==提供的乘區。 <div style="text-align:center"> <img src="https://hackmd.io/_uploads/BJ6A4Yqv0.png"> </div> ## 最終能力值損失 乘區 $$ \text{( 1 + 勢如破竹 )} $$ --- # 爆擊傷害 爆擊時才會觸發的乘區。爆擊傷害有 ==基礎 100%==,其他的來源有: |寵物特殊技能|傢俱「希望的酒缸」(可疊加)|玩家技能「遊戲數」|個性「細心」| |:-:|:-:|:-:|:-:| | ![image](https://hackmd.io/_uploads/HJomSF5D0.png ) | ![image](https://hackmd.io/_uploads/BkfHrKqD0.png ) | ![image](https://hackmd.io/_uploads/rJxISF5w0.png) | ![image](https://hackmd.io/_uploads/B1xDSYcvC.png) | :::info - 寵物請參考 [寵物資訊](/sbC5ss2uSOy_AzCmuGs26g) - 希望的酒缸請參考 [傢俱資訊](/zM7UiJ_2R86dCJge0MLSZw) - 個性請參考 [個性 & 骰子](/xU5G80zOR0y9KxbU67zu-A) ::: ## 爆擊傷害 乘區 將上面的數值中,角色擁有的部分全部加起來: $$ \text{( 1 + 基礎爆擊傷害 + 寵物特殊技能 + 幸運的酒缸 + 遊戲數 + 個性「細心」)} $$ :::info 可以直接點擊面板上的「爆擊率」,就可以得知目前的爆擊傷害了 ![image](https://hackmd.io/_uploads/HkmCO-COR.png) 嚴重損壞就是爆擊傷害的意思,例如上面的例子,爆擊傷害乘區就是 ==1 + 600%== ::: --- # 傷害 來源豐富的乘區。來源有: |傢俱「神力的酒缸」(可疊加)|個性「險惡」|依米勒系列戒指|寵物特殊技能| |:-:|:-:|:-:|:-:| | ![image](https://hackmd.io/_uploads/B1sKrKcw0.png) | ![image](https://hackmd.io/_uploads/rJmiSK9wC.png ) | ![image](https://hackmd.io/_uploads/SJN2HYcvC.png ) | ![image](https://hackmd.io/_uploads/HJzJLFqPC.png) | :::info - 寵物請參考 [寵物資訊](/sbC5ss2uSOy_AzCmuGs26g) - 希望的酒缸請參考 [傢俱資訊](/zM7UiJ_2R86dCJge0MLSZw) - 個性請參考 [個性 & 骰子](/xU5G80zOR0y9KxbU67zu-A) - 依米勒系列戒指請參考 [套裝 - 火花、天空、依米勒、穆爾克戒指](/oYBRHEADSSuCG6o5CbswPQ) ::: ## 傷害 乘區 將上面的數值中,角色擁有的部分全部加起來: $$ \text{( 1 + 神力的酒缸 + 險惡 + 依米勒戒指 + 寵物特殊技能 )} $$ --- # 潛能 最終損失 來源豐富的乘區。來源有: |穆爾克系列戒指|角色潛能「最終損失」| |:-:|:-:| |![image](https://hackmd.io/_uploads/HJim8F9w0.png)|![image](https://hackmd.io/_uploads/HyWQNmioC.png)| :::info - 潛能請參考 [角色潛能 & 卷軸資訊](/0UdKFLIyS1qrNT0MVXd9nw) - 依米勒系列戒指請參考 [套裝 - 火花、天空、依米勒、穆爾克戒指](/oYBRHEADSSuCG6o5CbswPQ) ::: ## 潛能 最終損失 乘區 將上面的數值中,角色擁有的部分全部加起來: $$ \text{( 1 + 穆爾克系列戒指 + 角色潛能「最終損失」)} $$ :::warning 多條相同的潛能之間是相加,不是相乘 ::: --- # 潛能 傷害 來源稀少的乘區。來源有: |角色潛能「傷害」| |:-:| |![image](https://hackmd.io/_uploads/BkHAXmioR.png)| :::info - 潛能請參考 [角色潛能 & 卷軸資訊](/0UdKFLIyS1qrNT0MVXd9nw) ::: ## 潛能 傷害 乘區 將上面的數值中,角色擁有的部分全部加起來: $$ \text{( 1 + 角色潛能「傷害」)} $$ :::warning 多條相同的潛能之間是相加,不是相乘 ::: --- # 玩家技能「最後一擊」 <div style="text-align:center"> <img src="https://hackmd.io/_uploads/HJb_St5vA.png"> </div> 只有當對方是==史詩或 Boss==的時候才會觸發的乘區。 雖然其描述「對史詩或Boss的傷害」跟玩家技能「被遺忘的英雄」一模一樣,但是兩者是獨立分開的。 ## 最後一擊 乘區 $$ \text{( 1 + 最後一擊 )} $$ --- # 玩家技能「被遺忘的英雄」 <div style="text-align:center"> <img src="https://hackmd.io/_uploads/Sk6OSt5DA.png"> </div> 只有當對方是==史詩或 Boss==的時候才會觸發的乘區。 雖然其描述「對史詩或Boss的傷害」跟玩家技能「最後一擊」一模一樣,但是兩者是獨立分開的。 ## 被遺忘的英雄 乘區 $$ \text{( 1 + 被遺忘的英雄 )} $$ # 神獸護盾乘區 & 屬性護盾乘區 當敵方有神獸護盾或屬性護盾時,才會觸發的乘區。 計算方式請參閱 [神獸護盾 & 虛空攻擊乘區](/jLeKc-FTQ-KwsHSicxXD4g)跟 [屬性護盾 & 屬性攻擊乘區](/N03ccWFZTvWuAu6A_E2mEQ)。 # 技能倍率 角色技能造成傷害時的倍率,也就是角色技能面板顯示的值。 :::info - 超過 100 靈魂後,技能倍率依舊停留在 100 靈魂的值,請參見 [靈魂石 & 靈魂草](/rFTT0TBLQu6RAQNKw2lpaQ) - 有時角色技能面板的值是錯的,請參閱 [史詩角色簡介](/9-jN29hYR-2I76UFlYoCIA) ::: --- --- # 普攻 & 技能傷害計算 普攻的傷害就是只將 ==面板攻擊力== 乘上角色所擁有的所有乘區: $$ \displaylines{ \text{普攻傷害 = 面板攻擊力}\\ \times\\ 火花最終損失\ 乘區\\ \times\\ 最終能力值損失\ 乘區\\ \times\\ 傷害\ 乘區\\ \times\\ 潛能\ 最終損失\ 乘區\\ \times\\ 潛能\ 傷害\ 乘區 } $$ 技能的傷害是將 ==面板攻擊力== 加上 ==面板特殊攻擊力== 後,乘上角色所擁有的所有乘區,再乘上技能倍率: $$ \displaylines{ \text{技能傷害 = ( 面板攻擊力 + 面板特殊攻擊力 )}\\ \times\\ 火花最終損失\ 乘區\\ \times\\ 最終能力值損失\ 乘區\\ \times\\ 傷害\ 乘區\\ \times\\ 潛能\ 最終損失\ 乘區\\ \times\\ 潛能\ 傷害\ 乘區\\ \times\\ 技能倍率\\ } $$ - 如果有爆擊,就要乘上==爆擊傷害 乘區== - 如果對方是史詩 or Boss,就要乘上 ==最後一擊 乘區== 跟 ==被遺忘的英雄 乘區== - 如果對方有神獸護盾或屬性護盾,就要乘上==神獸護盾乘區==或==屬性護盾乘區== :::info 可以跟著 [計算範例](/mX94qkIKQRC22vR9UcYhOQ) 跑一遍流程,更熟悉計算的操作。 ::: :::warning 不知為何,作者會先乘上 ==勢如破竹== 跟 ==火花最終損失== 後 TRUNC 一次,再去乘其他乘區:( ::: --- # 編隊紅色攻擊力 編隊上面顯示的紅色數值,是讓==面板攻擊力跟特殊攻擊力==,乘上下面的==火花最終損失== 跟 ==勢如破竹==。 |火花最終損失|火花 level2000 5000% 最終損失加成|玩家技能「勢如破竹」(最終能力值損壞)| |:-:|:-:|:-:| |![image](https://hackmd.io/_uploads/rJ39y7osA.png) | ![image](https://hackmd.io/_uploads/SyDsy7jo0.png)| ![image](https://hackmd.io/_uploads/BJ6A4Yqv0.png ) | ### 公式 $$ \text{( 面板攻擊力 + 面板特殊攻擊力 ) × ( 1 + 火花最終損失) × (1 + 勢如破竹)} $$ 將每個角色計算出的數值加起來就是編隊攻擊力了。

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