Niko Matsakis
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    # Roadmap 2020 Compiler Discussion # 2019 roadmap (for reference) The compiler team has five main themes of work for this year: - **Improving "core strength"** by lowering raw compilation times and also generating better code (which in turn can help with compilation times) - **Improved IDE integration**, including support for typed completions - Extracting parts of rustc into **libraries**, which are easier to understand and maintain but also help in developing a Rust specification - Supporting lang team in **key feature development**, such as around `async fn` support, or improvements to the trait system - Improving our **documentation** and **organization**, helping to make it clearer what is going on at any given time, and how people can get involved. # Big challenges for rustc and compiler team [Poll to vote](https://poll.ly/#/P76nbdyb) -- feel free to add your own items to the poll; you can also add notes below with a few lines of elaboration. * compilation times remain stubbornly high * many companies have huge codebases and compilation time can be an existential crisis * we feel this ourselves with bootstrapping * band-aids like "factor librustc into finer grain crates" might work; cannot be "official answer" * incremental has helped but it's not like a 1-line change is 'instantaneous' * this bullet is talking about the time it takes to "run tests" and do full builds; it does NOT refer to the "instantaneous feedback" for things like completion, which falls under IDE * tech debt around the trait system * blocking a lot of lang team progress (async fn in traits, GATs, specialization) * "lazy normalization" * also maybe blocking const generics work * also support for higher-ranked lifetimes etc remains a common place where you can hit ICEs that have no real fix * possibly performance impact * maintenance and triage work * we do a decent job of keeping up with work but work burden is unevenly distributed * non-urgent / non-regression bugs can "pile up" -- are we making progress on them? * (note absence of data here; maybe we *are* keeping up, relative to bug-report rate and/or bugs that actually matter...) * (simulacrum): we are not really keeping up * long-term trend is up; most current issues are fairly recently triaged, count has been going up: ~3000 last summer, up to 4900 now. Not all compiler team, but "most". * IDE story is confusing, we're not focusing our efforts * we need a strong IDE story * new features draw in new volunteers more easily than maintenance/paying-down-debt * can we make such work more exciting? E.g. via gamification? * documentation and design * many parts of the compiler remain undocumented * writing mentoring instructions often requires recounting same details over and over * we have a lot of great design ideas but there are often ill-documented * ambitious rewrites can be hard to review without knowing 'the plan' * also, often it's not clear how much consensus there is *on* the plan * paying for labor * we rely on volunteers for vast majority of coding effort * some of this is coding done while "on the clock" for some boss, with that boss's blessing * (there are also contract laborers, financed by companies with specific needs) * is this model of compensation going to suffice going forward? * team growth * Find more people to help out * Improve the onboarding process * Mentoring/help # Discussion summaries ## compilation times * benchmark vs end-user programs * maybe set a strict goal of improving bootstrap times ([link](https://rust-lang.zulipchat.com/#narrow/stream/131828-t-compiler/topic/design.20meeting.202019-10-04/near/177342591)) * rough conclusions * bootstrap is worth focusing on * codegen time is a big deal * [measurements suggest](https://mark.rousskov.org/parallel-compiler-data/master/rustc-compiler-opt-timing.html) librustc is long pole in the tent, also * incremental could be improved, e.g. measure/improve the "edit comment" use case * tracked by rust-lang/rust#47389 * eddyb writes: * don't do any work past the HIR when only a comment changed (targeted Span improvements may help) * move incremental back so you don't need to spend entire seconds getting to HIR ## trait system * made progress this year but not as much as hoped * [conclusion](https://rust-lang.zulipchat.com/#narrow/stream/131828-t-compiler/topic/design.20meeting.202019-10-04/near/177344654): * we need most of all a clear roadmap here, and that should be an immediate focus * good to try and separate out lazy normalization from other goals ## # See also * [2019 roadmap](https://raw.githubusercontent.com/rust-lang/rfcs/master/text/2657-roadmap-2019.md) * [random brainstorming by pnkfelix + nikomatsakis](/iHCbm2sWQ-y2KuWFjEpUog)

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