JordyMalone
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    Assignment1: RISC-V Assembly and Instruction Pipeline === contributed by <`JordyMalone`> ## Quiz 1 - Problem C ### Problem analysis In this problem, we utilized three functions: `fabsf`, `my_clz` and `fp16_to_fp32`. 1. The `fabsf` function, discussed in Problem A, calculates the absolute value of a floating-point number. Rather than using traditional arithmetic operations, it clears the sign bit through a bitwise operation to return the result. 2. The `my_clz` function counts the number of leading zero bits in the binary representation of an unsigned integer, starting from the most significant bit. It then returns an integer that represents how many zero bits precede the first 1 in the binary representation of the number. 3. The `fp16_to_fp32` function converts a 16-bit floating-point number in IEEE half-precision format to a 32-bit floating-point number in single-precision format. The `my_clz` function is also used in `fp16_to_fp32`. ### `fabsf` ```c static inline float fabsf(float x) { uint32_t i = *(uint32_t *)&x; // Read the bits of the float into an integer i &= 0x7FFFFFFF; // Clear the sign bit to get the absolute value x = *(float *)&i; // Write the modified bits back into the float return x; } ``` #### assembly code ```c fabsf: # Assume that the input float number x is in a0 li t0, 0x7FFFFFFF # Clear the sign bit and a0, a0, t0 jr ra ``` ### `my_clz` The C code from the `__bulitin_clz` is mentioned in Problem C as follow: ```c static inline int my_clz(uint32_t x) { int count = 0; for (int i = 31; i >= 0; --i) { if (x & (1U << i)) break; count++; } return count; } ``` #### assembly code ```c .data argument1: .word 0x01111111 // zero: 7 argument2: .word 0x00008000 // zero: 16 argument3: .word 0x00000001 // zero: 31 newline: .string "\n" str1: .string "The leading zero of " str2: .string " is " .text main: # Argument1 condition lw a0, argument1 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument1 # Call the function to print the result jal ra, print # Argument2 condition lw a0, argument2 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument2 # Call the function to print the result jal ra, print # Argument3 condition lw a0, argument3 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument3 # Call the function to print the result jal ra, print # Exit the program li a7, 10 ecall my_clz: addi t0, zero, 0 addi t1, zero, 31 # Set i = 31 loop: blt t1, zero, exit # i < 0 then exit addi t2, zero, 1 # t2 assign 1U sll t2, t2, t1 # 1U << i and t3, a0, t2 # x & (1U << i) bne t3, zero, exit # check if condition addi t0, t0, 1 # count + 1 addi t1, t1, -1 # --i jal x0, loop exit: mv a0, t0 # save count result into a0 jr ra print: mv t0, a0 # save argument to t0 mv t1, a1 # save leading zero result to t1 la a0, str1 # print string 1 li a7, 4 ecall mv a0, t0 # print arguments li a7, 1 ecall la a0, str2 # print string 2 li a7, 4 ecall mv a0, t1 # print result li a7, 1 ecall la a0, newline # print \n li a7, 4 ecall jr ra # jump back to main ``` #### Optimization Using branchless version ```c #include <stdint.h> int my_clz(uint32_t x) { int count = 0; if (x <= 0x0000FFFF) { // check the first 16 bits count += 16; x <<= 16; } if (x <= 0x00FFFFFF) { // check the first 8 bits count += 8; x <<= 8; } if (x <= 0x0FFFFFFF) { // check the first 4 bits count += 4; x <<= 4; } if (x <= 0x3FFFFFFF) { // check the first 2 bits count += 2; x <<= 2; } if (x <= 0x7FFFFFFF) { // check the first 1 bits count += 1; } return count; } ``` ```c .data argument1: .word 0x01111111 argument2: .word 0x00008000 argument3: .word 0x00000001 newline: .string "\n" str1: .string "The leading zero of " str2: .string " is " .text main: # Argument1 condition lw a0, argument1 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument1 # Call the function to print the result jal ra, print # Argument2 condition lw a0, argument2 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument2 # Call the function to print the result jal ra, print # Argument3 condition lw a0, argument3 jal ra, my_clz # Prepare to print the result mv a1, a0 lw a0, argument3 # Call the function to print the result jal ra, print # Exit the program li a7, 10 ecall my_clz: addi t0, zero, 0 # Initialize count to zero mv t1, a0 # copy argument into t1 li t2, 0x0000FFFF # t2 = 0x0000FFFF (16-bit mask) li t3, 0x00FFFFFF # t3 = 0x00FFFFFF (24-bit mask) li t4, 0x0FFFFFFF # t4 = 0x0FFFFFFF (28-bit mask) li t5, 0x3FFFFFFF # t5 = 0x3FFFFFFF (30-bit mask) li t6, 0x7FFFFFFF # t6 = 0x7FFFFFFF (31-bit mask) # Check condition 1: if (x <= 0x0000FFFF) { count += 16; x <<= 16; } bleu t1, t2, L1 j L2 L1: addi t0, t0, 16 # count += 16 slli t1, t1, 16 # x <<= 16 L2: # Check condition 2: if (x <= 0x00FFFFFF) { count += 8; x <<= 8; } bleu t1, t3, L3 j L4 L3: addi t0, t0, 8 # count += 8 slli t1, t1, 8 # x <<= 8 L4: # Check condition 3: if (x <= 0x0FFFFFFF) { count += 4; x <<= 4; } bleu t1, t4, L5 j L6 L5: addi t0, t0, 4 # count += 4 slli t1, t1, 4 # x <<= 4 L6: # Check condition 4: if (x <= 0x3FFFFFFF) { count += 2; x <<= 2; } bleu t1, t5, L7 j L8 L7: addi t0, t0, 2 # count += 2 slli t1, t1, 2 # x <<= 2 L8: # Check condition 5: if (x <= 0x7FFFFFFF) { count += 1; } bleu t1, t6, L9 j end L9: addi t0, t0, 1 # count += 1 end: mv a0, t0 jr ra print: mv t0, a0 # save argument to t0 mv t1, a1 # save leading zero result to t1 la a0, str1 # print string 1 li a7, 4 ecall mv a0, t0 # print arguments li a7, 1 ecall la a0, str2 # print string 2 li a7, 4 ecall mv a0, t1 # print result li a7, 1 ecall la a0, newline # print \n li a7, 4 ecall jr ra # jump back to main ``` #### Execution state Original version ![image](https://hackmd.io/_uploads/rykGpJFyyg.png =400x) Branchless version ![image](https://hackmd.io/_uploads/rJT46kY11x.png =400x) :::info Converting the loop version into a branchless version can effectively reduce both the cycle count and the number of instructions. ::: ### `fp16_to_fp32` ```c static inline uint32_t fp16_to_fp32(uint16_t h) { const uint32_t w = (uint32_t) h << 16; const uint32_t sign = w & UINT32_C(0x80000000); const uint32_t nonsign = w & UINT32_C(0x7FFFFFFF); uint32_t renorm_shift = my_clz(nonsign); renorm_shift = renorm_shift > 5 ? renorm_shift - 5 : 0; const int32_t inf_nan_mask = ((int32_t)(nonsign + 0x04000000) >> 8) & INT32_C(0x7F800000); const int32_t zero_mask = (int32_t)(nonsign - 1) >> 31; return sign | ((((nonsign << renorm_shift >> 3) + ((0x70 - renorm_shift) << 23)) | inf_nan_mask) & ~zero_mask); } ``` #### assembly code ```c .data argument1: .word 0x3C00 argument2: .word 0xC000 argument3: .word 0x7BFF str1: .string "\nThe FP32 value of FP16 number " str2: .string " is " .text main: lw a0, argument1 jal ra, fp16_to_fp32 mv a1, a0 lw a0, argument1 jal ra, print lw a0, argument2 jal ra, fp16_to_fp32 mv a1, a0 lw a0, argument2 jal ra, print lw a0, argument3 jal ra, fp16_to_fp32 mv a1, a0 lw a0, argument3 jal ra, print li a7, 10 ecall fp16_to_fp32: addi sp, sp, -8 sw ra, 0(sp) add t0, zero, a0 slli t0, t0, 16 # Extend 16 bits to 32 bits (w) li t1, 0x80000000 and t1, t0, t1 # Extract sign bit (sign) li t2, 0x7FFFFFFF and t2, t0, t2 # Extract mantissa and exponent (nonsign) add a0, t2, zero # put nonsign in a1 and pass to my_clz jal ra, my_clz lw ra, 0(sp) addi sp, sp, -8 bgt t3, zero, continue # if t3 > 0 == renorm_shift > 5 addi t3, zero, 0 # else renorm_shift = 0 continue: # inf_nan_mask li t4, 0x04000000 add t4, t2, t4 # nonsign + 0x04000000 srli t4, t4, 8 li t5, 0x7F800000 and t4, t4, t5 # (nonsign + 0x04000000) >> 8 & 0x7F800000 # zero_mask addi t5, t2, -1 # nonsign - 1 srli t5, t5, 31 sll t2, t2, t3 # nonsign << renorm_shift srli t2, t2, 3 # (nonsign << renorm_shift) >> 3 li t6, 0x70 sub t6, t6, t3 # 0x70 - renorm_shift slli t6, t6, 23 # (0x70 - renorm_shift) << 23 add t2, t2, t6 # ((nonsign << renorm_shift) >> 3) + ((0x70 - renorm_shift) << 23) or t2, t2, t4 # t2 | inf_nan_mask li t6, 0xFFFFFFFF xor t5, t5, t6 # ~zero_mask and t2, t2, t5 # t2 & ~zero_mask or t1, t1, t2 # sign | t1 exit: mv a0, t1 jr ra my_clz: addi t3, zero, 0 addi t4, zero, 31 # Set i = 31 clz_loop: blt t4, zero, clz_exit # i < 0 then exit addi t5, zero, 1 # t5 assign 1U sll t5, t5, t4 # t5 = (1U << i) and t6, a0, t5 # t6 = x & t5 bnez t6, clz_exit # check if condition addi t3, t3, 1 # count + 1 addi t4, t4, -1 # --i jal x0, clz_loop clz_exit: addi t3, t3, -5 # renorm_shift - 5 mv a0, t3 # put count result into a0 ret print: mv t0, a0 mv t1, a1 la a0, str1 li a7, 4 ecall mv a0, t0 li a7, 1 ecall la a0, str2 li a7, 4 ecall mv a0, t1 li a7, 1 ecall jr ra # jump back to main ``` :::danger Provide more tests for validations. ::: :::info Undo ::: ## Use Case ### LeetCode: [3011. Find if Array Can Be Sorted](https://leetcode.com/problems/find-if-array-can-be-sorted/description/) > Description: > You are given a **0-indexed** array of **positive** integers nums. > In one **operation**, you can swap any two **adjacent** elements if they have the same number of set bits. You are allowed to do this operation any number of times (**including zero**). > Return `true` if you can sort the array, else return `false`. ### Implementation In Problem C, we selected the `my_clz` function. Initially, it counts leading zeros, but we modified it to count the set bits instead. Additionally, we defined a function called `swap`, which is triggered by a specific condition. The main function, `canSortArray`, employs the bubble sort concept to achieve its implementation. ### C code ```c #include <stdbool.h> int countSetbits(uint32_t number) { int count = 0; // Initialize counter while(number) { // Continue looping while number is not zero count += (number & 1); // Check if the rightmost bit is '1' // and if so , increment the counter number >>= 1; // Shift the number right by one bit } // to check the next bit return count; } void swap(int *a, int *b) { int temp = *a; *a = *b; *b = temp; } bool canSortArray(int* nums, int numsSize) { bool flag; for (int i = 0; i < numsSize; i++) { flag = false; for (int j = 1; j < numsSize; j++) { if (countSetbits(nums[j - 1]) == countSetbits(nums[j])) { if (nums[j - 1] > nums[j]) { swap(&nums[j - 1], &nums[j]); flag = true; } } } if (flag == 0) { break; } } for (int i = 1; i < numsSize; i++) { if (nums[i-1] > nums[i]) { return false; } } return true; } ``` #### Assembly code ```c .data nums1: .word 8, 4, 2, 30, 15 # Declare array nums_size1: .word 5 # Size of the array str1: .string "True\n" # Output if sorted correctly str2: .string "False\n" # Output if sorting fails .text main: la a0, nums1 # Load the starting address of the array into a0 lw a1, nums_size1 # Load the size of the array into a1 jal ra, canSortArray # Jump to canSortArray function la a0, nums1 # Load the starting address of the array into a0 jal ra, print # Jump to print function li a7, 10 # End the program ecall canSortArray: addi sp, sp, -4 # Allocate space on the stack sw a0, 0(sp) # Save a0 (array address) onto the stack addi t1, zero, 1 # Initialize i = 1 addi t0, zero, 0 # Initialize flag = 0 (indicates not sorted) outer_loop: lw a0, 0(sp) # Reset a0 to the starting address addi t2, zero, 1 # Initialize j = 1 addi t0, zero, 0 # Reset flag inner_loop: bge t2, a1, check_flag # If j >= numsSize, jump to check_flag lw t3, 0(a0) # Load nums[j-1] lw t4, 4(a0) # Load nums[j] bge t4, t3, no_swap # If nums[j] >= nums[j-1], skip swap # Calculate the number of set bits in nums[j-1] add t5, zero, zero # Initialize bit counter countSetbits1: andi t6, t3, 1 # Check the least significant bit add t5, t5, t6 # Increment bit counter srli t3, t3, 1 # Right shift by one bnez t3, countSetbits1 # If t3 is not 0, continue counting add t3, t5, zero # Store the count result in t3 # Calculate the number of set bits in nums[j] add t5, zero, zero # Initialize bit counter countSetbits2: andi t6, t4, 1 # Check the least significant bit add t5, t5, t6 # Increment bit counter srli t4, t4, 1 # Right shift by one bnez t4, countSetbits2 # If t4 is not 0, continue counting add t4, t5, zero # Store the count result in t4 # If the number of set bits are not equal, continue to the next element bne t3, t4, no_swap # Perform the swap lw t3, 0(a0) # Reload nums[j-1] lw t4, 4(a0) # Reload nums[j] sw t4, 0(a0) # Store nums[j] in nums[j-1] sw t3, 4(a0) # Store nums[j-1] in nums[j] addi t0, t0, 1 # Set flag = 1 to indicate a swap occurred no_swap: addi a0, a0, 4 # Move to the next element addi t2, t2, 1 # j++ jal x0, inner_loop # Jump back to inner_loop for the next check check_flag: bnez t0, outer_loop # If flag is true, continue outer_loop # If sorting is complete, check if all elements are in order lw a0, 0(sp) # Reset a0 to the starting address addi t1, zero, 1 # Initialize i = 1 isSorted: bge t1, a1, end_true # If i >= numsSize, jump to end_true lw t3, 0(a0) # Load nums[i-1] lw t4, 4(a0) # Load nums[i] blt t4, t3, end_false # If nums[i] < nums[i-1], jump to end_false addi a0, a0, 4 # Move index by 4 addi t1, t1, 1 # i++ jal x0, isSorted # Jump back to isSorted end_true: addi a1, zero, 1 # Set return value to true jr ra end_false: addi a1, zero, 0 # Set return value to false jr ra print: beqz a1, print_false # If result is false, jump to print_false la a0, str1 # If true, load str1 li a7, 4 # System call: print string ecall jr ra print_false: la a0, str2 # If false, load str2 li a7, 4 # System call: print string ecall jr ra ``` #### Execution state ![image](https://hackmd.io/_uploads/S1BR5LFJJg.png =400x)

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