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# 2021 TGDF 台北遊戲開發者論壇 共筆筆記 TGDF共筆區 ![](https://files.tgdf.tw/uploads/tgdf_2021/slider/image/3/large_1920x850_CH.jpg) :::success 共同筆記目錄上線啦! [點我前往](/@samuel-t-chou/2021-TGDF)。 ::: [官網連結](https://2021.tgdf.tw/agenda) :::warning 該筆記為民間自發,並非官方筆記。 ::: :::info 相關筆記頁面架設中,歡迎協助自行新增與擴充! ::: maintained by STC. # Day 1 議程區 2021-07-10(六) ## 直播記錄檔 ### Day 1 - [Track 1](https://www.twitch.tv/videos/1082014524) - [Track 2](https://www.twitch.tv/videos/1082014513) ### Day 2 - [Track 1](https://www.twitch.tv/videos/1083022055) - [Track 2](https://www.twitch.tv/videos/1083022006) --- ## 上午場 09:30 - 10:30 Track 1 - [遊戲程式優化技巧:平行化與時間切割](/r1s08dLpd) - 使用 AWS 容器服務打造遊戲中的短平快 Track 2 - [透過團隊合作來進行關卡設計](/Sk6vdO86d) --- ## 上午場 11:00 - 12:00 Track 1 - 大浪淘沙,急起直追:我們如何在風起雲湧的全球遊戲產業競賽中,避免掉隊,保持參賽權 Track 2 - [跳脫框架思考─《Superliminal》開發經驗談 ](/rysIjYUau) --- ## 上午場 12:00 - 13:00 Track 1 - [Unity 可視化程式(Visual Scripting)專案開發](/BJYescUad) --- ## 下午場 13:00 - 14:00 Track 1 - [Google Play 如何助力遊戲開發者](/Skq4IiL6_) - [《Dusk Diver 酉閃町》遊戲結合實名地區的開發經驗分享](/ByPDIjI6u) Track 2 - [遊戲線上內容的管理與交付](/BJmHBs8Tu) --- ## 下午場 14:20 - 15:20 Track 1 - [獨立開發團隊如何找到適合的發行商及怎樣是合理的合約](/r1KYch86O) Track 2 - [Unlight 從 TCP 到 WebSocket 的 HTML5 之路](/kjlK1e-gSD-TLL8X9XWBTA) --- ## 下午場 15:40 - 16:40 Track 1 - [進攻歐美市場(如何把遊戲賣到台灣與中國之外)](/m56oxzgyQvGDLrCINRzIQg) - [如何建立並經營出友善強健的玩家社群](/js7QPkF2T5OSj9g_uR0kpA) Track 2 - [轉生到資安公司的我,竟開啟了遊戲人生?!](/H1lVj28T_) --- ## 下午場 17:00 - 18:00 Track 1 - [做遊戲「錢」的「工欲善其事,必先利其器」](/WY8Y5eRQTqqHeJD2cOL8rQ) Track 2 - [穩定敏捷的遊戲開發方式](/hGWndWk1SJ-NF1buXsSDvQ) --- # Day 2 議程區 2021-07-11(日) --- ## 上午場 09:30 - 10:30 Track 1 - [後疫情時代產業工作管理新趨勢](/oC-lbXZYTfSi00ZAuX_oag) - 探索敘事解謎遊戲—深入淺出剖析手繪世界的設計架構! Track 2 - [One Game Per Week @ 南臺科技大學](/dkQzEO6rQ8WV96FH0z9zGw) --- ## 上午場 11:00 - 12:00 Track 1 - Unity 手機遊戲效能分析實作-使用 Arm Mobile Studio Track 2 - [如何觀察市場並預估你遊戲的表現](/_-H4FdbAS7GfF79QBG4c8g) --- ## 中午場 11:00 - 12:00 Track 1 - 利用 Azure PlayFab Multiplayer Server 打造跨國遊戲體驗 --- ## 下午場 13:00 - 14:00 Track 1 - 如何善用 IBM Cloud 架構及服務部署你的遊戲平台 - [Photon Quantum & Fusion:網路遊戲引擎新標竿,網路遊戲的輝煌新時代](/d6VdNQpfRM-G3ZytsLcDRw) Track 2 - 不著痕跡地催眠你 2.0:教你聽懂音樂人的大放厥詞 --- ## 下午場 14:20 - 15:20 Track 1 - [如何用 Line 開發一款手機遊戲](/tAvhpTSKRjKubedv7by_FQ) - [古老的寶藏,龍與地下城](/uNlwHhrMRIa5QlaWg0qsaw) Track 2 - [民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例](/r1A0DjIaO) - [值得 16 美金的一鍵節奏遊戲 ─ 極端限制下的付費遊戲設計](/r1Fb_sIaO) --- ## 下午場 15:40 - 16:40 Track 1 - [表演型遊戲 AI — 格鬥遊戲之應用](/GyY5uKBzS9eeMimzQsl-Gw) - [風格化城鎮自動生成 — 遊戲場景建構之應用](/2f9tBsdOT9WLDM5hFdrVXA) Track 2 - [解謎遊戲的「潛規則」](/it_pCJPYROmW33J5jDIzUA) - [談解謎遊戲:《地城謎蹤》的謎題與遊戲設計](/_P5RK2cfQZyiKjG28p3XcA) --- ## 下午場 17:00 - 18:00 Track 1 - [別再讓出版本綁架你的時間!CI & CD - Unity X Jenkins](/Oiklnm56QkeR-rxa6GvxJw) Track 2 - [《Carto》開發歷程分享](/D2590vwPQtGa2tka-ndMeQ) --- ###### tags: `2021TGDF` `台北遊戲開發者論壇` `共筆筆記`

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