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    --- title: SITCON 2022 大地遊戲討論聚 ep.1 tags: 大地遊戲, SITCON 2022, SITCON, 大地遊戲 GA: UA-34467841-15 --- # 大地遊戲討論聚 ep.1 - 時間:4/3(日) - 地點:Discord 線上 - 出席:、Misawai、Sean、李賜明(Peter)、jayinnn、小易、小知、Yu、KJ、可愛勝勝寶寶、飄飄、白兔、HM、小t、Denny、答答的馬蹄聲、小yun、綠葉、Jease [TOC] ## 會議流程 - 講解大地遊戲形式與目標 - 行銷組發言 - 議程組發言 - 補充觀點 - 找出大家目前對於大地遊戲共識 - 開放提案 - 決定下次會議時間 ## 參考資料 - [2020 大地遊戲發想](https://hackmd.io/cSHOZLarS2KNmy9nbz8vag) - [2021 大地遊戲](https://hackmd.io/bqx4h53mRmulEerR-UtXJw) - [JamBoard](https://jamboard.google.com/d/11EzsSZFUwhwQmnm6r-vZX6Ashp9npiWuUBxfCmkr3Ak/viewer) ## 大地遊戲核心目標 - 增進與會者交流 - 增進贊助商贊助意願 - 形成與會者與贊助商互動的理由 - 可以試試看能不能科普一些知識 - 2022 算盤的後裔 > 把算盤的邏輯以及如何從算盤到電腦的歷史簡單科普 - 如何保障贊助商的人流 - 呼應今年年會主題,可能需要能結合 Cat in a Maze ## 過往內容 https://hackmd.io/@OPass/booth ### 2021 算盤的後裔 - 主要形式:科普 - 這次因為從實體改線上的原因,所以大地遊戲的規劃有做出蠻多的改變,最終去年是以科普為主要形式 - [算盤到電腦的發展史](https://hackmd.io/FiOEh-eCTgabDU_WuDXFeA) - [算盤教學](https://hackmd.io/MVfMEfeFS1C-Nysich6Jig) ## 行銷組觀點 :::info 該怎麼樣設計大地遊戲會對行銷招募更有幫助 ::: - 需贊助商配合內容可能不那麼順利 - 有些贊助商不願進行事前準備 - 去年 Gather 素材取得就較為困難 - 贊助商配合需簡單、不複雜 - 可能會讓贊助商藉大地遊戲讓會眾配合一些簡單的東西(ex. 幫粉絲頁按讚) ## 議程組觀點 :::info 議程組對於大地遊戲的想法 ::: - 如何創造會眾的交流 ## 設計組 - 執行面的成本 - 遊戲規則的紙本說明 - 紀念品的販售 - 折價券 - 送低成本紀念品 - 提前討論是否贈送紀念品與數量,以及相關有時程性的問題 ## 補充觀點 - 可以針對贊助商一點 [name=家答] - 須考慮執行成面的困難[name=小T] - 須考慮時程[name=丹丹] ## 目前討論 :::info 格式: ### 名稱 - 參考內容 - 執行方式 - 與攤位的互動方式 ::: ### 程式碼拼圖 - 改 - 參考內容 ![](https://i.imgur.com/n2FjHMB.png) - 執行方式 將一份預寫好的 Code 拆分成多份,讓與會者可以在會場內、演講中一些獎勵(待討論)、與攤販互動後得到部分碎片。在年會的最後集合與會者(閃電秀前or後)執行被拼湊起來的程式碼,讓與會者能看到一些酷酷的東西。 > 補充酷酷的東西:可以讓程式碼執行起來會產生倒數或是相關特效,倒數結束後會播放整個年會一天的紀錄影片。 - 與攤位的互動方式 攤位可以獲得部分程式碼拼圖,並且與會者和攤位交流後能得到部分碎片。 - 問題點: - 怎麼產出 Code - 優點: - 符合 SITCON 性質(資訊社群)有話題性 - 缺點: - 產 Code 成本高 ### 回憶拼圖 - 參考內容 Photographic mosaic,照片蒙太奇(應該是叫這個名字) ![](https://i.imgur.com/aZTfBnR.png) - 執行方式 一樣是具有拼圖的元素,但因應 SITCON 十周年,我覺得可以把過往十年內有紀錄過大大小小的活動照片當作拼圖塊。以此來說,一是可以檢顧 SITCON 十周年究竟做了些什麼,發生了什麼,造就了甚麼;二來可以勾起有經驗的與會者那些回憶,並且我期待這種情況下,能促進會者之間對於有共鳴的回憶分享或是交流。 - 與攤位互動的方式 攤位可以獲得部分拼圖塊(照片可以是之前參與 SITCON 所留下的照片),並且讓攤位分發拼圖塊給交流過的與會者。 > 可以考慮當一個獨立活動,獨立於大地遊戲之外的活動 ### 大富翁/RPG - 參考內容 -[name=KJ] - [去年討論](https://hackmd.io/bqx4h53mRmulEerR-UtXJw) - 友會🐒(?) - 傳統逛過攤位蓋章 - 執行方式-[name=KJ] 桌上遊戲改成真人版 我們可以設計一些小遊戲分配在各攤位,讓會眾組隊或個人去玩,可以有懲罰、獎賞或計分標準?最後拿到最多分或是達到終點有獎勵 (感覺可以結合程式碼拼圖?) 虛擬地圖、骰子 > 這個好像可以結合 Cat in a maze 的主題 [name=綠葉] - 與攤位的互動方式-[name=KJ] 在各攤位設立小遊戲,會眾遊玩過程可以順便暸解攤位在做什麼 - 問題點: - 跑關對與會者可能太複雜,中途退出 - 可能有贊助商被跳過,他們會不開心 - 或許可以結合OPASS跟手機搖骰子確定與會者下一個要去的攤位,但是會不會仍然有與會者在贊助商攤位基於贊助商人力不足,導致與會者不能一次被服務而塞車的情況 - 承上,或許要提供贊助商簡便的方案,如聽完贊助商的介紹等可以一次讓多人完成的事取代贊助商一次只能服務少數人的遊戲,簡化遊戲流程而避免塞車 - 如何讓與會者組隊完成任務促進與會者交流?或是要著重在完成每個贊助商人數平衡

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