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    --- title: マクロ戦術の概念 tags: Robocraft, RCWC3, 2019 robots: noindex, nofollow lang: ja --- # 基礎 ![](https://i.imgur.com/WkQuRil.png) どのマップでも共通の概念です。 どの地点にいようが、選択肢は時計回りか反時計回りしかありません。 難しく考えなくてもただの2択の正答率を5人分競ってるだけなんです。 マップで違うのはどこに遮蔽があるかとポイント間の距離です。 人数の薄いところを攻め、厚いところから逃げる。 調整は必要でも基本の立ち回りは変わりません。 また、敵に薄い所を突かれると不利に転じるのは当然です。 戦闘後2点が取れているからといってその場に留まり続け、 残る1点への攻勢をかけないことはこちらの薄い1点が明確化されますから、 敵にとって回答がわかりやすくなりそれ自体が隙になります。 --- # 実例 このときあなたがミッドにいるとして、 ミッドから撤退しニア防衛に戻るか ミッドで敵を殲滅してファーへ向かうかどちらを選びますか? ![](https://i.imgur.com/Ce4z9PT.png) 答えはミッドで敵を殲滅してファーへ向かう、です。 目の前に人数有利があるのにアドバンテージを自ら放棄して 負けてるほうを後出し援護する選択はありません。 ニアに向かえばミッドを取られた上背後から挟まれます。 そもそもニア1ミッド4のミッド「剛」の配置は、 ミッドに戦力を寄せて敵を殲滅することに重きをおいているわけですから、 ここで殲滅を取らず撤退を取るなら戦術の文脈が矛盾します。 「撤退するくらいならそもそもミッドに4行くなよ」って話じゃないですか。 移動時間の無駄でしか無いんです。 --- # ニア1ミッド4弱い そもそも論2。 「剛」が「柔」に弱いというお話です。 それぞれの定義については[こちら](https://hackmd.io/2vHjmsVjQdyWSyvk9Ek0-A#%E3%80%8C%E5%89%9B%E3%80%8D%E3%81%A8%E3%80%8C%E6%9F%94%E3%80%8D%E3%80%81%E4%B8%80%E5%AF%BE%E3%81%AE%E3%82%A2%E3%83%BC%E3%82%AD%E3%82%BF%E3%82%A4%E3%83%97) 取りうるパターンについては[こちら](https://hackmd.io/tCWIVnGdTCej91QTF9Mn5A?view#%E5%88%9D%E5%8B%95%EF%BC%9A%E3%83%9F%E3%83%83%E3%83%89%E3%80%8C%E5%89%9B%E3%80%8D) ↑の実例について、 ニア1ミッド4のミッド「剛」で、ミッドで敵を殲滅してファーへ向かう、 を選択した上で有利が取れてるのかっていうと 矛盾してるよりマシってだけで実はそうじゃないんですね。 ミッドで起こっている4v3の有利とニアで起こっている1v2の不利とでは 1v2の不利のほうが大きいです。 これは処理速度の問題で、1v2のほうが早く終わるから 敵が次のポイントに手をかけるのも早いよねって理屈です。 数式のほうがピンとくるでしょうか、 **有利側地点で火力を上回っている割合 - 不利側地点で火力を下回っている割合** 武器が完全ミラーだと仮定して表してみます。 有利側味方人数=A 不利側味方人数=5-A 有利側敵人数=B 不利側敵人数=5-B とおく。 **A/(5-B)-B/(5-A)=マクロ有利指数** A=4,B=2のとき 4/(5-2)-2/(5-4)=-0.66666... | A |B | マクロ有利指数 | | -------- | -------- | -------- | | 5 |1 | (ZeroDivision) | |5 | 2 | (ZeroDivision) | |5 | 3 | (ZeroDivision) | | 5 | 4 | (ZeroDivision) | | 5 | 5 | (ZeroDivision) | | 4 | 1 | **0** | | 4 | 2 | **-0.666...**| | 4 | 3 | **-1** | | 4 | 4 | **0** | | 4 | 5 | (ZeroDivision) | |3 | 1 | **0.25** | | 3 | 2 |**0** | | 3 | 3 |**0** | | 3 | 4 | **1** | | 3 | 5 |(ZeroDivision) | | 2 |1 | **0.166...** | |2 | 2 | **0** | |2 | 3 | **0** | | 2 |4 | **0.666…** | | 2 | 5 |(ZeroDivision) | | 1 | 1 |**0** | |1 | 2 | **-0.166...** | |1 | 3 | **-0.25** | | 1 | 4 | **0** | | 1 | 5 | (ZeroDivision) | --- # 結論 | A | 想定ケース数 | マクロ有利指数期待値 | | -------- | -------- | -------- | | 4 | 4 | **-0.416...** | | 3 | 4 | **0.3125** | |2 | 4 | **0.2083...** | |1 | 4 | **-0.10416...** | いかがだったでしょうか(息切れ) **4人固まって行動する「剛」の期待値の低さ。** **攻め側3人が最も期待値が高いということ。** 僕は一貫して「柔」は「剛」に有利という立場でしたが、 今ひとつ何故ミッド4が強くないのかを説明しきれずにいたのですっきりしました。 メタ的観点から見てもニア1ミッド4がメジャーなればこそ 同じくニア1ミッド4であいこを取るメリットはありません。 **これを機に初動ミッド4の不採用に踏み切ってくれることを願います。**

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