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    # Socket多人連線、接資料,與遊戲設計 - 玩家資訊 在大廳跟房間內,會呈現玩家資訊,所以在處理房間之前,先來搞定玩家資訊的類。 至於要抓取怎樣的資訊呢?請跟自家後端好好溝通~ ```C# using System; using System.Collections.Generic; using System.Linq; using System.Text; public class UserData //負責玩家資訊的類 { public UserData(string userData)//定義這個類裡面有啥成員 { //用','來分隔每筆資料,並存放在字串陣列內 string[] strs = userData.Split(','); this.Id = int.Parse(strs[0]);//字串內的第1筆資料,轉成int,成為這筆資料的id this.Username = strs[1];//字串內的第2筆資料,成為這筆資料的名稱 this.TotalCount = int.Parse(strs[2]);//字串內的第3筆資料,轉成int,總開戰次數 this.WinCount = int.Parse(strs[3]);//字串內的第4筆資料,轉成int,成為這筆資料的勝數 } public UserData(string username, int totalCount, int winCount) //不同的參數,但函式名稱一樣 { this.Username = username; this.TotalCount = totalCount; this.WinCount = winCount; } public UserData(int id,string username, int totalCount, int winCount) { this.Id = id; this.Username = username; this.TotalCount = totalCount; this.WinCount = winCount; } //定義屬性,讓變數的設置(set)只能是讀取,不能外部改變 public int Id { get;private set; } public string Username { get;private set; } public int TotalCount { get; set; } public int WinCount { get; set; } } ```

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